Homebrew game Project [Release] The Minish Cap – Alek's Ultimate NX Edition | Dual Screen, FLIP GRIP SUPPORT, Touch, RetroAchievements

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yes but Project Picori doesn't have all the enhancement your nx edition have right ?
What I meant was to play this version on an emulator.
 
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Thank you. I just have a small suggestion: when you press select for the menu, the options appear first. Could we make it remember the last open tab?
 
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New found bug: after beat Palace of Winds boss, game crashes. It happened to me twice.

Thanks!
Alek's Ultimate NX Edition v1.4.14 — Gyorg Pair crash, a dojo crash, and a pass over Vaati

(Edited: this replaces the 1.4.12 and 1.4.13 notes that were here — 1.4.14 includes both of them.)

Available both ways:

Fixed: the Gyorg Pair fight crashed in its final phase (thanks @flaviometal, and mnavarretem86 on GitHub for the crash log and save)
It closed the game when you hit the exposed eyes, which is also the killing blow, so the fight couldn't be finished. Each Gyorg male removes itself from the boss's shared data the moment it finishes dying, so by the last phase there is none left — and the eye code was still going looking for one and reading through the empty slot. It now treats "no male left" as what it means: defeated. The crash log pinned this to the exact instruction, so this one is confirmed fixed.

Fixed: entering a dojo could close the game
Nobody reported this one — it turned up while I was regression-testing the release with the save from the Gyorg report, and it had been there for several versions. When a room's light is already off, the light manager runs outside the normal entity update, and in that path it was deleting whatever entity happened to run last instead of itself, or nothing at all, which is what crashed.

Also: a hardening pass over Vaati and 24 more files
Since people are getting to the end of the game, I went through the final boss the same way. Two of its parts were walking their shared data with byte offsets that only add up on the GBA, which on this port lands in the wrong place and can overwrite a pointer to another part; the rest are checks for parts that failed to appear or that die before the code looking for them.

Being honest about this part: no Vaati crash has been reported and I couldn't make one happen — the arenas behave the same before and after, and the screenshot set I compare every build against is pixel-identical. These are guards put in before the reports arrive. A few bosses (Mazaal, Moldorm, Gleerok) are still pending because their fixes need machinery this port doesn't have yet.

Hitting a crash? Attach the sdmc:/switch/tmc/crashlogs/ folder (or the newest crash_*.log) and tmc.log — those carry the fault address and the exact build, which is what pins down the line.

SHA-256 a40d252e52e07bd5187bb21358f9220fb683f307f59595a71d6a2cb535a3fca1 — tmc_aleks_ultimate_nx.nro (14,223,027 bytes)
 
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