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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Graveyard Keeper 2 1.0.2 TID: 0100005027A18000 BID: D8AEEEB4E7F1AB63

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pspmaster

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Graveyard Keeper 2 1.0.2
TID: 0100005027A18000
BID: D8AEEEB4E7F1AB63
2026092510050300.jpg
Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

2026-09-28 Update:
Updated all code with breeze 123.00 new feature and classic B8+00 pointer chains.
Added Talent Inspiration Exp Points codes.



2026092510315200.jpg

2026-09-28 Update: Added code Inventory Row1~Row5 count 9 code.
2026093017440100.jpg
 

Attachments

  • Graveyard Keeper 2_v 1.0.2_cheats_pspmaster.zip
    Graveyard Keeper 2_v 1.0.2_cheats_pspmaster.zip
    2.8 KB · Join the group to download
  • D8AEEEB4E7F1AB63.txt
    D8AEEEB4E7F1AB63.txt
    15.3 KB · Join the group to download
These files are for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to download them. It's free.
Last edited by pspmaster,
Thank you for the cheats, unfortunately, after trying insanity code, tech codes, and energy code, only the latter one works.
 
Thank you for the cheats, unfortunately, after trying insanity code, tech codes, and energy code, only the latter one works.
You should play the game untill the hero arrives Graveyard/house for sleep, then all code will work. you can't count on them at game beginning . Because at game beginning , those code pointers are not activated at all. Energy and insanity data are temporary datum during the initial teaching phase.
 
Last edited by pspmaster,
What does these codes do?

[MainGame.PlayerData]
580F0000 078476E8
580F1000 000000B8
780F0000 00000028
680F0000 00000004 454FB550

[GameResAtom]
580F0000 078476E8
580F1000 000000B8
580F1000 00000028
580F1000 00000078
580F1000 00000010
680F0000 00000003 C49FFA50

[inventry.items]
580F0000 078476E8
580F1000 000000B8
580F1000 00000028
580F1000 00000058
580F1000 00000038
580F1000 00000038
680F0000 00000003 FD1953E8

[GameResAtom.bds B8+00]
580F0000 0784AD50
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 00000020
580F1000 00000010
580F1000 00000078
580F1000 00000010
580F1000 00000010
780F0000 00000010
680F0000 00000000 00000000

[inventory.items B8+00]
580F0000 0784AD50
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 00000020
580F1000 00000010
580F1000 00000058
580F1000 00000038
580F1000 00000038
580F1000 00000010
780F0000 00000010
680F0000 00000000 00000000
 
What does these codes do?

[MainGame.PlayerData]
580F0000 078476E8
580F1000 000000B8
780F0000 00000028
680F0000 00000004 454FB550

[GameResAtom]
580F0000 078476E8
580F1000 000000B8
580F1000 00000028
580F1000 00000078
580F1000 00000010
680F0000 00000003 C49FFA50

[inventry.items]
580F0000 078476E8
580F1000 000000B8
580F1000 00000028
580F1000 00000058
580F1000 00000038
580F1000 00000038
680F0000 00000003 FD1953E8

[GameResAtom.bds B8+00]
580F0000 0784AD50
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 00000020
580F1000 00000010
580F1000 00000078
580F1000 00000010
580F1000 00000010
780F0000 00000010
680F0000 00000000 00000000

[inventory.items B8+00]
580F0000 0784AD50
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 00000020
580F1000 00000010
580F1000 00000058
580F1000 00000038
580F1000 00000038
580F1000 00000010
780F0000 00000010
680F0000 00000000 00000000

it's info references purpose, we can use this to quickly review/update/rebase the Field View and make or search new code....
Post automatically merged:

2026-09-30Update: Added code [Inventory Row1~Row5 count 9 ] code.
2026093017440100.jpg
 
Last edited by pspmaster,

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