Review cover ANNO: Mutationem GBAtemp review
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Product Information:

  • Release Date (NA): March 17, 2022
  • Release Date (EU): March 17, 2022
  • Publisher: Lightning Games
  • Developer: ThinkingStars
  • Genres: Platformer, action, adventure, RPG
  • Also For: PlayStation 4, PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
ThinkingStars’s debut title, ANNO: Mutationem, is now available on Steam, PS4 and PS5. Set in a cyberpunk world with a striking 2.5D aesthetic, is it a compelling enough indie title to jack into?

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In a world recovering from a viral outbreak - no, not COVID-19, but the Mechanika Virus that essentially turns humans into cyborgs  - we take control of a young combat-trained woman named Ann Flores. Upon learning about her missing brother Ryan following dealings with some shady gang, Ann sets out to find him as she feels responsible for his disappearance. 

You see, Ryan got into this predicament as he was seeking for a cure for Ann’s ailment, Entanglelitis. As Ann proceeds with her quest, she learns that it is more about herself and the behind-the-scenes activity of the world she lives in than she would have initially thought of.

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While the blurb above gives an overall taste of ANNO: Mutationem’s plot, the actual narrative is more convoluted than meets the eye; and not always in a good way. The pacing often feels off. Relationships with some characters aren’t made clear, with some just popping up at random to save the day (or scene). This perpetuates later where, towards the mid-mark of the 8-10 hours of playthrough, a host of new characters are introduced with confusing naming conventions. Later on, their intentions unravel but it’s a whole lot crammed towards the end of the game to feel like a proper pacing.

In addition to the poor pacing, ANNO: Mutationem does not maintain the overall tone of the game. What started as a detective quest in a cyberpunk dystopia turns into a supernatural tale with portals, dragons, a talking monkey, Yetis and Santa (yes, no typo here and these appearances sort of make sense but wildly divert from the tone initially set up from the outset).

I give it to the writers that the plot is original but having it better focused would have helped with the pacing and avoid resulting in a weird mashup that doesn’t condense very well. They could have toned down on the convoluted aspect and focus on other plot segments that are interesting like the Mechanika Virus and the people whose lives have been changed by it. These are only lightly touched upon but could have served a better purpose to build on the game’s lore, rather than cram genres haphazardly midway through the game.

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That said, the artstyle is probably ANNO: Mutationem’s forte. Developer ThinkingStars hit the right colour palette for its cyberpunk universe, with crowded neon-drenched areas like Noctis City (with aspects that definitely appeal to the stereotypical male fantasy). One of my favourite side activities in Noctis City, besides taking in the detailed environs, was to eavesdrop on the citizens’ conversations. It’s always intriguing to hear what trouble people are getting into in our cyberpunk future and what woes they're complaining about.

But ANNO: Mutationem’s scenes aren’t stuck to neon fests. Its landscapes are varied with scenes ranging from sewers to a secret underground city; and each scene is laden with intricate details, often covertly hiding easter eggs from the devs’ open admiration for retro games. 

The presentation is also enhanced with the professional performance of the voice-acted segments. Cutscenes have voice overs for the most part but that’s not always the case. Nevertheless, as ThinkingStars’s first game, they hit the mark with the presentation; at least audiovisually.

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As for the gameplay, ANNO: Mutationem is a mix of platformer (and the expected occasional frustrating bits), puzzler, exploration and beat ‘em up with RPG mechanics. Surprisingly, this mash-up of gameplay types is much better executed than the narrative genre-bending of the plot. Exploration is encouraged as you’ll be able to gather relics of the past to craft new items or stumble across side quests. Interspersed along those exploration segments are mini-games (mostly puzzles but also bartending and Mortal Corn Tournament battles) and combat sequences. 

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Combats play out in a side-scrolling beat ‘em up fashion, where you’ll get to test Ann’s wits against various types of fantasy creatures and sci-fi enemies. During those sequences, you’ll get to use Ann’s weapons which range from swords to rocket launchers. You can also unlock new skills and offensive manoeuvres using the GROM system (or the game’s version of a skill tree). As expected, levels often culminate in a boss fight. These can pose tough challenges, requiring your full focus, careful monitoring of the enemy’s attacks and proper use and combination of your skills and weapons. Even if it might take a few tries to best ANNO: Mutationem’s bosses, getting through these feels satisfying.

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While ANNO: Mutationem faces noticeable issues with the plot, it’s a decent effort for ThinkingStars’ debut title. Its blend of gameplay mechanics is well executed and the gorgeous visuals are a major draw to the title. With what the developers delivered in this first title, it bodes well for what they’ll come up with next.

ANNO: Mutationem - Official Launch Trailer

Verdict

What We Liked ...
  • Gorgeous visuals
  • Blend of gameplay mechanics
  • Challenging but satisfying boss fights
What We Didn't Like ...
  • Plot pacing is off
  • Narrative tone is not well maintained
  • Some underdeveloped story segments
8
Gameplay
ANNO: Mutationem blends a number of gameplay mechanics and executes them surprisingly well.
8
Presentation
The original 2.5D aesthetics are gorgeously rendered and, to a certain extent, helps redeem the issues with the narrative direction.
7
Lasting Appeal
While the gameplay and visuals can help draw players to the title, the poor plot pacing and irregular narrative tone cannot be overlooked.
7.5
out of 10

Overall

ANNO: Mutationem is a gorgeous-looking, original indie title that, while bearing issues with the narrative design, is a display of promising potential for developer ThinkingStars.
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It seems like an interesting game but like... Anno is an RTS series..? Why would they think that's a great name for brand visibility? It just causes confusion.

Guess the human race is completely fucked for all eternity when we run out of names. Never even heard of Anno.
 
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Reactions: Phearoz
The only reason why I clicked on this review was because I thought it was a futuristic ANNO game.
Guess the human race is completely fucked for all eternity when we run out of names. Never even heard of Anno.
The Wii ANNO game is also known as Dawn of Discovery if you live in NA.
 
Something minor I noticed is that the voice lines don't match the subtitles often.
Either the script was fixed after they recorded the voice lines, or the subtitles are translated from the chinese script.
Regardless, it's pretty distracting sometimes.
 
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Wow didn't know we was going to have a LOT of port beggers.
If it was not meant to be on switch then please get over it.
And trust me a toaster computer can play it.
It's no big deal
 
I try to stay away from Chinese Developers. China has no culture and are boxed in. I can't play any game knowing that the story will be so restricted just so that it can get past the china regeime filters.
 
FINALLY ANOTHER ANNO GAME!!! :D

...Oh. :mellow:

Okay, fine, I'll roll with it. Seems like the writers really phoned it in on the storytelling aspect. Mutationem? Mechanika virus? Entanglelitis? Sorry, but if you can't even be bothered to change your placeholder names with, y'know...actual names...then why even bother?
Or is this intentionally campy? I mean...if you throw in dragons, yeti and santa in your cyberpunk adventure, you might as well roll with it (so...is it a metal dragon that channels Sean Connery doing Shakespeare? :tpi: )
 
I am so confused as to why people are going at towards Anno..can someone fill me in?

Another thing, I really wanted this game to release on the switch, not everybody has a pc, laptop that runs good or even runs at all lol to further add on - people rather game in a handheld then pc/laptop - preferences just like folks prefer to mess with their keys in pc games :D...not be stuck with WAD but yeah it all depends on the person honestly.
 
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OK yes I am that guy that clicked this because I thought it was a new Anno game with a crazy art style (so sue me, it’s my favorite genre!).

Great review, but interesting that the plot goes off rails. It’s like the people that wrote it read a lot of manga and didn’t realize the editors change the plots wildly based on reader polling, not because that was the author’s vision lol.
 
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Reactions: Prans
I am so confused as to why people are going at towards Anno..can someone fill me in?

Another thing, I really wanted this game to release on the switch, not everybody has a pc, laptop that runs good or even runs at all lol to further add on - people rather game in a handheld then pc/laptop - preferences just like folks prefer to mess with their keys in pc games :D...not be stuck with WAD but yeah it all depends on the person honestly.
I also prefer playing on handhelds and indeed played this game on a handheld gaming PC :)
 
  • Like
Reactions: HinaNaru Cutie
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Review cover
Product Information:
  • Release Date (NA): March 17, 2022
  • Release Date (EU): March 17, 2022
  • Publisher: Lightning Games
  • Developer: ThinkingStars
  • Genres: Platformer, action, adventure, RPG
  • Also For: PlayStation 4, PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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