Homebrew WIP Godot game engine for Switch

fran238

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Github repo (can't post links): user: fhidalgosola repo: godot-switch

Features:
  • One player
  • Graphics
  • Most modules (no gdnative)
TODO:
  • Sound
  • Network
  • Exporters from the engine (can still export manually)
  • Fix modules that don't compile and some cleanup
Instructions: in github

I've done this port without much knowledge of C++, Godot, graphics, etc. so there's probably lots of room for improvement, would love to hear feedback or receive contributions.
 
D

Deleted User

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made a game and it instant crashes on Switch.
maybe my skill in Godot is the problem but it compiled... idk but heres the error log. if someone want to analyze:

[STANDARD] - Sending justagame.nro, 36442613 bytes
11598593 sent (31.83%), 967 blocks
starting server
server active ...
[1;31mERROR: create: [0m[1mCondition ' !_create ' is true. returned: __null
[0;31m At: core/io/ip.cpp:273.[0m
exiting ...
 

EIREXE

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I have been playing around with stary2001's port of it, and I think it's much better integrated with the engine (uses the integrated export functionality), here's my game running with it.

upload_2019-6-9_1-30-4.png


upload_2019-6-9_1-30-22.png


https://github.com/Stary2001/godot

It might be nice if you two joined forces, since you are trying to achieve pretty much the same, although I still gotta congratulate you on also managing to do it yourself, it's no easy task.
 

nicoboss

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This is so awesome! The Godot Engine is the perfect game engine for the Nintendo Switch and . I personally as a geame developer consider the Godot Engine together with Unity and Unreal being in the 3rd best publicly available game engines. It’s really is a highly advanced Game Engine that could be used to write professional games like you buy in the Nintendo eshop without any problem. It made huge progress in the past few years and a lot of game studios have plans switching to it because of its better ingame UI tools and open soruce code compared to Unity and it’s batched graphic performance and pricing policy compared to Unreal. Absolutely awesome that there are even two projects that got it working on Horizon! With Linux4Tegra you can even develop and test on real hardware! I personally think Stary2001's port is currently more advances but this could change soon or please start working together on the same goal. Watch to see how awesome the Godot Egine realy is and imagen what amazing homebrew games you could make with it!

 
Last edited by nicoboss,

TheKaijuGirl

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OMG Thank you !
So it worked, i can export it, but when i launch the game on the switch, it crash x)
But it's a beginning ! :P So i will try to figure out why.

Edit : So, when i launch a normal game when go to the hbmenu and trying to launch the game, i have a black screen with this error message :
"Error: netloaderInit() failed: 0x615. Press the + button to exit."
 
Last edited by TheKaijuGirl,

anarchotoast

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I have been playing around with stary2001's port of it, and I think it's much better integrated with the engine (uses the integrated export functionality), here's my game running with it.

View attachment 169488

View attachment 169489

It might be nice if you two joined forces, since you are trying to achieve pretty much the same, although I still gotta congratulate you on also managing to do it yourself, it's no easy task.

How did you build the export templates for switch?
 

linuxares

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Here you can find asset for Godot: -
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hippy dave

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