
Members-only download
FYI
public class CharacterController :
protected PlayerModifierStats _playerStats; // 0x1E0
private float _currentHp; // 0x1F0
private float _xp; // 0x204
private int _maxWeaponCount; // 0x274
private int _maxAccessoryCount; // 0x278
public class PlayerModifierStats // TypeDefIndex: 999
{
// Fields
[CompilerGenerated]
private EggFloat <Power>k__BackingField; // 0x10
[CompilerGenerated]
private EggFloat <Area>k__BackingField; // 0x18
[CompilerGenerated]
private EggFloat <Speed>k__BackingField; // 0x20
[CompilerGenerated]
private EggFloat <MoveSpeed>k__BackingField; // 0x28
[CompilerGenerated]
private EggFloat <Growth>k__BackingField; // 0x30
[CompilerGenerated]
private EggFloat <Luck>k__BackingField; // 0x38
[CompilerGenerated]
private EggFloat <Duration>k__BackingField; // 0x40
[CompilerGenerated]
private EggFloat <Cooldown>k__BackingField; // 0x48
[CompilerGenerated]
private EggFloat <Amount>k__BackingField; // 0x50
[CompilerGenerated]
private EggFloat <Armor>k__BackingField; // 0x58
[CompilerGenerated]
private EggFloat <Greed>k__BackingField; // 0x60
[CompilerGenerated]
private EggFloat <Regen>k__BackingField; // 0x68
[CompilerGenerated]
private EggFloat <ReRolls>k__BackingField; // 0x70
[CompilerGenerated]
private EggFloat <Skips>k__BackingField; // 0x78
[CompilerGenerated]
private EggFloat <MaxHp>k__BackingField; // 0x80
[CompilerGenerated]
private EggFloat <Magnet>k__BackingField; // 0x88
[CompilerGenerated]
private EggFloat <Curse>k__BackingField; // 0x90
[CompilerGenerated]
private EggFloat <Banish>k__BackingField; // 0x98
[CompilerGenerated]
private EggDouble <Revivals>k__BackingField; // 0xA0
[CompilerGenerated]
private float <Shroud>k__BackingField; // 0xA8
[CompilerGenerated]
private float <Shields>k__BackingField; // 0xAC
[CompilerGenerated]
private int <Charm>k__BackingField; // 0xB0
[CompilerGenerated]
private float <Defang>k__BackingField; // 0xB4
[CompilerGenerated]
private float <InvulTimeBonus>k__BackingField; // 0xB8
[CompilerGenerated]
private float <Fever>k__BackingField; // 0xBC
Last edited by TomSwitch,









