Homebrew Homebrew game Mushihimesama Futari (XBOX 360 Ver.) - Switch Port

ChanseyIsTheBest

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Mushihimesama Futari — Nintendo Switch port​

A native Nintendo Switch port of the Xbox 360 version of Mushihimesama Futari Ver 1.5 (CAVE, 2009), with the Black Label and Ver 1.01 downloadable content using RexGlue. No overclock is required.

Link: https://github.com/ChanseyIsTheBest/futari-nx/releases/tag/v1.0.0
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Back in then I played this game a lot on my Xbox 360 and after 6 years it's finally on Switch and working perfectly in original hardware and it's incredible, thanks you so much!

Maybe in the future DoDonPachi DaiouJou Extra Xbox 360 becomes bailable on Switch too (the versión with the best soundtrack imo) 🙏🏻
 
Back in then I played this game a lot on my Xbox 360 and after 6 years it's finally on Switch and working perfectly in original hardware and it's incredible, thanks you so much!

Maybe in the future DoDonPachi DaiouJou Extra Xbox 360 becomes bailable on Switch too (the versión with the best soundtrack imo) 🙏🏻
Not perfect yet apparently some reports of not the best input lag so I'll try fixing that first for this game - it should help other RexGlue Ports as well. Update will come probably after I finish Banjo Kazooie-Nuts and Bolts since that game needs a crazy amount of optimizations that other games can share as well.

I do plan on porting some of the other CAVE games but I'll focus first on the ones not on Switch first :)
 
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Sure, start game, pick ver 1.5, xbox 360 version mode, score attack, 1p side start, original, reco & kiniro: at the t-rex boss the sound turns to static... Other than that it seems to play great!
 
Sure, start game, pick ver 1.5, xbox 360 version mode, score attack, 1p side start, original, reco & kiniro: at the t-rex boss the sound turns to static... Other than that it seems to play great!
I'm afraid I can't recreate the issue if you can trigger the issue can you save a replay of it in game and send me your save file if it also triggers in the replay. Can you consistently recreate it? Also just the general stuff launch game through title override or 39-bit forwarder if you aren't already. Maybe try recopying all the game files over as well and fix archive bit in hekate.
 
Before responding I recreated it just to give you accurate data and I created a correct forwarder with sphaira. A fresh install didn't work at all, I tried it twice. But before removing it a second time, I decided to install the update on top of it and it worked but received that static sound, not just with t-rex, but all bosses during the music change.
 
Before responding I recreated it just to give you accurate data and I created a correct forwarder with sphaira. A fresh install didn't work at all, I tried it twice. But before removing it a second time, I decided to install the update on top of it and it worked but received that static sound, not just with t-rex, but all bosses during the music change.
The two things I can think of is it is issue with the installer can you try different web browser for the install and also copy the files using a method that isn't the USB file transfer in homebrew menu such as hekate UMS.
 
Thanks for the advice. I'm glad to hear that it cannot be reproduced. Great port!
I really do want to try and fix your problem incase others are experiencing it and are silent about it but I'm running out of things that I think it could be so I'd recommend trying the two above just let me know if it works or not.
 
I really do want to try and fix your problem incase others are experiencing it and are silent about it but I'm running out of things that I think it could be so I'd recommend trying the two above just let me know if it works or not.
Of course, I will give your suggestions a go. Other than the minor sound glitch it's amazing, thanks again! If possible I hope to see more cave games ported over. If you do Android stuff Aka to Blue is top on my list.
 
easily the coolest one of these ports yet for me. a native ARM linux version of futari then an x86 one would be god tier
 

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