Monster Hunter Wilds to get permanent price drop from August 4th

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In this time of everything costing more a year after it's released, it's nice to see some things sticking to the old ways. Capcom have today announced that the latest game in the Monster Hunter series, Monster Hunter Wilds, will see a permanent price reduction from August 4th. I've seen reports of this being around 45% off, though cannot find a specific source for those claims. Alongside this price reduction, we're also seeing some of the bundles from launch being updated new bundles, largely changing which cosmetic DLCs are included.

This all comes in preparation for the upcoming expansion, Monster Hunter Wilds: Ascension, that's set to launch in 2027.

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are you saying monster hunter rise is better? Or just that every new game has new fans and veterans not liking it? ::unsure:
Rise was also on the easier side for different reasons, but I think most people were hoping that wouldn't carry over to the "main" series games. Capcom introduced a ton of new players to the series with World, so I'm not sure why they felt the need to reset again/make Wilds so hand-holdy. Hunts went from an average of 30-40 minutes in World to 15-20 minutes in Wilds. Never felt like the monsters stood a chance, even toward end game.
 
Rise was also on the easier side for different reasons, but I think most people were hoping that wouldn't carry over to the "main" series games. Capcom introduced a ton of new players to the series with World, so I'm not sure why they felt the need to reset again/make Wilds so hand-holdy. Hunts went from an average of 30-40 minutes in World to 15-20 minutes in Wilds. Never felt like the monsters stood a chance, even toward end game.

The last one that I played was World, but I hear that Rise is the only recent one to play similarly to the old-school entries and actually has a harder end game.

Wilds still needs frame generation to even run semi-okay for most people doesn't it? I remember reading about how this can actually make attack animations misleading when you try to use those i-frames. I don't think this this engine or the price decrease is good enough...
 
The last one that I played was World, but I hear that Rise is the only recent one to play similarly to the old-school entries and actually has a harder end game.
Yeah it's mostly wirebug movement that gives you the edge in Rise, but the end game difficulty is still there.

Wilds still needs frame generation to even run semi-okay for most people doesn't it? I remember reading about how this can actually make attack animations misleading when you try to use those i-frames. I don't think this this engine or the price decrease is good enough...
Not necessarily framegen, but DLSS or FSR would probably be advised. Way better performance now than at launch though.
 
To be fair, Frontier's main issue wasn't that it was an MMO, it was the absurd power creep and your character being stuck with 2nd gen mechanics not letting you be able to keep up with said power creep as monsters ran laps around you and slammed you with almost instant moves. Shit was basically like having to fight Elden Ring bosses with the agility of a Demon's Souls character.
I wasn't implying that was the issue. Frontiers was just dated and lacked many mechanics the series introduced later. I think a new one wouldn't survive because there's a clear divide between fans on modern MH and classic MH gameplay, plus I can't see it being profitable for Capcom in this day and age. Monster Hunter just doesn't have enough content beyond kill monsters and grind out material versus other games, they'd be better off doing season passes (If they haven't already done so, I stopped playing the series long ago).
 
I wasn't implying that was the issue. Frontiers was just dated and lacked many mechanics the series introduced later. I think a new one wouldn't survive because there's a clear divide between fans on modern MH and classic MH gameplay, plus I can't see it being profitable for Capcom in this day and age. Monster Hunter just doesn't have enough content beyond kill monsters and grind out material versus other games, they'd be better off doing season passes (If they haven't already done so, I stopped playing the series long ago).
I would think that killing monsters is what most people signed up for. Which one was short on content?
 

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