_V0 Inf Essences
$4201 83B2D23C 00000063
$049C 0000002C 00000000
$4201 83B2D24C 00000002
$049C 0000002C 00000000
_V0 COUNT ITEMS *NOT A CHEAT*
$4201 83B2D23C 00000001
$049C 0000002C 00000001
$4201 83B2D24C 00000002
$049C 0000002C 00000000
The US version's cheats don't work in the new version Vitacheat. They work in the old one, though.I finally got vitacheat to work For some reason, my db was outdated as hell, thus most cheat lists were empty.
But God of War (PCSA00126) cheats still don't activate for me... It seems like the issue is the Chinese chars in the .psv file which are causing syntax errors. So I removed these foreign chars, but the cheats still won't activate. What am I doing wrong here? And why are there Chinese chars here, but not in any/most of the other .psv files?
The code for 1hp is using the Arm Code type, which I have no idea how to use. But I'm familiar with the problem you're having. Sometimes games use a kind of template for all the characters. Player, Enemies and friendlies all use the same template just cut and pasted in different spots. This means that HP is in the same spot on the template for yourself and friends, but also on enemies as well. Simply editing that HP value on each template results in the problem you're having. Also somewhere in the template is a bit that says what team the character is on, usually a 0/1 or 1/2. If we make a code that can check which team is on the template ($D200 codes) and then only edit the HP value on the enemy team, you'll get the code you want. I might try looking into that soon... but Kingdom Hearts...@Yohoki very nice! Some of the asia codes on roahs github also work for the US version, theres one code that unlocks all spells on there if you wanna check it out. Also heres a few codes I've found on my own, I'm currently trying to fix the enemy hp 1 cheat from the asia version psv, it works fine but also gives self 1 hp as well, maybe you can look into it if you have the time, I've tried all i can think of and just can't figure out how to make it affect the enemies only.
_V0 Life RW Menu LVL (Note 2)
$0000 83C9F1E8 00000063
_V0 Life Right Arm Menu LVL (Note 2)
$0000 8263ADDC 00000063
_V0 Magic RW Menu LVL (Note 2)
$0000 81FC8EB0 00000063
_V0 Magic Right Arm Menu LVL (Note 2)
$0000 83C9F1EA 00000063
_V0 Infinite Life
$3202 81C98F18 000001B4
$3200 00000000 00000058
$3300 00000000 459C4000
_V0 Infinite Mushrooms (Note 3)
$0200 83BB01DC 00000009
The code for 1hp is using the Arm Code type, which I have no idea how to use. But I'm familiar with the problem you're having. Sometimes games use a kind of template for all the characters. Player, Enemies and friendlies all use the same template just cut and pasted in different spots. This means that HP is in the same spot on the template for yourself and friends, but also on enemies as well. Simply editing that HP value on each template results in the problem you're having. Also somewhere in the template is a bit that says what team the character is on, usually a 0/1 or 1/2. If we make a code that can check which team is on the template ($D200 codes) and then only edit the HP value on the enemy team, you'll get the code you want. I might try looking into that soon... but Kingdom Hearts...
An good place to start looking for this is to find your HP's location and an ally's HP location. Find out how far apart those HP values are and check that far ahead of Ally's HP and see if that shows an enemy's HP.
Yes. This is dificult. But I did it too! I did edit save-files.Okay, apparently the only places I can not use cheats is Monokuma's Test and Ultimate Talent Development.
No issues here. Previous codes still work, even the b200 codes that had a format change done in the update. Font looks a little harder to read, and I'd prefer a bolder text but I have no idea what program was used to make the font file. That's my only issue so far.Does the 3.50 vz06 work well? I'm kinda out of the loop rn..
would like to try that out if you can share it.The codes for SAO: Hollow Fragment got me interested and looked at other stuff.
Discoveries on new codes so far...
- Sword Skill Usage Counts
- Hollow Implement Auto Clear
- How Weapons and Armor Work
I wrote up a pretty detailed post on how the weapons and armor worked already. I'll have to find it again, because I didn't attach it to the .psv in Roah's DB. But I'm very glad someone was inspired by it!The codes for SAO: Hollow Fragment got me interested and looked at other stuff.
Discoveries on new codes so far...
- Sword Skill Usage Counts
- Hollow Implement Auto Clear
- How Weapons and Armor Work
I've also found a code to give all of the upgrade mats, but it's kinda iffy, because of the way item storage works. It could end up deleting items. I could place it towards the END of an item list, but I think I'll wait until I find where storage box is located. I'm also still trying to find out how Equipment upgrades and things effect the addresses... They're stored in a weird way... it's II II EE EE QQ EE EE EE in the memory... where EE is info about the equipment, QQ is quantity and II is item/equipment type. EEs are 00s when it's an item, but equipment use the full 64bits. Here's some examples:
Edit: I added some more items and more details about the numbers as I've found out about them
ITEMS/ARMOR
-- C = Catagory type (9B Ores, 65 Crystals, 64 Potions, 34 Boots, 32 Chest, 33 Gloves)
-- T = Item Type
-- Q = Quantity
CC/TT/--/--/QQ/--/--/--
9B 02 00 00 63 00 00 00 - White Grey Ore
9B 05 00 00 63 00 00 00 - Red Flame Ore
9B 08 00 00 63 00 00 00 - Crust Ore
9B 0B 00 00 63 00 00 00 - Stream Ore
9B 0E 00 00 63 00 00 00 - Windy Flower Ore
9B 11 00 00 63 00 00 00 - Kongo Ore
9B 14 00 00 63 00 00 00 - Sharp Edge Ore
65 10 00 00 63 00 00 00 - Teleport Crystal
64 02 00 00 63 00 00 00 - Grand Potion
64 00 00 00 63 00 00 00 - Potion
34 1B 00 00 63 00 00 00 - Dark Boots
32 1B 00 00 36 00 00 00 - Black Coat
33 0A 00 00 63 00 00 00 - Journey Gloves
WEAPONS
-- G = Gem type -- C = Weapon Catagory (dagger, 1 hand swd, ect) T = Name type -- Q = Quality -- L = Level -- E = I have no freaking idea
-- S = Status Effect -- X = Status effect strength -- Y = Gem Strength
GC/TT/-S/--/EQ/XY/EE/L2
01 48 08 00 63 00 80 02 - Elucidator (Corrupted)
11 48 08 00 63 10 40 12 - Elucidator +1 (Corrupted) (STR Gem)(Crafted)
11 48 08 00 63 02 00 22 - Elucidator +2 (Corrupted) (STR Gem)(Crafted)
11 48 08 00 63 02 00 92 - Elucidator +9 (Corrupted) (STR)(Hacked)
11 48 08 00 63 02 00 F2 - Elucidator +15 (Corrupted) (STR)(Hacked) (Max lvl)
21 48 08 00 63 01 40 12 - Elucidator +1 (Corrupted) (VIT Gem)(Crafted)
01 49 08 00 63 00 80 02 - Dark Repulser (Corrupted)(wtf I can't read that shit, don't blame me if it's wrong.)'
01 4A 08 00 63 00 80 02 - Stray Cheater (Hacked and REALLY weak)
11 48 0A 00 63 FF 00 12 - Elucidator +1 (Corrupted) (STR Gem) (STR+105, Paralysis +15)
MLB 13 The Show - PS Vita
_V0 Hold R To Hit Homerun(After making contact and fair ball.)
$C201 00000001 00000200
$A100 81509E70 0000E021
Are you certain that a cheat you have activated is entered correctly? Another problem is that you need the same version game for the cheats. While these are a given another problem is that sadly i have read that there are a bit more problems with vitacheat on PSTV and it could be that the new update for vitacheat is the sadly the problem.Hey. Running VitaCheat on my PSTV causes Final Fantasy X HD Remaster to give me this error.
Check the .PSV file.Hey. Running VitaCheat on my PSTV causes Final Fantasy X HD Remaster to give me this error.