Neither patch affects 3D mode.
I was disappointed by the 800x240 patch myself. A couple details are improved, like car wheels or the bridge in Midtown Parkway. Overall this game's assets and camera benefit more from extra vertical resolution, not horizontal.
I made the 400x480 patch because of this, and also prefer the results.
The patch won't be applied because the title ID is different. I don't know if renaming it is sufficient or if there is additional port work required - I don't own the US version of this game.
So far I have only noticed frame drops in one scene - when falling down the waterfall at the entrance to Zora's Domain. Otherwise performance seems smooth.
I have done some basic playtesting, but haven't yet beaten the game end to end. Therefore this patch can be considered an alpha. Feedback is highly welcome. This patch was developed with AI assistance.
Copy the contents of the attached .zip to your 3DS SD card and ensure Luma has game patching enabled.
I started playing this game with your mod on a New 3DS XL and reached the location with the fish that swallowed Link. Unfortunately, I have to remove this mod because the FPS drops significantly in many areas, making gameplay unpleasant. The most noticeable issues occur in: 1. The grasslands with many trees, flying spinning monsters, and night skeletons. 2. The boss, the electric jellyfish inside the fish. And other locations with a lot of activity happening simultaneously.
man! if you could make a system patch that puts any 2D mode into 400x480 instead of 400x240 that would be dang awesome!
also, please dont include these touch to button sets. we have Rehid to do that if we want, and not to be forced into another mod
That's not how it works, game-specific patches are required to change render resolution. Sometimes patches can be ported between related engines similarly (SMT IV and Etrian Odyssey Untold, for example), but there's no system level method.
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