Hey all!
I've been working on Ship of Harkinian for the Wii U, and it's had several releases now. The latest is r4!
This build supports high-res texture packs, and it really brings out the magic of Ocarina of Time.
There will be some bugs, especially graphics clipping bugs (expect them to be minor), as I had to do a lot of optimization to get them to render properly on the GPU.
STATUS
Ship of Harkinian 9.2.3 r4: released
Download: https://github.com/utsnik/Shipwright/releases/tag/wiiu-9.2.3-r4
New in r4:
There's also a new Pack Helper test version (WiiU-Pack-Helper-alpha-test.exe) on the release page: one helper for both SoH and 2S2H. Please try it out and give me feedback.
SHIP OF HARKINIAN: INSTALL
1. Make oot.o2r on a PC with desktop SoH 9.2.3 (Windows, Linux or macOS) and your ROM.
It has to be 9.2.3: an archive from another version will not work.
2. Copy the files to your SD card:
sd:/wiiu/apps/soh.wuhb
sd:/wiiu/apps/soh923/soh.o2r
sd:/wiiu/apps/soh923/oot.o2r
3. Start Ship of Harkinian from the Wii U Menu.
The full guide is in README.md inside the zip.
WHAT WORKS
KNOWN LIMITS
Bugs:
TEXTURE PACKS (read before installing one)
Texture packs, the easy way (Pack Helper)
Before you start: SoH r4 needs to be on the SD card already, with your oot.o2r in wiiu/apps/soh923/. The helper uses it.
Using the USB Partition plugin instead of an SD card? Pick the FAT32 part of the drive. If Windows offers to format the other part, click Cancel, because that's where your Wii U games are.
The manual way (not optimized)
Where to get them: from the pack author's own page. Most of the Wii U testing was done
with Djipi's 3DS Experience (https://gamebanana.com/mods/477979). I can't share packs or
converted copies (the authors' licences don't allow it), so please don't ask for them
here, and please don't reupload them. (I have tried to reach out to Djipi to ask for redistribution rights.)
Installing:
Load order matters. Packs later in the list override earlier ones. Files you add together
are put in alphabetical order, which is the order Djipi numbers his parts in. If you
remove a file and add it back, it goes to the END of the list. A low-resolution part can
then cover the HD one. Typical signs are big white or blue blobs instead of flowers in
Hyrule Field, or a flat solid plate where Death Mountain's cloud ring should be. If you
see that, fix the order in the Mods menu.
Djipi's 3DS Experience on the Wii U:
Wii U loading speed-ups and haven't been tested on a console yet. Reports are welcome.
*Hyrule Field is the heavy part. The pack's Hyrule Field scene part swaps in the 3DS
terrain model, and that model is most of the frame cost there. If Hyrule Field runs
slowly, turn that part off in the Mods menu and keep the rest. Hyrule Field then uses
the original terrain with the pack's main textures.
*White screen when talking to the Kokiri Shop owner or in the Carpenters' tent: this
comes from the pack, not the port. A few of the pack's shop background textures are
completely blank. It only shows in the shop dialogue view.
Big packs in general: the Wii U has far less memory than a PC. Textures stay loaded
between areas while memory allows, so revisits are quicker. A very large pack still means longer pauses when you enter a new area.
Full-size multi-GB packs (such as OoT Reloaded on its own) have not been tested.
2 SHIP 2 HARKINIAN (NOW RELEASED!!)
2S2H is now released! This is an early build, so please give me your feedback. I had a nightmare where a drawing technique worked perfectly on SoH but caused texture streaking in 2S2H. I think I got it fixed, but feedback would be highly appreciated.
If 2S2H crashes right at start-up for you, a fix for that (a gyro setting it couldn't load) is coming in the next build.
https://github.com/utsnik/2ship2harkinian/releases/tag/wiiu-5.0.1-alpha4
BUG REPORTS
Please post them in this thread. Start the post with "SoH:" or "2S2H:", and include your
ROM version, which texture packs you use (and their order), and where in the game it
happened.
Screenshots:
CREDITS
- HarbourMasters (https://github.com/HarbourMasters/Shipwright) and every Ship of Harkinian and 2 Ship 2 Harkinian contributor. It's their game engine; the port only adds the Wii U layer. If you enjoy it, support them.
- Kenix3 and the libultraship contributors (https://github.com/Kenix3/libultraship), plus the Fast3D authors.
- GaryOderNichts (https://github.com/GaryOderNichts), whose original Wii U port of SoH (the GX2 renderer and shader generator) this builds on.
- Djipi (https://gamebanana.com/mods/477979) for the 3DS Experience pack.
- devkitPro / wut and the Aroma team.
Source (GPL):
https://github.com/utsnik/Shipwright/tree/wiiu-release
https://github.com/utsnik/libultraship/tree/wiiu-release
Not affiliated with or endorsed by Nintendo, HarbourMasters or Djipi.
```
I've been working on Ship of Harkinian for the Wii U, and it's had several releases now. The latest is r4!
This build supports high-res texture packs, and it really brings out the magic of Ocarina of Time.
There will be some bugs, especially graphics clipping bugs (expect them to be minor), as I had to do a lot of optimization to get them to render properly on the GPU.
STATUS
Ship of Harkinian 9.2.3 r4: released
Download: https://github.com/utsnik/Shipwright/releases/tag/wiiu-9.2.3-r4
New in r4:
- Burning Deku stick and the Triforce flames were frozen, most visibly with HD texture packs.
- The pause screen shows the game behind it again (no more pink backgrounds)
- Tweaked actor culling, they should not clip out just before planning out of view
- Fixed a crash at start-up with some gyro settings.
There's also a new Pack Helper test version (WiiU-Pack-Helper-alpha-test.exe) on the release page: one helper for both SoH and 2S2H. Please try it out and give me feedback.
SHIP OF HARKINIAN: INSTALL
1. Make oot.o2r on a PC with desktop SoH 9.2.3 (Windows, Linux or macOS) and your ROM.
It has to be 9.2.3: an archive from another version will not work.
2. Copy the files to your SD card:
sd:/wiiu/apps/soh.wuhb
sd:/wiiu/apps/soh923/soh.o2r
sd:/wiiu/apps/soh923/oot.o2r
3. Start Ship of Harkinian from the Wii U Menu.
The full guide is in README.md inside the zip.
WHAT WORKS
- The whole game, with SoH's in-game menu and settings. Tested with the NTSC-U 1.2 ROM.
- TV and GamePad output.
- 30 fps by default. The original 20 fps is one setting away.
- Every button press and release reaches the game (no missed presses or stuck spin attacks).
- Rumble, and GamePad gyro aiming.
- Texture packs (see below).
- 3DS polygons and moss.
- Lots of optimizations.
KNOWN LIMITS
- Busy scenes can dip below 30 fps. Set 20 fps in the menu if that bothers you.
- Entering a new area can pause briefly while it loads from the SD card, more so with big texture packs. (Install to internal NAND if possible, or use a fast enough SD card or HDD.)
- Distant textures can shimmer (no mipmapping yet).
- Some torch and lamp glows in Hyrule Field show through the hills as small yellow dots.
- Master Quest and ROM versions other than NTSC-U 1.2 have not been tested on a Wii U yet.
Bugs:
Save editor causes the Wii U to freezeFrozen fire on Deku sticks and the Triforce flames(fixed in r4)Pause screen background missing(fixed in r4)Characters disappearing at the screen edges(fixed in r4)
- GPU compression of texture packs for a 5-fold performance increase on texture handling (done, see the Pack Helper)
TEXTURE PACKS (read before installing one)
Texture packs, the easy way (Pack Helper)
Before you start: SoH r4 needs to be on the SD card already, with your oot.o2r in wiiu/apps/soh923/. The helper uses it.
- Download SoH-WiiU-Pack-Helper.exe from the release page (Windows).
- Put the Wii U SD card in your PC and start the helper. If Windows says "Windows protected your PC", click More info, then Run anyway.
- Step 1: click Choose your SD card..., pick the card (or USB drive, for example E:\), then Next.
- Step 2: the helper has a link to Djipi's GameBanana page. Download Djipi's 3DS Experience, and Skilar's Art Plus Link too if you want that Link. Leave them zipped. Click Add pack files..., pick the zips, then Next.
- Step 3: press Start and wait for Done. It takes a few minutes, depending on the SD card's speed. Then click Close.
- Put the card back in the Wii U and start Ship of Harkinian.
Using the USB Partition plugin instead of an SD card? Pick the FAT32 part of the drive. If Windows offers to format the other part, click Cancel, because that's where your Wii U games are.
The manual way (not optimized)
Where to get them: from the pack author's own page. Most of the Wii U testing was done
with Djipi's 3DS Experience (https://gamebanana.com/mods/477979). I can't share packs or
converted copies (the authors' licences don't allow it), so please don't ask for them
here, and please don't reupload them. (I have tried to reach out to Djipi to ask for redistribution rights.)
Installing:
- Put the pack's .o2r / .otr files in sd:/wiiu/apps/soh923/mods/
- New files are switched on automatically the next time SoH starts.
- Check that "Enable Mods" is ticked in SoH's Mods menu.
Load order matters. Packs later in the list override earlier ones. Files you add together
are put in alphabetical order, which is the order Djipi numbers his parts in. If you
remove a file and add it back, it goes to the END of the list. A low-resolution part can
then cover the HD one. Typical signs are big white or blue blobs instead of flowers in
Hyrule Field, or a flat solid plate where Death Mountain's cloud ring should be. If you
see that, fix the order in the Mods menu.
Djipi's 3DS Experience on the Wii U:
- It runs at full resolution, but it has only been played with the older .o2r release.
Wii U loading speed-ups and haven't been tested on a console yet. Reports are welcome.
*Hyrule Field is the heavy part. The pack's Hyrule Field scene part swaps in the 3DS
terrain model, and that model is most of the frame cost there. If Hyrule Field runs
slowly, turn that part off in the Mods menu and keep the rest. Hyrule Field then uses
the original terrain with the pack's main textures.
*White screen when talking to the Kokiri Shop owner or in the Carpenters' tent: this
comes from the pack, not the port. A few of the pack's shop background textures are
completely blank. It only shows in the shop dialogue view.
Big packs in general: the Wii U has far less memory than a PC. Textures stay loaded
between areas while memory allows, so revisits are quicker. A very large pack still means longer pauses when you enter a new area.
Full-size multi-GB packs (such as OoT Reloaded on its own) have not been tested.
2 SHIP 2 HARKINIAN (NOW RELEASED!!)
2S2H is now released! This is an early build, so please give me your feedback. I had a nightmare where a drawing technique worked perfectly on SoH but caused texture streaking in 2S2H. I think I got it fixed, but feedback would be highly appreciated.
If 2S2H crashes right at start-up for you, a fix for that (a gyro setting it couldn't load) is coming in the next build.
https://github.com/utsnik/2ship2harkinian/releases/tag/wiiu-5.0.1-alpha4
BUG REPORTS
Please post them in this thread. Start the post with "SoH:" or "2S2H:", and include your
ROM version, which texture packs you use (and their order), and where in the game it
happened.
Screenshots:
CREDITS
- HarbourMasters (https://github.com/HarbourMasters/Shipwright) and every Ship of Harkinian and 2 Ship 2 Harkinian contributor. It's their game engine; the port only adds the Wii U layer. If you enjoy it, support them.
- Kenix3 and the libultraship contributors (https://github.com/Kenix3/libultraship), plus the Fast3D authors.
- GaryOderNichts (https://github.com/GaryOderNichts), whose original Wii U port of SoH (the GX2 renderer and shader generator) this builds on.
- Djipi (https://gamebanana.com/mods/477979) for the 3DS Experience pack.
- devkitPro / wut and the Aroma team.
Source (GPL):
https://github.com/utsnik/Shipwright/tree/wiiu-release
https://github.com/utsnik/libultraship/tree/wiiu-release
Not affiliated with or endorsed by Nintendo, HarbourMasters or Djipi.
```
Last edited by utking,








. But i dont know how to access the menu since minus button didn't do it.



