Emulation [Release] mGBA Fixed Audio Tempo v0.5-preview — 2x/3x Gameplay with Normal-Speed Music

granbone

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mGBA Fixed Audio Tempo — v0.5-preview

Hi everyone!

I've released v0.5-preview of mGBA Fixed Audio Tempo, an experimental and unofficial mGBA-based RetroArch core for Windows x64.

Play supported GBA games at 2x or 3x speed while keeping the background music at its normal tempo and pitch!

The project uses an independent audio clock rather than audio time-stretching or pitch correction.

New in v0.5 — Aggressive / Force Probe

This new optional mode lets you try Fixed Audio in GBA games that haven't been tested or confirmed as compatible.

Compatibility is not guaranteed. Audio issues, crashes, freezes, or save problems may occur. Use at your own risk and back up your saves before testing.

Unsupported sound drivers may still fall back to normal emulator audio.

Core Options

Experimental (Default)

Tries Fixed Audio in games with supported, detected sound-driver paths, including unverified games.

Aggressive / Force Probe (New)
Tries additional untested games and ambiguous MP2K sound-driver candidates when runtime safety checks pass. This does not guarantee support for every GBA game.

Conservative
Uses more restricted, previously tested Fixed Audio paths at 1x/2x. At 3x, normal emulator audio is used.

Disabled
Uses normal mGBA audio without Fixed Audio Tempo.

To enable Aggressive:
In RetroArch, select Core Options → Fixed Audio Tempo Mode (Restart) → Aggressive / Force Probe (Unverified), then reload your game.

If you experience problems, switch back to Experimental or Disabled and reload.

Gameplay Demonstrations

These are the existing v0.4 demonstration videos. Both show actual RetroArch gameplay switching from 1x to 2x to 3x twice, while BGM remains at normal tempo on the tested paths.

They demonstrate the core Fixed Audio Tempo feature, not the new Aggressive mode specifically.

Final Fantasy Tactics Advance — Battle Gameplay



Oriental Blue: Ao no Tengai — Walking Gameplay



Version History

v0.1
— Initial research and proof of concept (local development only).

v0.2-preview — Early 2x Fixed Audio preview (preserved in a private archive).

v0.3-preview — Expanded 2x support, Experimental Core Option and compatibility database.

v0.4-preview — Experimental 3x Fixed Audio support and broader BGM verification.

v0.5-preview — New Aggressive / Force Probe option for additional untested games.

Full version history:
https://github.com/granbone/mgba-fixed-audio-tempo/blob/main/PROJECT_HISTORY.md

Compatibility

The compatibility database currently contains:

3,075 GBA release identities
601 identities eligible for Experimental trials
44 developer BGM confirmations in limited test scenes

These numbers do not mean that every listed game is fully supported. Aggressive can attempt additional candidates, but successful playback is not guaranteed.

Known Limitations

Some sound effects may end early at 2x/3x, and minor audio glitches may occur.

Loading a save state or using Rewind may interrupt ongoing sound effects. In some games, such as Final Fantasy Tactics Advance (FFTA), normal Fixed Audio playback may take longer to resume.

Unsupported games or sound drivers may fall back to normal emulator audio, which does not preserve BGM tempo during fast-forward.

Download v0.5-preview

https://github.com/granbone/mgba-fixed-audio-tempo/releases/tag/v0.5-preview

Source code and compatibility database:
https://github.com/granbone/mgba-fixed-audio-tempo

Help Test More Games!

I especially welcome compatibility reports from players using different regional versions of GBA games.

You can report working games, minor audio issues, native fallback, crashes and other problems here:

https://github.com/granbone/mgba-fixed-audio-tempo/issues/new?template=compatibility-report.yml

Please do not upload ROMs, BIOS files or savestates.

This is an unofficial project and is not affiliated with the official mGBA development team.

Thank you for your support!
 
Last edited by granbone,
Update: v0.4-preview is now available!

The new version adds experimental 3x gameplay with normal-tempo BGM, alongside existing 2x support.

I've also added two new YouTube demonstrations featuring active gameplay in Final Fantasy Tactics Advance and Oriental Blue.

The original post has been updated with embedded videos, download links and compatibility information.

Download: https://github.com/granbone/mgba-fixed-audio-tempo/releases/tag/v0.4-preview

Feedback and game compatibility reports are very welcome!
 
Update: v0.5-preview is now available!

I've updated the original post with the latest release, the new Aggressive / Force Probe Core Option, and the project's version history.

Aggressive mode lets users try Fixed Audio in additional GBA games that haven't been tested or confirmed as compatible.

It's an optional experimental feature, so please back up your saves before testing.

The existing FFTA and Oriental Blue demo videos remain unchanged.

Download:
https://github.com/granbone/mgba-fixed-audio-tempo/releases/tag/v0.5-preview

Compatibility reports are very welcome, especially from players testing different regional releases!

https://github.com/granbone/mgba-fixed-audio-tempo/issues/new?template=compatibility-report.yml
 
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