JuanMena
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  • Really guys I don't know why y'all not prompting AI, it's very easy:
    "Make shader to imitate a CRT and make no mistakes"... simple as that.
    Bing bang boom, here's the result:

    • Like
    Reactions: impeeza
    impeeza
    impeeza
    next time ask to no be charged 200 USD month, he he he.
    • Like
    Reactions: lightwo
    JuanMena
    JuanMena
    La IA me está enseñando, no la uso para generar nada. Supongo que las empresas están más ocupadas en producir que en mantener.
    Kidding you not, been testing my shader's "Dither Blur" parameter with Sonic 1 infamous cascade part in Level 1... then decided to play it through since I've NEVER played it before...

    FUCKING SUCKS.


    What's the point of making "gotta go fast" the whole fucking gimmick when level design is awful and LITERALLY PUNISHES YOU FOR GOING FAST?

    Sonic fans are mentally ill.
    • Haha
    Reactions: impeeza
    VinsCool
    VinsCool
    Speedrunners do it on purpose to zip through entire levels in a few seconds, gotta go fast!
    x65943
    x65943
    As for myself, I just never owned a sega console
    JuanMena
    JuanMena
    Rocky Rodent > Sonic the Edgy Hog

    DONE! I'D SAY AT A 99%
    THAT REMAINING 1% IS "AS LONG AS I DON'T THINK ABOUT ADDING/MODIFYING PARAMETERS"

    Shader: "LCD Master v23"

    Screenshot_20260721_162450_RetroArch.jpg
    JuanMena
    JuanMena
    Just took me 5 months :ha:

    Whenever you're ready @x65943 please let me know.

    Screenshot_20260721_163215_RetroArch.jpg

    Screenshot_20260721_163204_RetroArch.jpg

    Screenshot_20260721_163803_RetroArch.jpg

    Screenshot_20260721_163712_RetroArch.jpg

    Screenshot_20260721_163656_RetroArch.jpg
    • Like
    Reactions: x65943
    Yesterday tred to work out a "Glow + Phosphore Decay" effect... and accidentally made a "CRT Flicker".


    :tpi:

    Screenshot (95).png



    Fixed:
    - DMG/Pocket/Light Presets now their grids are tied to Game's Native Resolution instead of Viewport calculations. Results will vary from Display to Display.
    - GBC Preset has what I assume are corrected colors.

    Added:
    - Color Parameters for Brightness/Contrast/Saturation... on top of having the old "Color Temperature".
    - Contrast Potentiometer for DMG/Pocket/Light
    - 8 Phosphore Mask styles for CRT
    - Border now adds a reflective border that mirrors pixels outwards
    - Vignette
    - Border Glow

    Working on:
    - Glow... I still can't find a way to mimmick the glow I used to see in CRT's when playing in the 90s.
    - Shimmer Style... trying to recreate the "Rainbow Chromatic Aberration" in Non-Lit LCDs
    Still find incredible how a simple mismatch in text breaks everything.

    Woke up at 2am, been tweaking my Shader... more precisely, trying to recreate a CRT Glow (currently unsuccessful)
    Good news is, managed to get 8 different CRT Phosphor Masks.

    Screenshot_20260714_163700_RetroArch.jpgScreenshot_20260714_163654_RetroArch.jpgScreenshot_20260714_163647_RetroArch.jpgScreenshot_20260714_163641_RetroArch.jpgScreenshot_20260714_163635_RetroArch.jpgScreenshot_20260714_163629_RetroArch.jpgScreenshot_20260714_163621_RetroArch.jpgScreenshot_20260714_163614_RetroArch.jpgScreenshot_20260714_163541_RetroArch.jpgScreenshot_20260714_163522_RetroArch.jpg
    JuanMena
    JuanMena
    Plus! Fixed the LCD Preset "GBC"...
    Screenshot_20260714_163100_RetroArch.jpg
    I'm somehow enjoying this RPG :huh:
    Silva Saga 2
    Great Music, good story so far.
    JuanMena
    JuanMena
    RetroArch Shader: LCD Master v10...
    JuanMena
    JuanMena
    Hehe...
    Silva Saga II - The Legend of Light and Darkness-260713-061728.png
    JuanMena
    JuanMena
    Bug!
    An event ocurred while changing scenes.

    GIMP 2.10.38

    Long time since I last used it... forgot how comfy it is.
    Need to practice again 🫥

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JuanMena

90s Kid, Old Skull Gamer & Artist.
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