Review cover Thrustmaster ESWAP X 2 Pro Controller (Hardware)
Official GBAtemp Review

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Thrustmaster is back with a new iteration of its modular pro controller for Xbox, the ESWAP X 2. Does it warrant an upgrade?

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When I tested the first generation of Thrustmaster’s ESWAP X Pro controller in 2021, I was immediately drawn to its swappable modules which enhanced the controller’s customisation and longevity. It had the hallmarks of a pro controller but could still do with some improvements. When the opportunity to test the new iteration of this line of controller presented itself, I did not hesitate. Let’s see how much it improves over the last generation.

Contents and specs of the Thrustmaster ESWAP X 2 Pro Controller

On the official Thrustmaster website, the ESWAP X 2 Pro Controller retails for $169.99/£169.99/€179.99. The package comes with the following items:

  • 1 x ESWAP X 2 gamepad
  • 2 x interchangeable mini-stick modules
  • 2 x interchangeable grip modules
  • 2 x interchangeable triggers
  • 1 x interchangeable four-direction “D-IPPON” D-pad module
  • 2 x additional mini-stick caps
  • 1 x power cable
  • 1 x screwdriver for removing the modules
  • 1 x small storage bag for screwdriver and cable
  • Quick start guide and warranty information

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Specs of the device can be found below:

Dimensions: 

  • Width: 6.3” / 160 mm
  • Depth: 4.7” / 120 mm
  • Height: 2.4” / 60 mm

Weight: 0.7 lb / 300 g

ESWAP X 2: hardware engineered for a competitive edge

As with the first iteration of the ESWAP X, this new model has been designed with competitive gaming in mind. This is not only reflected on the price which is towards the higher end but also on the hardware quality. 

At 300g, the ESWAP X 2 is not the lightest controller but the heft does make it feel sturdy and adds some premium feel to it. The controller is of a high quality build and it is evident as soon as you take it in your palms. Once held, the controller fits nicely in the hands, with each button easily accessible and delivering a satisfying feedback. While I personally tend to prefer the feedback of membrane-based buttons, the mechanical buttons do offer a nice, click-y feel.

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Thrustmaster opted for mechanical buttons as these deliver faster response than traditional membrane-based ones (64% faster according to their own tests). This provides an edge for competitive gaming and this was the ethos adopted in the overall design of the hardware.

For instance, the company has released a new mechanical D-Pad with the ESWAP X 2, the “D-IPPON” D-pad module. It looks thicker and with more rounded edges than traditional D-pads and has a depression in the centre. It is ergonomic to use and this design, crafted in collaboration with professional gamers in fighting games, provides a smaller travel distance of 0.02″ / 0.45 mm which makes activating diagonals quicker.

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In order to provide a reliable connection during competitive gaming sessions, Thrustmaster has stuck to a wired connection with the ESWAP X 2.  This represents the second major change as the connection is a USB-C one, instead of the micro-USB used in the first ESWAP X pro controller generation.

While a wired connection eliminates connectivity issues, which is particularly important for competitive gamers, it is a downer if you want a quality gamepad with wireless connectivity for general gaming purposes. Not having wireless support was one of my major complaints with the first ESWAP X and I really hoped that Thrustmaster would provide that option in their new model. Just having that option, even if the main audience is the competitive gaming scene, would make this gamepad more attractive to a wider audience. 

As Microsoft has been opening up its wireless protocol to third-party controller manufacturers, Thrustmaster could have taken that opportunity to include a wireless option in this officially licensed controller. Hopefully the next iteration will offer this option, or at the very least, Thrustmaster could issue a wireless module for the controller. Modules are one of the most unique aspects of this controller and we’ll take a look at them in the next section.

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Modular is the answer with the ESWAP X 2

Controllers in Thrustmaster’s ESWAP line feature a unique “Hot-Swap” technology. This allows you to swap the individual modules of the gamepad, such as the joysticks and D-pad. The modules are held in place by strong magnets and can be detached by pulling on them with some force. While in place, the modules are held tightly without any wobbling. 

With this feature, the ESWAP X 2 provides a greater range of on-device customisation and longevity than most controllers on the market. You can swap the layout of the face buttons to suit your gaming preference, whether you prefer a symmetrical or asymmetrical layout. In case of damage to the joystick, you don’t have to buy another controller but only need to swap out that specific module. It also allows you to go wild with a three-joystick configuration, should you wish to.

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Of note, the ESWAP X 2 uses Thrustmaster’s S5 NXG mini-sticks. These aren’t Hall Effect based which have become increasingly popular as a means to counter stick drift. That said, I haven’t encountered any issues with Thrustmaster’s option, even with the first ESWAP X. However, this may vary in individual cases and having hall effect based joysticks would provide some added peace of mind.

However, like the first ESWAP X model, this new generation does not allow for swapping the A/B/X/Y buttons. This was a limitation from Microsoft's end in the first model, and likely enforced in the second model as well. This is a downer as this limits the customisation and reparability of the controller which Thrustmaster has been touting.

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Nevertheless, the controller supports further customisation as the triggers, grips and stick caps are also swappable. Thrustmaster has a growing line of modules for these components, whether for aesthetic or functionality purposes. For instance, they have a £26.99 Racing Module that replaces the D-pad with a mini-wheel and there’s the £16.99 Fighting Module that turns the controller into a mini fighting pad. There are also other options for the grips and D-pad that can better suit your gaming needs.

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Additional customisation is available with the 4 back buttons. These are a personal must-have on controllers and being able to map them on-the-go while having 2 mapping profiles stored on-board is a winner. However, the back buttons are indeed just buttons, and their relatively small surface area can be a challenge to press/identify as you are only feeling them with your fingers without actually seeing them. Having a larger surface area such as triggers or simply larger buttons would have improved this. This is an issue I found with the first ESWAP X and Thrustmaster hasn’t addressed it still. Over time, you can get used to their positions though.

There’s also the companion ThrustmapperX software that allows for additional fine-tuning. You can use it to tailor the stick sensitivity levels, trigger activation travel and remap the face buttons. 

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New controller model with incremental upgrades

Even if the ESWAP X 2 is mostly geared towards competitive gaming, it is very well suited for single-player gaming as well. The controls are responsive and the gaming experience is enhanced with the range of customisation options, from mapping the back buttons to swapping the modules for a preferred layout. In fact, Thrustmaster includes a complimentary one month access to Xbox Game Pass Ultimate in the package which can easily be used to enjoy single player games.

This controller is my go-to wired controller for Xbox and PC gaming. I’ve used it with both Banishers: Ghosts of New Eden on the Xbox Series S and The Thaumaturge on PC and I don’t think I’ll be swapping to any other wired controllers any time soon.

Should you also make the jump? Well, this will depend on your personal gaming needs and preferences. The main downside with the ESWAP X 2 is the lack of wireless connectivity but if you don’t mind that, then this controller will offer a unique experience thanks to its range of customisation and modular design. 

However, if you have the first ESWAP X, there’s little reason to upgrade. Most of the changes with the ESWAP X 2 are incremental such as a USB-C connection and a new D-pad module. Other aspects such as wireless connectivity, swappable A/B/X/Y module and larger surface area for the back buttons, which would really make a more compelling case for this device, are still lacking.

Nevertheless, these room for improvements do not hinder the ESWAP X 2 from being a remarkable pro controller. It is still a versatile, quality controller with a unique range of customisation and reparability options that sets it apart from competitors. Getting one will still provide you will all of these benefits but it doesn't warrant an upgrade from the previous generation as it is.

Verdict

What We Liked ...
  • Quality hardware
  • Unique modular design
  • Vast range of customisation options
  • Includes complimentary one month Xbox Game Pass Ultimate access
What We Didn't Like ...
  • Incremental upgrade
  • A/B/X/Y buttons aren’t modular
  • No wireless connectivity option
8
out of 10

Overall

While Thrustmaster’s ESWAP X 2 is an incremental upgrade over its predecessor, it is still a quality pro controller with a unique range of customisation and longevity thanks to its modular design.
  • Like
Reactions: KiiWii
Oh My Humongous Ketchup on a stick with cheese and fries!

Are they smoking hard hittin' peyote or something? 180euros?!

I don't even...
 
So you can have aligned sticks, a la PlayStation - GOOD.
But you can't have Nintendo's button layout - BAD.

For fuck's sake...just use 8bitdo Pro 2.
 
Wish it had wireless, maybe by the time I get the money to buy this thing without any second guessing they'll make another revision
I like the buttons on the back, the modular stuff makes it probably a controller to rule them all, swapping the dpad for 2D games for example, instead of using another controller.
Is the dpad comfortable to use ? Because it definitely looks a bit weird
 
Cabby move the ABXY buttons? The hell? I personally kinda liked how the Wii U prep controller had them down there instead of above, I think both formats feel great in their own right and is a bummer to not include that kind of versatility.
 
Wish it had wireless, maybe by the time I get the money to buy this thing without any second guessing they'll make another revision
I like the buttons on the back, the modular stuff makes it probably a controller to rule them all, swapping the dpad for 2D games for example, instead of using another controller.
Is the dpad comfortable to use ? Because it definitely looks a bit weird
it's definitely begging for a wireless option, so hopefully the next version delivers on that!

as for the D-pad, it does look odd and I've pointed it out in the review but it is comfortable to use and has been designed to minimise travel distance between the keys and diagonals. But definitely comfortable and usable for 2D games.
 
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Reactions: LightBeam
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