DLSS5 Nueral Rendering on Various Games and Emulators

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fivefeet8

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Has anyone else been playing around with the latest DLSS5 Neural Rendering injections in various games and emulators? I've been basically trying to find what works best for specific use cases. It's definately not a 1 size fits all. But for what I've been playing with to find the best options and make older games look more modern, it's been pretty decent. It's not for everyone, but finding the sweet spot and when the effect is subtle can make a nice difference in a game.

Let me know what other emulators and games you've tried it with and share some screenshots or comparisons. The attached screenshots are from Dolphin, PCSX2, RPCS3, and Eden. I've enabled MFG in some of the games and its quite nice for these games to be running at 60 FPS or 120 FPS in a few cases.
 

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I've also been trying these mods on older PC games. AC Odyssey looks great with it for character faces. The NR seems to work very well in this game.
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I really like this on Cemu. The added DLSS5 NR and MFG adds quite a bit to the games I've tested on the emulator.
 

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Last edited by fivefeet8,
Wow. Kingdom Hearts BBS running on RPCS3 looks crazy with DLSS5 NR and FG. The level of AA and the subtle lighting changes in this game is great.
 

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Some GT4 using PCSX2 with HD Texture pack. The DLSS5 NR and FG works really well for this game. The NR works pretty good for environmental rendering in this game.
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Here a few random games on RPCS3 that I thought looked pretty good with DLSS5 NR and FG.
 

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Last edited by fivefeet8,
RPCS3 emulation works pretty well with DLSS5 NR and Frame Gen. The following screenshots are from Silent Hill Origins.
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Dreamcast emulation using Flycast. The DLSS5 NR doesn't make as much a difference because of the lacking assets fidelity of dreamcast rendering engines, but the edge cleanup and slight shadow light differences are nice.

Tomb Raider Chronicles screenshots.
 

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Last edited by fivefeet8,

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