nullDC4Wii

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Since I saw that you use AI, I made a skill that will let it work in a more efficient way on homebrews. I used it on my Wii U port of Quake 3 Arena and it helped a ton as well as fixing the last edges on my other ports and I'm pretty satisfied so far.
Forgive the noob question, but do you think a standard prompt version of a skill would improve code quality at all? (I've only used free online chat endpoints for AI so far, not sure if skills are applicable there or are specific to the Claude ecosystem).

Tangentially, do you think Claude Fable 5 and co. are that much more capable at coding than Claude Sonnet 4.6 for example? (I am currently working on an ARMv4/5 to PPC recompiler, but it is not working yet.)

Thanks for your time, and good luck on your projects gentlemen.
 
Forgive the noob question, but do you think a standard prompt version of a skill would improve code quality at all? (I've only used free online chat endpoints for AI so far, not sure if skills are applicable there or are specific to the Claude ecosystem).

Tangentially, do you think Claude Fable 5 and co. are that much more capable at coding than Claude Sonnet 4.6 for example? (I am currently working on an ARMv4/5 to PPC recompiler, but it is not working yet.)

Thanks for your time, and good luck on your projects gentlemen.
If you know what you're doing, prompting will get you far when doing homebrews, writing code is only one part of the equation. Skills can also be used in online free AI chats but It's kinda a hassle and clumsy to work on something bigger than two single files.

Fable is much more capable than Sonnet 4.6. I achieved most of my work using Sonnet and when I noticed stuff wasn't working despite on paper they were right I used Fable as advisor.
 
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