Raikopon - a speedy, experimental 3DS emulator for Nintendo Switch (Dekopon Fork)

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Creo que, dado que lo único que la gente suele modificar regularmente en la memoria NAND de una 3DS son los archivos de guardado, tal vez podría haber una forma de sincronizarlos mediante alguna opción de menú entre ambos emuladores.

Al menos, según mi experiencia con la memoria virtual NAND, he podido instalar las actualizaciones y los DLC, y luego ejecutar los juegos en formato .cci/.3ds sin cifrar. Por lo tanto, lo único que cambia es lo que modifican los propios juegos. Pero hablo desde mi desconocimiento; quizás sea más complicado.

En cualquier caso, como ya dije, ¡gracias por tu trabajo y mucha suerte! La mayoría de las personas que usan software en línea no suelen hablar (como me pasaba a mí durante un tiempo), así que hay quienes también agradecen en silencio lo que haces, pero no tienen la energía para expresarlo verbalmente, o incluso para crearse una cuenta solo para eso. Recuérdalo.
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Lo dejo aquí porque no me gusta el drama, pero lo digo para defender a Raibatsu, y la responsabilidad recae sobre mí. Sea cual sea la generación a la que te refieras, existe algo llamado respeto. Y si quieres hablar con alguien, primero debes respetarlo, y si te dice que algo es grosero, una persona decente lo respeta. No se trata de generaciones, sino de querer coexistir con los demás en este mundo. Si no te gusta, nadie te obliga a estar aquí.
Puedes ayudar, ¡eso es genial! Seguro que los demás también lo agradecen, es bienvenido. Solo ten en cuenta a los demás si quieres ayudar, por favor.

I agree with you


I'm leaving my message again so things don't get confused like some people do; I never offended anyone or anything like that, I just offered some advice:


"If you're having problems with Raikopon, you can use Dekopon is much more stable and the creator listens to all of us.

"I don't want to offend anyone""
 
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A few people have reported that they are getting crashes while opening Settings. Does anyone else have this issue? I have moved the build to Pre-Release for now because I don't want the UI update to break your experience.

If you have crashes, Please check out this new hotfix (it is only for testing purposes):
Hot-fix v1.5.0 | GitHub Releases
This seems to have fixed it for everyone reporting those issues. If you still get a crash, be sure to clear your shader cache and try again. Shader cache is inherently finicky.

If any of you still see crashes when going into Settings, please let me know. With logs please. Much much obliged!
 
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For me this last update broke zelda. I couldn't even climb the castle to face yuga
Anyway mt thank you for the emulator and I will continue testing the new versions.
 
Hey, thanks for that. Any particular game that runs more stable on Dekopon than on Raikopon?

We both have the same tree and share commits between each other a lot. This might help me understand where my fork is lacking and I can work on stability more
Hi bro really good work i have been testing a bit, and In Pokemon X raikopon runs better in combats but a little more unestable walking around
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Last update broke Pokemon X and Omega ruby, now its laggy on battle like 15 fps (SAME PROBLEM HAPPEND ON DEKOPON)
 
Last edited by alexgg1014,
View attachment 582969
Credit goes to Noihs for the picture. 10/10 Fedora.​
Raikopon is a fork of Dekopon - which is a fork of Azahar - a 3DS Emulator for Nintendo Switch.

I've always wanted to give back a little to the community I have always taken from, so here's my two cents. I forked Dekopon and added a bunch of tweaks from Tico's Azahar. Also sprinkled a bunch of my own changes on top to get so many speed upgrades. I am happy to also share that some of those changes are also ported over to Dekopon (and hopefully Tico soon).
My end-goal with Raikopon is to make a feature-rich, super-fast 3DS emulator that doesn't care as much about accuracy as it does about performance at stock clock speeds.

Features:
- Almost all of the features inside Dekopon are present here.
- Almost true async shader compilation support.
- Per-game settings support.
- FMV video speed hack or movie speed hack - allows you to play games with videos inside them at a nice performance. You can adjust the "Movie CPU Throttle" value to your liking. LDZ likes 25-35%, while Ultra Sun/Ultra Moon like 50-60%. You can experiment and see what works for you. Default value is 45%.
- On-the-fly cheats addition, removal, enable/disable without needing a PC in any way.
- A more refined UX for Settings and in-game. This is actively being worked on, I want to make it look and feel good without losing performance overhead.
- Tons of improvements ported over from Tico-Azahar - thanks Dan.
- Library menu error UI updates to show you if your legitimate ROM backup is valid or not.
- Proper shader compiling at the start of each game to get the best gameplay experience.
- Crash fixes for several games that are not yet a part of Dekopon (hopefully will be added soon).
- And many many more updates coming soon.

If you have any feature requests, feel free to share them here. I regularly update my fork as soon as I get time from my day job. If its within my power, I will definitely get it done.

Latest Version: 1.5.0 | 28/07/2026

Downloads: GitHub | Releases
Source code: GitHub | Source Code

ROMs default location is /switch/dekopon/roms/.
You can use Dekopon and Raikopon at the same time, since both share the same tree - I just have a bunch of modifications done on top, and I plan to keep it that way for the sake of simplicity unless our work diverges a lot.
All formats that Azahar natively supports are supported here too.

Different screen layouts can be cycled through via pressing the right stick.
Pressing '+' on a game shows information about it, including updates and dlc.

Enjoy!
@Raibatsu in the latest version since you added the async Gpu, pokemon x and Oras run quite poorly during battles can you fix that, it literally worsen so much the experience which was almost 30fps before it was just freezing sometimes. Now battles run at 10fps no matter the overclock from 1000mhz to 1900 nothing changes
 
Been using this and it's amazing! I just wish you could implement a way to save screen layouts per game (if there is one already, I haven't been able to find it)
 

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