Yeah, handling Switch opus sure is troublesome. I advice you to check Handburger's Modkit because they work flawlessly, but I'm not sure if it works with EVERY Switch games opus.I've updated the script to GitHub, but It seems that, as a newbie, I cannot post link, and I couldn't post attachment now.
And I'm also curious, how to deal with the opus, I've tried a lot of opus tools, but cannot get correct audio wave file.![]()
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Oh, you wanted just to extract lolSearch GitHub for msb2txt
And for the private opus format, using "vgmstream" solved the problem.
If I had known about that before, I'd have suggested you to try vgm sooner haha!
Post automatically merged:
What an AMAZING job, man! Congrats! The tool seems lit!!I've updated the script to GitHub, but It seems that, as a newbie, I cannot post link, and I couldn't post attachment now.
And I'm also curious, how to deal with the opus, I've tried a lot of opus tools, but cannot get correct audio wave file.![]()
But, does it repack the txt back to msb? You see, most of the tools for handling game formats are for extraction only which simply RUINS my purpose of translating games

I do get NA and foreigner romhacks don't have the need to translate anything since they already get most of the games localized in english, but it's always so frastrating we, poor mortals from the third world, get stuck on reimporting of files after they're edited haha! I know the effort is to extract assets and data only, but I wish the other way around is available more often.
That's why I'm studying how to code, so I can stop bothering people around for this feature whenever I have to

Last edited by eviltrainer,









