Review cover 8BitDo Pro 2 Bluetooth Controller (Hardware)
Official GBAtemp Review

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A comfortable and robust quad-function bluetooth controller-- What could be better?

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As a multi-platform user, I know the struggles of constantly having to shuffle between different controllers every time I change consoles or devices. Firing up something I haven't played in a while can often lead to frustration as I go to hunt down batteries or the appropriate charging cable and sit at an awkward angle as I play while holding the remote off to one side so the cable can reach. That's why, when I received the 8BitDo Pro 2, I was really excited; No longer would I have to play musical controllers, I could keep one remote out on the table and I only had to manage the battery level of one device now... right?

 

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The Pro 2 boasts a 'classic' SNES style face and body with two comfortable grips and a slew of features, including a premium feeling rumble (non-HD), customizable grip buttons, gyro-controls, modern USB-C play/charge port, and comes packed with a hefty USB-C cable and 1,000mAh rechargeable battery pack (or use 2 AAs). The controller allows you to switch between 3 custom profiles for each of its input types and allows you to store button remaps or macros, providing a fantastic option for games that don't allow remapping or to automate repetitive tasks.

The controller has 4 input modes: (S)witch, (A)pple, (D)irect Input, and (X)-Input and all work either wired or over Bluetooth wireless. Switch mode speaks for itself, and while the Direct mode is primarily to be used for Android devices, it also pairs up in Windows just fine, although the button mappings weren't correct, as expected. X-Input worked a treat, connected right away as an Xbox One S remote, and when I went into Microsoft's Windows Cloud Gaming, I was able to play a small game buried deep in the Indie section called Infinity Halo (or something like that) without a single hitch. While the face buttons were the wrong letter, it didn't stop the controller from performing perfectly.

The Apple mode is where things get a little interesting... while all 4 modes will connect to your PC wirelessly and wired, the Apple mode shows up as a Sony PS4 Dualshock in a controller tester. It seems like 8BitDo might be emulating a Sony device for some sort of IOS compatibility. Neither the Switch mode nor Apple mode will work natively in Windows, but after seeing this revelation, I fired up DS4Win only to be met with a constant connect and disconnect of the virtual device, even when plugged in. I fired up my PS4 Pro and went to sync the remote, and it did indeed see a PS4 Dualshock controller, but it hung on the final connection step. Whatever emulation implementation they have going on, it seems like it's only halfway there. You can connect it in the other modes to the PS4, but since it has no PS Home button, it can't be enabled for use on the console. This might work in Retroarch if you have a jailbroken Playstation, so it may be worth a try if you're needing an extra remote when a friend comes to visit.

In case you were wondering, the Xbox (I tested Series X) wouldn't pair up with any of the 4 modes.

 

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The configuration software is very straight forward and doesn't require an install (which I really like) and runs as a portable app on Windows (Android pkg also available). It does require the controller to be plugged in with a wire, as the software places the controller into a Debug-like mode where it can flash the profile settings and macros, as well as update the firmware (future Playstation support?). Everything is flashed to the controller, so you don't need to constantly have software running in the background to maintain your profiles or macros.

Macro configuration was a bit cumbersome, as the default input speed is incredibly fast. While that does allow for a fantastic range of configuration, I had to manually add .08 delay between each input just to get fighting games to register a 'Hadouken' combo. After plugging and unplugging the controller about 5 or 6 times to get the timing just right, my 3rd X-Input profile is now ready to cheese-spam any fighting game contender I come across!

 

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The face buttons feel great, the pressure sensitive triggers are smooth and springy, and the joysticks show only a teensy bit of snap-back from a full pull-and-release. When testing twin-stick shooter Xeno Crisis on the Switch, I didn't experience any ghost inputs or misfired shots. All of the buttons have just the right spacing from each other so you won't accidentally hit something you're not aiming to press, even with larger hands.

My only complaint about the design is that my tiny baby hands can't reach the 'Start' and 'Select' button without some major finger gymnastics. They are bunched up quite close in the center of the controller, and the joysticks get in the way, but I have a feeling anyone who isn't so petite may not have this issue.

While this may not be the be-all-end-all for controllers, it has certainly eliminated 3 for me personally. I now use it in my den for my Switch, in Direct Input mode for my low-power Fire TV 4k Max stick (Android/Retroarch), and X Input mode for my PC/Laptop. I honestly had my eye on this one for a while as a way to consolidate my clutter, and had I not graciously received one for review purposes, I would have spent the $49 for the controller and would be (and am!) very happy with the product.

Verdict

What We Liked ...
  • Multi-Input
  • Snappy, Responsive Buttons
  • High Quality Feel
  • Remapping/Macro Profiles
What We Didn't Like ...
  • No NFC Support
  • No 'Record' Mode for Macros
9.8
out of 10

Overall

A fantastic controller that can cover a lot of ground for $49. The premium feel and experience put this product in a class of its own.
I have both the Pro2 and Pro+, and I like the Pro+ better since it has the concave X and Y buttons like a USA SNES. I'm also not a fan of the back paddles since they make it feel worse in my hands. I wish they still made both types since others may not share my preference.

Still, the Pro+ and Pro2 are my favourite controllers of this generation and are easily the best options for the Switch, and I do have an official Nintendo Pro controller too. Being able to use the same controller on my phone, PC and Switch seemlessly is great. I was even able to swap the dpad and analog stick in the 8-bitdo software for Metroid Dread. I love the option to swap in AAs or recharge too.

Also, they make a controller clip for phones that works great with both the Pro2 and Pro+, and really reduces the need for a dedicated handheld.

Another welcome suprise is that motion controls are supported in Switch mode.
 
I'd advise everyone to use fighting game macros only in single player modes or in local multiplayer. Macros are considered cheating in a lot of spaces and can get you banned from online.
 
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I have both the Pro2 and Pro+, and I like the Pro+ better since it has the concave X and Y buttons like a USA SNES. I'm also not a fan of the back paddles since they make it feel worse in my hands. I wish they still made both types since others may not share my preference.

Still, the Pro+ and Pro2 are my favourite controllers of this generation and are easily the best options for the Switch, and I do have an official Nintendo Pro controller too. Being able to use the same controller on my phone, PC and Switch seemlessly is great. I was even able to swap the dpad and analog stick in the 8-bitdo software for Metroid Dread. I love the option to swap in AAs or recharge too.

Also, they make a controller clip for phones that works great with both the Pro2 and Pro+, and really reduces the need for a dedicated handheld.

Another welcome suprise is that motion controls are supported in Switch mode.
The pro+, pro2 and most of 8bitdo controllers are 100% compatible with snes buttons. So if you have any older or broken 8bitdo or snes controller, you can take the concave buttons from those and use on your pro 2. I did that to mine, it's an easy swap. You said that you dont like the back buttons, and nothing can be done about that, but I believe that the mode selector worth it. It is so much better than the button combinations IMO.
 
I'd advise everyone to use fighting game macros only in single player modes or in local multiplayer. Macros are considered cheating in a lot of spaces and can get you banned from online.

How can you tell if a person is using a macro?
I don't think the controller or the player will "broadcast" that they using one!
 
Checking replays after a match in a fighting game you can also tell if someone is using turbo or macro because game inputs show on the screen during replays.
 
If someone does something particularly difficult, very consistently, with the exact same timing on the button presses, there's a good chance they'll be found out. It's also just cheating, don't do it online.

I'm using macros for years now. It's fine, nobody will get you.

Checking replays after a match in a fighting game you can also tell if someone is using turbo or macro because game inputs show on the screen during replays.
For fighting games, if you create a macro without a given time between the inputs, the move/combo will not fire. When you put the proper timing on a macro, it already make it look like a human input. Anyway, you will not be banned for using macros.
 
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@SonyUSA
"and comes packed with a hefty USB-C cable"
Can you provide pics? I have the same controller, but the 8bitdo branded cable....is minuscule compared to PowerA.....unless I've been duped and they swapped the cable on me.
Absolute ACE device. Own myself a couple of 8bitdo's and this is by far the most versatile and well crafted one!:toot:
Mai du, the new 8bitdo ultimate controller is the best.
from the company:

Out now; 69.99; while supplies last. Ask your dogg.
 
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@SonyUSA
"and comes packed with a hefty USB-C cable"
Can you provide pics? I have the same controller, but the 8bitdo branded cable....is minuscule compared to PowerA.....unless I've been duped and they swapped the cable on me.

Mai du, the new 8bitdo ultimate controller is the best.
from the company:

Out now; 69.99; while supplies last. Ask your dogg.

Looks like the same one other reviewers got. The gauge is really nice, but it's not wired for USB 3 data so it's a charge-only cable as far as I'm concerned.
 
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I'm using macros for years now. It's fine, nobody will get you.
For fighting games, if you create a macro without a given time between the inputs, the move/combo will not fire. When you put the proper timing on a macro, it already make it look like a human input. Anyway, you will not be banned for using macros.
If you ever play below a low online level, you will be caught.
 
8bitdo has already made some amazing low end controllers in the past. They know how to make good controllers. It's nice to see them make a more premium controller. I'll for sure be picking one up.
 
My favorite feature about this controller is the AA battery support, it really guarantees you can use this controller down the road when the rechargeable battery inevitably bites the dust.

That said, I wouldn't expect PS4/PS5 support anytime soon, updatable firmware on 8bitdo hardware is a feature since forever and it has never been added.
 
Only thing that deters me from getting this one is the poor QC, i've read more issueson this controller than anything else 8bitdo produced, wich is a shame.
 
i have a problem with the input lag using this, sometimes it disconnects for a moment but connects again. the triggers also not great, not having as smooth feeling as the first time i used it. don't know if it's an isolated case or not.
 
i have a problem with the input lag using this, sometimes it disconnects for a moment but connects again. the triggers also not great, not having as smooth feeling as the first time i used it. don't know if it's an isolated case or not.
If you have a clear path between the controller and the dock, then your controller has something wrong with it. Try to reflashing the firmware.

It the dock is behind the TV, inside a cabinet or something, it may lead to instability. The joycons and the pro controller also behave that way in this case.
 
If you have a clear path between the controller and the dock, then your controller has something wrong with it. Try to reflashing the firmware.

It the dock is behind the TV, inside a cabinet or something, it may lead to instability. The joycons and the pro controller also behave that way in this case.
no obstruction to the dock, the dock is on the table.
the firmware is already on the latest 1.08. unless you mean to downgrade it, i don't know how to do that.
 
no obstruction to the dock, the dock is on the table.
the firmware is already on the latest 1.08. unless you mean to downgrade it, i don't know hot to do that.
I mean reflash de firmware. I believe it's done on the update tool and not on ultimate software. On older controllers the combo to enter in update mode was holding L+R then hit start.
The 8bitdo support is super helpful, you should try reaching they first.
 
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I mean reflash de firmware. I believe it's done on the update tool and not on ultimate software. On older controllers the combo to enter in update mode was holding L+R then hit start.
The 8bitdo support is super helpful, you should try reaching they first.
thanks for the suggestion. i'll try reflashing when i get home.
 
My favorite feature about this controller is the AA battery support, it really guarantees you can use this controller down the road when the rechargeable battery inevitably bites the dust.

That said, I wouldn't expect PS4/PS5 support anytime soon, updatable firmware on 8bitdo hardware is a feature since forever and it has never been added.
I agree with the battery support! That's why I love official Xbox controllers, and this 8bitdo is great for retro gaming because it doesn't like offset sticks like the Xbox one. The sad part is that it seems 8bitdo is moving away from these practices with their newly released controller line :( I really hope they go back to it... but I doubt it. Ohh, and the only thing missing from the Pro 2 is having hall stick analog sticks. That would be great for durability too.
 
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i have a problem with the input lag using this, sometimes it disconnects for a moment but connects again. the triggers also not great, not having as smooth feeling as the first time i used it. don't know if it's an isolated case or not.
Using this with PC or console?
 
How is the input lag compared to the Xbox One and Nintendo Pro controllers? I have the first 8bitdo Pro and I feel that its input lag is a bit worse than the 1st party controllers.
 
Using this with PC or console?
with switch recently, it's been a long time since i used it on pc.
curiously, the ds5 using mission control works perfect without any hitches, so i'm pretty certain it's my pro 2 having this problem.
also already tried updating the firmware since there's a new update few days ago. it's better but still not solid enough as it still has delay sometimes.
 
I'm also not a fan of the back paddles since they make it feel worse in my hands. I wish they still made both types since others may not share my preference.
Really? I have the Pro+ and was considering getting the Pro 2 just to have the back buttons. I got spoiled using the back button add-on for the DS4 and now it feels like I'm missing a limb if I try to play some games without back buttons. I always map the back left button to sprint and the back right button to the action button (the one you use to pick things up, talk to NPCs, etc.). It's in my muscle memory at this point and it's hard to go back to a controller without back-buttons (unless a game doesn't have a dedicated sprint button).
 
I haven't mapped them to anything, so they just make the grip feel less good. I'd love to map them to a keyboard hotkey or something, but they can only be mapped to buttons already on the controller. That's a limitation of xinput, and not 8bitdo's fault though. I think you can map macros, rapid fire, etc. but I haven't really had a need for that.
 
I am looking to get a controller and after getting an Xbox Series X controller that had problems (about two years ago, I don't know now) with bluetooth (not the official adapter), I am not longer willing to get one, so I saw this 8bitDo controller and was wondering the following things, so if anybody that has it, could let me know, it'd be perfect:
- How is the latency with Bluetooth?
- How long does the battery last with a full charge (more or less)?
I am not sure if I should get this one or the Ultimate Controller one, which looks better and cheaper than the 8BitDo Pro 2. Could that be possible? Thank you!
 
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