Emulation Vita3K - PlayStation Vita

Hello @Nagaa! Thank u so much for all the work u have been doing, are there any chances to make jak and daxter collection run on vita3K I tried to make it work on Armsx2 but it doesn’t run well 😅
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Hi @Nagaa thanks for all your work, is there any chances to make jak and daxter collection working? I installed jak I as well as II but it doesn’t work, ratchet and clank works but even on heavy overclock struggles I have an Oled switch I was 1900 cpu, 614gpu, 2000ram. I tried armsx2 on switch but jak run poorly I was hoping to get better chances here
 
Hello @Nagaa! Thank u so much for all the work u have been doing, are there any chances to make jak and daxter collection run on vita3K I tried to make it work on Armsx2 but it doesn’t run well 😅
Post automatically merged:

Hi @Nagaa thanks for all your work, is there any chances to make jak and daxter collection working? I installed jak I as well as II but it doesn’t work, ratchet and clank works but even on heavy overclock struggles I have an Oled switch I was 1900 cpu, 614gpu, 2000ram. I tried armsx2 on switch but jak run poorly I was hoping to get better chances here
Jak and Daxter isn't running on vita3k: https://vita3k.org/compatibility.html
 
Amagami and Sora no Kiseki the 3rd work perfectly on VITA3k Switch.

About English Patch for both games, DON'T install patch.pkg files because VITA3k always stuck at 90% and cause Switch freeze.

For Sora no Kiseki the 3rd, just install base.pkg file, don't copy patch folder to ux0/patch. Game always crash and back to home menu. Copy and replace rePatch to app for English patch.

For Amagami, you need to copy patch folder to ux0/patch so game recognize patch v1.01, then follow instruction to patch games.
 
I have a vita and I'm little bit rusty about installing vita games. I tried instaling directly vpk but I got errors. It only worked one game(Tales of Hearts R: Infinite Evolve [PCSG00163]) and I downloaded for vita3K version. Vita3k modded games are needed to play or can play nonpdrm/vpk version too? Switch version still new and I couldn't find a install guide about it.

Other games just closed instantly with copy paste(dragon's crown etc). Probably I missing someting.

Note: PCSG00163(vita3k version) worked with just basic copy/paste to app folder.
 
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I have a vita and I'm little bit rusty about installing vita games. I tried instaling directly vpk but I got errors. It only worked one game(Tales of Hearts R: Infinite Evolve [PCSG00163]) and I downloaded for vita3K version. Vita3k modded games are needed to play or can play nonpdrm/vpk version too? Switch version still new and I couldn't find a install guide about it.

Other games just closed instantly with copy paste(dragon's crown etc). Probably I missing someting.

Note: PCSG00163(vita3k version) worked with just basic copy/paste to app folder.
Download game.pkg and work.bin, then copy to same folder. Open Vita3K and choose pkg file for installing. It will take some times, maybe 10 - 15m for installing. It's work for me.

See VITA3k compatibility list so you can check if game work or not.

About applying mod or English Patch, I search for each games. Some games required following instruction for Vita3K, some games just need replace files.
 
This is awesome. I got everything up and all the files in the right place. One problem I have is the game will boot back to the game select game screen. None of the games will start. I already tired reinstalling the three files three times.

I'm on FW 21.2.0 - AM 1.11.2 - No overclock yet.

Also, I copied the game folders to SD:/switch/vita3k/vita/ux0/app/ (game folders here)
I used NoPayStation to get them

IMG_3357.png
 
Last edited by SoraJr,
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AMAZING WORK!!!

just tested out tales of hearts R and it run really well. ive only done the tutorial so idk if the performance will drop if i get further into the game.

i did notice when i saved the game there wasn't any text. hope that can be fixed later on.

EDIT: nvm installing the firmware fixed the text issues.
I installed the same game but just show the logo name and be on a black screen forever. what config you are using?
 
Hi @Nagaa thanks for your great work, Sora no Kiseki work prefect on VITA3k-nx,
buy game has a red screen you get whenever you transition between one scene to another same as https://github.com/Vita3K/Vita3K/issues/2733

but it was fixed on upstream, maybe samething was missed on port
The upstream fix is in the port but it can't work here, it relies on a page-fault write trap and HOS has no resumable page faults, so the dirty flag never gets set

Replaced it with a hash comparison instead of a trap, will needs Surface Sync enabled
 
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Under the same settings, version 1.1.0 has much higher power consumption than 1.0.0 while running. GPU utilization is also inexplicably high, and the screen stutters from time to time.
 
Irotoridori no Sekai - World's End Re-Birth freezes after several dialogues (The bgm still on). Official Vita3k compability list says playable, so what happened here? is it the port problem?
 
Under the same settings, version 1.1.0 has much higher power consumption than 1.0.0 while running. GPU utilization is also inexplicably high, and the screen stutters from time to time.
Some fixes from Vita3K-Plus are making it heavier, if you have any exemple of games that i can look at
 
This is awesome. I got everything up and all the files in the right place. One problem I have is the game will boot back to the game select game screen. None of the games will start. I already tired reinstalling the three files three times.

I'm on FW 21.2.0 - AM 1.11.2 - No overclock yet.

Also, I copied the game folders to SD:/switch/vita3k/vita/ux0/app/ (game folders here)
I used NoPayStation to get them

View attachment 588934
im having same issue
 

Vita3K-nx 1.1.0​

  • Performance
    • External Host Memory Mapping — the GPU reads guest memory directly
    • Per-command heap allocations removedSly Cooper 2 and 3: 15-20 FPS → solid 30, and helps any draw-heavy game
    • Improved CPU scheduling and thread reuse
  • Graphics
    • Surface write-back to guest memory
    • Stale surface detectionfixes the red flash between scenes in Trails in the Sky FC Evolution
    • Typeless surface cast fixes — correct HDR and colour output
    • FSR sharpening
    • Nearest and Bicubic screen filters for OpenGL
  • Stability
    • Fixes to memory allocation, thread teardown, mutexes and GXM object destruction
    • A game branching through a null pointer no longer crashes the emulator
    • Several shutdown deadlocks resolved
  • Installer and launcher
    • Install order fixed — games install before their updates, and an update with no matching game is refused
    • Install game folder added
    • Invalid packages rejected with a clear message
    • Fixed shortcut icons generated from game icons
    • Game ID shown instead of the folder path
    • Chinese localization
  • Input
    • Simultaneous front and rear touch
    • Corrected motion sensor axes
    • Better on-screen keyboard handling
  • From Vita3K-Plus - @nckstwrt - fixes near-black rendering in Black Ops Declassified and Resistance: Burning Skies
    • Full-precision shader mode
    • Shader compiler — many instruction and register fixes; more games render correctly instead of showing corrupted or missing geometry
    • Surfaces and render targets — depth/stencil preservation, colour channels, texture LOD and format fallbacks
    • Audio — NGS mixer and voice fixes, ATRAC9 recovering after a bad frame instead of going silent
    • File I/O and kernel — positional file I/O, FIOS2 overlays, mutex and condition-variable fixes

https://github.com/NaGaa95/Vita3K-nx/releases/tag/1.1.0
 
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Vita3K-nx 1.1.0​

  • Performance
    • External Host Memory Mapping — the GPU reads guest memory directly
    • Per-command heap allocations removedSly Cooper 2 and 3: 15-20 FPS → solid 30, and helps any draw-heavy game
    • Improved CPU scheduling and thread reuse
  • Graphics
    • Surface write-back to guest memory
    • Stale surface detectionfixes the red flash between scenes in Trails in the Sky FC Evolution
    • Typeless surface cast fixes — correct HDR and colour output
    • FSR sharpening
    • Nearest and Bicubic screen filters for OpenGL
  • Stability
    • Fixes to memory allocation, thread teardown, mutexes and GXM object destruction
    • A game branching through a null pointer no longer crashes the emulator
    • Several shutdown deadlocks resolved
  • Installer and launcher
    • Install order fixed — games install before their updates, and an update with no matching game is refused
    • Install game folder added
    • Invalid packages rejected with a clear message
    • Fixed shortcut icons generated from game icons
    • Game ID shown instead of the folder path
    • Chinese localization
  • Input
    • Simultaneous front and rear touch
    • Corrected motion sensor axes
    • Better on-screen keyboard handling
  • From Vita3K-Plus - @nckstwrt - fixes near-black rendering in Black Ops Declassified and Resistance: Burning Skies
    • Full-precision shader mode
    • Shader compiler — many instruction and register fixes; more games render correctly instead of showing corrupted or missing geometry
    • Surfaces and render targets — depth/stencil preservation, colour channels, texture LOD and format fallbacks
    • Audio — NGS mixer and voice fixes, ATRAC9 recovering after a bad frame instead of going silent
    • File I/O and kernel — positional file I/O, FIOS2 overlays, mutex and condition-variable fixes

https://github.com/NaGaa95/Vita3K-nx/releases/tag/1.1.0
Great work! Did you see my comment about faking the camera for Uncharted, any thoughts?
 

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