ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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Taxi Chaos
TID: 0100B76011DAA000
BID: ED6980128B99108A

[Time 90]
580F0000 067B63B0
580F1000 000000C8
580F1000 000001B8
580F1000 00000010
780F0000 00000204
640F0000 00000000 42B40000

[Money 1M]
580F0000 067B63B0
580F1000 000000C8
580F1000 000001B8
580F1000 00000010
780F0000 00000124
640F0000 00000000 49742400

[moon jump]
80000002
580F0000 0677ADA8
580F1000 00000028
580F1000 00000140
580F1000 000003F8
580F1000 000000F8
780F0000 000000D8
640F0000 00000000 44A4D7E7
20000000
Hello, thank you for these, any chance you can make some for the latest build 1.0.3?

Taxi Chaos
TID: 0100B76011DAA000
BID: C5D73D3EDAADACB2
 
ok, here we go again.


1) define "not working"

2) which code, because there are several there, along with a note saying you do need to add the 0's
2A) if its the material code, i did confirm it on my switch.

3) are you on an emulator?
I'm using a Switch. I've tried all of the codes, but none of them work.
 
I'm using a Switch. I've tried all of the codes, but none of them work.
FYi
1st, Read this Readme.txt I wrote regarding how to put the BID.txt file on NS SD card corrctly. Refer to the cheat code .zip file to help you understand. B.T.W the game version(TID and BID) should be same as the cheat code BID.txt version.

2nd, then make sure that you installed some cheat make/manage tools to Enable/Disable the cheat code. for instance ,using breeze, you should install breeze or other tools like this on NS sd card to manage the code.

3rd, B.T.W you also need to check this file configurations on your NS SD card with DBI
MTP device, this computre\Switch\1: SD Card\atmosphere\config\system_settings.ini
check the two options:

dmnt_cheats_enabled_by_default = u8!0x0
dmnt_always_save_cheat_toggles = u8!0x0

modify the abve two lines like this to ENABLE Cheat code (default):

dmnt_cheats_enabled_by_default = u8!0x1
dmnt_always_save_cheat_toggles = u8!0x1
 

Attachments

Looking for a specific cheat code for:

Tales of Symphonia Remastered V1.1

TID: 01002B8014440000
BID: BCFDC7A6A7181E9F


Is there a cheat that can bring back the "Tech Glitch" from the original GameCube version? Learn both tech and strike artes? The current list of cheats for this game do not have any such one :( so wanted to see if someone perhaps has it or if it's possible to even make it
 
SORA NO KISEKI THE SECOND 空之轨迹 the 2nd 1.0.3a
TID: 0100E8B028B54000
BID: 7E1DE35BFA52F4A8
 
SORA NO KISEKI THE SECOND 空之轨迹 the 2nd 1.0.3a
TID: 0100E8B028B54000
BID: 7E1DE35BFA52F4A8
Is the usa English Version available ?
 
FYi
1st, Read this Readme.txt I wrote regarding how to put the BID.txt file on NS SD card corrctly. Refer to the cheat code .zip file to help you understand. B.T.W the game version(TID and BID) should be same as the cheat code BID.txt version.

2nd, then make sure that you installed some cheat make/manage tools to Enable/Disable the cheat code. for instance ,using breeze, you should install breeze or other tools like this on NS sd card to manage the code.

3rd, B.T.W you also need to check this file configurations on your NS SD card with DBI
MTP device, this computre\Switch\1: SD Card\atmosphere\config\system_settings.ini
check the two options:

dmnt_cheats_enabled_by_default = u8!0x0
dmnt_always_save_cheat_toggles = u8!0x0

modify the abve two lines like this to ENABLE Cheat code (default):

dmnt_cheats_enabled_by_default = u8!0x1
dmnt_always_save_cheat_toggles = u8!0x1
I don't know why the cheats for version 2.0 aren't working for me. I just downgraded the game to version 1.1.2 and downloaded the cheats for that version. All the cheats are working fine now
 
Is the usa English Version available ?
It is HK version only with Language KR/SC/TC
2026-09-20 111945.png

Post automatically merged:

东方红魔乡:新典 
~ the Embodiment of Scarlet Devil. 1.03
TID: 01007680281C2000
BID: EB689BC8C840245A

 
Last edited by pspmaster,
Oh yeah you are right. I think the only way to get a working time stop code for any Pikmin game made on the Switch, would be to freeze the time using static values. And not button combinations. Or maybe Nintendo uses some strange coding on Pikmin games at the engine level. But Pikmin 4 uses the unreal engine. I tried for over a year to make a cheat engine table to stop the time in Pikmin 3. And I gave up. There are a few well known hackers that can't get Pikmin games to stop the timer on emulators. I just think it is not possible.
I'm late to playing this game but finally got around to it.

I have also been failing to get cheats working for Pikmin 3 on emulators; both on this thread, and every other cheat I found on the internet. I was able to find a couple on a mysterious website that did work, but pretty much every language/version combination I tried with all the other cheats failed.

So, I started teaching myself how to reverse engineer Nintendo Switch games yesterday. My rate of discovering new patches has hit a wall though; in the last 6 hours I've only found the ones regarding throw height. So I think its time to call this weekend project over.

Pikmin 3
TID: 0100F4C009322000
BID: D467F5AD367BBEE8
Ver. tested 1.1.1 through 1.2.0

INI:
[Stop timer operation]
04000000 00E0CC84 E320F000

[9 Spicy Sprays (Infinite)]
04000000 00DFF960 E3A02009
04000000 00DFFBE0 E3A00009
04000000 00DFFBE4 E12FFF1E

[Ultra-Spicy Spray effect time does not decrease]
04000000 00BFFD34 EE300A41

[Player God Mode (All Koppai)]
04000000 00C82960 E320F000

[9999 Flower Pikmin]
04000000 00DFED98 E3520002
04000000 00DFED9C 0302070F
04000000 00DFEDA0 13A00000
04000000 00DFEDA4 E12FFF1E

[Grown Pikmin Have Instant Flower]
04000000 0060E7BC E3A05002

[All Pikmin From Onion Are Flower]
04000000 00BF7608 E3A00002

# Choose only one leader speed option.
[Leader Movement Speed x2]
04000000 00C00500 EEB31A0E
04000000 00C84418 EE380A08
04000000 00C8441C ECBD8B02
04000000 00C84420 E28DD004
04000000 00C84424 E8BD8FF0

[Leader Movement Speed x3]
04000000 00C00500 EEB31A04
04000000 00C84418 EE380A08
04000000 00C8441C EE300A08
04000000 00C84420 ECBD8B02
04000000 00C84424 E8BD8FF8

# Choose only one Pikmin speed option.
[Pikmin Movement Speed x2]
04000000 01499880 43700000
04000000 01499884 438C0000
04000000 01499888 43AA0000
04000000 00BF8100 43BE0000
04000000 00BF8834 43BE0000
04000000 00C0084C 43BE0000

[Pikmin Movement Speed x3]
04000000 01499880 43B40000
04000000 01499884 43D20000
04000000 01499888 43FF0000
04000000 00BF8100 440E8000
04000000 00BF8834 440E8000
04000000 00C0084C 440E8000

# Choose only one attack damage option.
[Pikmin Attack Damage x2]
04000000 00BFE894 CEB30A04
04000000 00BFE8C8 15911004
04000000 00BFE8CC 1AFFFFFA
04000000 00BFE8D0 ED920A47
04000000 00BFE8D4 EE300A00
04000000 00BFE8D8 E8BD8010
04000000 00BFE8DC E1530000
04000000 00BFE8E4 ED920A47

[Pikmin Attack Damage x5]
04000000 00BFE894 CD9F0A12
04000000 00BFE8C8 15911004
04000000 00BFE8CC 1AFFFFFA
04000000 00BFE8D0 ED920A47
04000000 00BFE8D4 EEB11A04
04000000 00BFE8D8 EE200A01
04000000 00BFE8DC E8BD8010
04000000 00BFE8E4 42480000

# First two writes select Yellow's height for the actual throw.
# Second two select Yellow's height for the trajectory ghost.
[Yellow Throw Height for All Pikmin]
04000000 00C5DB34 E3000005
04000000 00C5DB38 E3400100
04000000 00C9C0A8 EAFFFFFF
04000000 00C9C0AC E3000005

# First 12 writes double actual throw height; last 8 double the trajectory ghost.
# Choose only one throw height multiplier option.
[Throw Height x2]
04000000 00C5DB04 0A000012
04000000 00C5DB1C EA00000C
04000000 00C5DB40 E5921008
04000000 00C5DB44 E5913188
04000000 00C5DB48 E1530000
04000000 00C5DB4C 15922004
04000000 00C5DB50 1AFFFFFA
04000000 00C5DB54 ED910A5F
04000000 00C5DB58 EE300A00
04000000 00C5DB5C ED8D0A44
04000000 00C5DB60 E594005C
04000000 00C5DB64 E58D0114
04000000 00C9C0D0 15911004
04000000 00C9C0D4 1AFFFFFA
04000000 00C9C0D8 ED920A5F
04000000 00C9C0DC EE300A00
04000000 00C9C0E0 ED850A13
04000000 00C9C0E4 EA000001
04000000 00C9C0E8 E592017C
04000000 00C9C0EC E585004C

# First 12 writes multiply actual throw height by five; last 8 update the trajectory ghost.
[Throw Height x5]
04000000 00C5DB04 0A000012
04000000 00C5DB1C EA00000C
04000000 00C5DB40 E5921008
04000000 00C5DB44 E5913188
04000000 00C5DB48 E1530000
04000000 00C5DB4C 15922004
04000000 00C5DB50 1AFFFFFA
04000000 00C5DB54 ED910A5F
04000000 00C5DB58 EEB11A04
04000000 00C5DB5C EE200A01
04000000 00C5DB60 EDD40A17
04000000 00C5DB64 ED8D0B44
04000000 00C9C0D0 15911004
04000000 00C9C0D4 1AFFFFFA
04000000 00C9C0D8 ED920A5F
04000000 00C9C0DC EEB11A04
04000000 00C9C0E0 EE200A01
04000000 00C9C0E4 ED850A13
04000000 00C9C0E8 EA000000
04000000 00C9C0EC E585004C

[Open Debug Save Menu From Story]
04000000 0002E630 EA39D30B

Here is a list of ones that I tried and failed to create:
  • Universal Pikmin hazard immunity (red can go in water, blue can go in fire, etc)
  • Allow for any Pikmin to be used in electrical connections (for lightbulbs and stuff)
  • Increase throw range
  • Increase throw speed
  • Instant wall knockdown
  • Pikmin carrying speed
  • Increase whistle radius
  • Freeze enemy AI
  • Invisible to enemy AI
  • No fog on map
  • God mode and demigod mode for Pikmin
  • Unlock all badges
  • Unlock super-spicy mode
 

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