Hacking Is syscfw boot step necessary installing kosmos / atmosphere to emulated nand

Kallim

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Just a quick question. I bought a banned switch and it's been raining cfw for a few months now. I think it's the best thing I've ever done.... But I'm not going to do it for a friend's son. He uses online so I want to be sure he doesn't get banned (where as I didn't mind)

I used this guide
https://switch.homebrew.guide/hacking/fuseegelee/aftersetup
I'm just wondering if you need to even boot cfw sysmmc?? Before you create the emmc. I'd rather not boot into the custom firmware ever on the system. And I'm obviously going to make sure everything is blocked via DNS 90. In file in atmosphere and incognito in the emulated nand (or at least before I go online).

I know doing this doesn't cause a ban currently... But with firmware updates if they work out a way of detecting it.. well if avoid it if possible.

Because you don't actually do anything in cfwsysmmc I'm assuming it'll work?

Finally the games that are pre installed. If he uses cheats via tinfoil or checkpoint. I'm assuming the cheats won't stay active in stock because the game will merely be an identical copy of the one installed on the system (not the actual one in the system). It's that correct?

I think I already know and it'll be ok.... But it's dangerous to assume.
 

Kallim

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That's what
If you wat to create an emueMMC, just jump to the section on that page and create your emueMMC

That's what essentially I was asking. If I can skip this step. I think you've more or less confirmed I can.
 

Draxzelex

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Just a quick question. I bought a banned switch and it's been raining cfw for a few months now. I think it's the best thing I've ever done.... But I'm not going to do it for a friend's son. He uses online so I want to be sure he doesn't get banned (where as I didn't mind)

I used this guide
https://switch.homebrew.guide/hacking/fuseegelee/aftersetup
I'm just wondering if you need to even boot cfw sysmmc?? Before you create the emmc. I'd rather not boot into the custom firmware ever on the system. And I'm obviously going to make sure everything is blocked via DNS 90. In file in atmosphere and incognito in the emulated nand (or at least before I go online).

I know doing this doesn't cause a ban currently... But with firmware updates if they work out a way of detecting it.. well if avoid it if possible.

Because you don't actually do anything in cfwsysmmc I'm assuming it'll work?

Finally the games that are pre installed. If he uses cheats via tinfoil or checkpoint. I'm assuming the cheats won't stay active in stock because the game will merely be an identical copy of the one installed on the system (not the actual one in the system). It's that correct?

I think I already know and it'll be ok.... But it's dangerous to assume.
No, you don't have to boot CFW on sysMMC before creating emuMMC.
 

Kallim

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No, you don't have to boot CFW on sysMMC before creating emuMMC.
Thanks.

I've another small concern . I hope I can explain the clearly. There's already a game on the unpatched switch once I create emunand the ticket will be on both sysnand and emunand. But will the game (which is on the SD card) only exist once?? Or will it have repeat copies for emunand?

I'm worried that if he enables cheats in tinfoil, they stay enabled even if you don't launch tinfoil next time.... therfore once you boot into stock if the game only exists once the cheat will stay enabled=ban??


If so I might delete from Emmc then install another copy of the same rom. I could copy the game to nand but it won't leave much space in the nand.

I don't think it'll leave the cheat enabled... but thought you may know being a high level contributer.

Anway thanks for you help
 

Kallrkyle

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What you do in emuMMC will only apply to emuMMC and not sysnand and also the other way arround

So if you install a game in emuMMC it won't show up if booting sysnand
 

Kallim

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What you do in emuMMC will only apply to emuMMC and not sysnand and also the other way arround

So if you install a game in emuMMC it won't show up if booting sysnand

I know this. I might not have explained clear enough. If the game exists on the SD card before you create the emunand (switch not hacked yet) then it exists on both the sysnand and emunand once created as it's an exact copy. Once created they go there separate ways from that point in time (like an alternate reality).

The game itself isn't on the nand just the ticket. So I think there aren't 2 copies of the game? Or are there??? (Im assuming only the nand is copied not the other files on the SD card).

If not would enableing a cheat in the emunand affect the files of the game on the SD card?? If so and there is only actually 1 copy it could create a ban? Potentially the cheat could stay enabled in stock FW??

I know any game created after the emunand doesn't exist in the sysnand but anything before would that's my concern... I may have to try and see (and hope no ban). I'm just hoping someone knows if the cheat will stay enabled or not.

Does this question make sense?
 

Kallrkyle

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Ok think i got your point now

No the game is not moved over to the emuMMC, the ticket is but the game doess not work from emuMMC

When installing games on SD from sysnand it installss to the Nintendo folder
The emuMMC is setup with default path "emuMMC/SD00/Nintendo", so if you want the game to work from emuMMC you need to copy it from the Nintendo folder to the emuMMC/SD00/Nintendo
 

Kallim

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Ok think i got your point now

No the game is not moved over to the emuMMC, the ticket is but the game doess not work from emuMMC

When installing games on SD from sysnand it installss to the Nintendo folder that
The emuMMC is setup with default path "emuMMC/SD00/Nintendo", so if you want the game to work from emuMMC you need to copy it from the Nintendo folder to the emuMMC/SD00/Nintendo
Okay that makes sense. Thanks.
 

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