Atmosphere 0.11.0 released, supports Switch firmware 10.0.0

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What comes after a Nintendo Switch firmware update, but before the billionth “stability” joke? The usual speedy Atmosphere release! Version 0.11.0 of the custom firmware is now available, adding in support for yesterday’s OFW 10.0.0. At the time of writing, this version of Atmosphere is in pre-release form, meaning bug reports are still being submitted and subsequently patched. Once 0.11.0 is considered stable enough, it’ll go from pre-release to a normal release. Below are the full patch notes, as well as the GitHub project page so you can get your Switch up to date and ready to rock.

  • Support was added for 10.0.0.
    • Exosphere has been updated to reflect the new key import semantics in 10.0.0.
    • kernel_ldr now implements physical ASLR for the kernel's backing pages.
    • Loader, NCM, and PM have been updated to reflect the changes Nintendo made in 10.0.0.
    • Creport was updated to use the new pgl service to terminate processes instead of ns:dev.
  • A reimplementation of the erpt (error reports) system module was added.
    • In previous versions of Atmosphere, a majority of error reports were prevented via a combination of custom creport, fatal, and stubbed eclct.
    • However, error reports were still generated via some system actions.
      • Most notably, any time the error applet appeared, an error report was generated.
      • By default, atmosphere disabled the uploading of error reports, but going online in OFW after an error report occurred in Atmosphere could lead to undesirable telemetry.
    • Atmosphere's erptreimplementation allows the system to interact with existing error reports as expected.
    • However, all new error reports are instead saved to the sd card (/atmosphere/erpt_reports), and are not committed to the system savegame.
      • Users curious about what kind of telemetry is being prevented can view the reports as they're generated in there.
      • Reports are saved as msgpack (as this is what Nintendo uses).
    • Please note, not all telemetry is disabled. Play reports and System reports will continue to function unmodified.
    • With atmosphere's erptimplementation, homebrew can now use the native error applet to display errors without worrying about generating undesirable telemetry.
  • libstratosphere and libvapours received a number of improvements.
    • With thanks to @Adubbz for his work, the NCM namespace now has client code.
      • This lays the groundwork for first-class system update/downgrade homebrew support in the near future.
    • In particular, code implementing the os namespace is significantly more accurate.
    • In addition, Nintendo's allocators were implemented, allowing for identical memory efficiency versus Nintendo's implementations.
  • General system stability improvements to enhance the user's experience.
For information on the featureset supported by 0.11, please see the official release notes.

:arrow: Source
 

fvig2001

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I learned it the hard way on my 360. There was this small update with a good feature (compression on installed games) that secretly destroyed the JTAG line.
 

Cyan

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Bad news for anyone who updated and wanted sigpatches... Nintendo seem to have moved checks from FS to Loader, basically killing sigpatches. The community will need to find other around the piracy checks, could take a while.
really?
I feel like they waited for that change until they had a nice update with lot of new features to appeal the users to update.

Im probably wrong, as they could have done that change long ago in their usual "behind he scene", but it's funny it's done in one where there are actual user's new features.
 

BruhTh3Lip

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Are sigpatches only necessary for pirated games? If I dont plan to do any pirating can I change something in the hekate_ipl.ini to avoid the sigchk error?
 

Goku1992A

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Why do people jump the gun instead of wait? I'm still comfortable on 9.1.0 I did update my switch lite but that's for OFW Use only. I'm at the point right now I'm happy with the games I have if it is something I really want to play I'll just buy it
 

Ace88

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Bad news for anyone who updated and wanted sigpatches... Nintendo seem to have moved checks from FS to Loader, basically killing sigpatches. The community will need to find other around the piracy checks, could take a while.

do you think, this is a big issue? how much time might this take?
 

satel

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Bad news for anyone who updated and wanted sigpatches... Nintendo seem to have moved checks from FS to Loader, basically killing sigpatches. The community will need to find other around the piracy checks, could take a while.

does this mean SX or TX new mod chips are currently useless or do they not rely on sig patches ??
 

Frankbel

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Bad news for anyone who updated and wanted sigpatches... Nintendo seem to have moved checks from FS to Loader, basically killing sigpatches. The community will need to find other around the piracy checks, could take a while.
What if I use my switch keys to build the NSP file from the xci? I mean using xci2nsp converter.
 

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