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- May 4, 2023
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- samabr85.github.io
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hmmmm, i see! i'm using the N3DS so I didn't get any slowdowns. i'll look into what can be displayed without freezing frames.Yeah I can see where the concerns may lie at, and it's valid. At the same time, as with any tool, people are advised to use at their own discretion. The README.md/instructions may also be a bit too text heavy, which may deter people away from trying it. I think it's good that you added a disclaimer on how the project was built/overhauled nonetheless. I think most people are just concerned about bricking their 3DS or game save file, as AI may hallucinate and may provide faulty code. I think the best case scenario is to have "testers" or have a comprehensive list of how well something works through own findings/testing. A video demonstration could also build some trust within the community
As for the menu, I think that's just due to O2DS/3DS being slow and lacking enough memory lol. You could probably edit the menu in such a way where the game frame don't have to necessarily freeze when opening, let it run in the background. The native OSD functions/callback within CTRPF tend to eat up a lot of memory when drawing on screen, there's probably other ways around it to limit the lag/delay with multiple overlays. This is probably just an old console thing
and thanks for the advices.
Post automatically merged:
@biometrix76 what about a quickmenu like this?
Last edited by samaBR,





