ROM Hack Translation Famicom Detective Club 1+2 Remake .msb (.mes) text files [SOLVED]

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I've updated the script to GitHub, but It seems that, as a newbie, I cannot post link, and I couldn't post attachment now.

And I'm also curious, how to deal with the opus, I've tried a lot of opus tools, but cannot get correct audio wave file. :(
Yeah, handling Switch opus sure is troublesome. I advice you to check Handburger's Modkit because they work flawlessly, but I'm not sure if it works with EVERY Switch games opus.
Post automatically merged:

Search GitHub for msb2txt

And for the private opus format, using "vgmstream" solved the problem.
Oh, you wanted just to extract lol
If I had known about that before, I'd have suggested you to try vgm sooner haha!
Post automatically merged:

I've updated the script to GitHub, but It seems that, as a newbie, I cannot post link, and I couldn't post attachment now.

And I'm also curious, how to deal with the opus, I've tried a lot of opus tools, but cannot get correct audio wave file. :(
What an AMAZING job, man! Congrats! The tool seems lit!!

But, does it repack the txt back to msb? You see, most of the tools for handling game formats are for extraction only which simply RUINS my purpose of translating games 😅

I do get NA and foreigner romhacks don't have the need to translate anything since they already get most of the games localized in english, but it's always so frastrating we, poor mortals from the third world, get stuck on reimporting of files after they're edited haha! I know the effort is to extract assets and data only, but I wish the other way around is available more often.

That's why I'm studying how to code, so I can stop bothering people around for this feature whenever I have to 😁
 
Last edited by eviltrainer,
Hi guys, is it possible to change the text language of the game from English to Japanese ? Perhaps by replacing the eng scripts file with the japanese one? Could it work?
 
Hi guys, is it possible to change the text language of the game from English to Japanese ? Perhaps by replacing the eng scripts file with the japanese one? Could it work?
Depend on the font of this game is using. If the font does not support Japanese characters then you have to modify the font in game, otherwise you'll see missing characters.
 
Hi, I have the Japanese collector's edition of FDC and wanted to play it in English on my Switch. I've been testing the English files as a patch for my Japanese cartridge, and I currently have the first game working with the English translation, but I'm having two problems:

- First one: sometimes the game freezes with blank dialogue, preventing me from continuing to the next dialogue. I've extracted the Japanese and English script files and discovered that the game freezes because the Japanese script has an extra line. I've copied both script snippets:

[Japanese game]
[26000] [CharacterName]天澤[LineStart](在镜子的反面描画着很奇妙的图形。)[LineEnd]
[26100] [CharacterName]天澤[LineStart](中间是卍字印……[LineBreak] 右边画了兔子,左边是鸡,上面是老鼠,下面是马……?)[LineEnd]
[26110] [CharacterName]天澤[LineStart](中间是菱形印记……[LineBreak] 然后,右边画了兔子,左边是鸡,上面是老鼠,下面是马……?)[LineEnd]
[26200] [CharacterName]天澤[LineStart]「这是什么?」[LineEnd]

[English game]
[26000] [CharacterName]天澤[LineStart](There was a strange image on the back of the hand mirror.)[LineEnd]
[26110] [CharacterName]天澤[LineStart](In the center was a diamond symbol, to the right a rabbit, to the left a bird, a rat on top, and a horse below...?)[LineEnd]
[26200] [CharacterName]天澤[LineStart]「What is this...?」[LineEnd]


I don't know if it's possible to remove the extra line; perhaps @eviltrainer knows something I'm missing. Any help would be greatly appreciated!


- The second problem is that when using the "Where?" command to examine the scene, all the object labels are not in English. I don't know where those texts are to replace them.



- Lastly, my mother played Emio a few weeks ago and she loved it, so I wanted to translate the first two games for her so she could play them, since she doesn't understand English. I've been looking into how to do this, but I realized that the script @TommyLau created can't repackage the edited files. Does anyone know how I could do it?

I've updated the script to GitHub, but It seems that, as a newbie, I cannot post link, and I couldn't post attachment now.

And I'm also curious, how to deal with the opus, I've tried a lot of opus tools, but cannot get correct audio wave file. :(

To anyone who tries to help me: thanks in advance!
 

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