Nintendo announces plans to discontinue Nintendo Switch line in Europe next year, outlines upcoming hardware changes for other devices

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Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of 2027, we've now had further news, revealing the company's plans to discontinue the original Switch line in Europe. You can read their full statement below.

Nintendo said:
Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch – OLED Model will all continue to be manufactured in 2026, and should be widely available in Europe all year.

From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model. Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027.

Regarding availability at retail, please check with your local retailers in the future for more information. Nintendo Switch has an extensive library of games that continues to grow, and Nintendo Switch owners can continue to enjoy all their existing Nintendo games and accessories, and Nintendo eShop, Nintendo Switch Online, and other services will all continue for the foreseeable future.

The same support page that contains the above statement also sheds some light on the previously announced hardware revisions, revealing estimated release dates alongside any updates to the specification of each device. Most notable among these is the Switch 2 console itself, which has a tentative release window of Autumn, with the Joy Con 2 and Switch 2 Pro Controller following in Winter, and the Nintendo 64 and GameCube NSO controllers finally marked for early 2027. The majority of affected hardware does see some reduction in battery capacity, with the Switch 2 Pro Controller being hit the worst with a 16% hit. The Switch 2 console itself is only around 1% smaller though, so it's hard to complain there.

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Umm, but the BC feature in the switch 2 is, CPU code is being run as is, with service calls being routed through the nncompat layer into compatible switch 2 HOS services. nncompat may add some overhead for service calls, but rarely do games call HOS apis. The one called every frame is the gpus services, i.e. surface flinger and related, and those have their own special services. For the shaders, pure switch 1 games uses a shader translator that, to my experience so far, have 0 performance issues. Games even run much faster and render more frames. There are still games that have compatibility issues, but they barely hit 100.

For upscaling, it's not up to nintendo to fix resolution issues in all games. Devs are supposed to handle that. The HOS surface flinger gives apps a render target to draw to, which is similar to a texture and the game engine determines the output resolution. From then onward, the os just does some simple scaling, most likely bilinear, to stretch to the 1080 or 4k display. What more do you expect? That they have system level FSR or DLSS? FSR1 is the only spacial upscaling technique here, and it's outdated. Newer FSR and all DLSS require engine level implementation.

You mentioned flaws in the system, which there are, yes. but you never listed nor show which specific flaws.
You already listed one of the problems:

- Lack of 100% game compatibility.

Which by extension means that it's also not 100% accurate. Graphics rendering tends to be the first thing negatively impacted by these layers. A good example of these issues, Minecraft: Nintendo Switch Edition (not to be confused with the Bedrock version). The user interface essentially breaks down. There's also crashes that occur randomly. These issues don't seem to always spring up immediately, but they definitely don't occur on the Nintendo Switch. There were a few other games that had crashing issues and such on the Nintendo Switch 2, but I think those have already been addressed at some point (Doom (2016) for example used to crash when auto saving kicked in, but it doesn't seem to do that anymore). The performance uplifts when running Nintendo Switch games on the Nintendo Switch 2 is technically another sign of inaccuracy, despite being a benefit in most people's eyes. If you recall how the New Nintendo 3DS operated, original Nintendo 3DS software were still limited to the 268 MHz clock speed of the processor, and 128 MB of the total memory, so the games by default didn't perform any better than the original system. Everything was hardware native, resulting in not only 100% accuracy down to performance, but the system was also 100% compatible with every piece of original Nintendo 3DS software. Since the Nintendo Switch 2 doesn't have any of the original hardware that the Nintendo Switch had, it's basically just running code at raw hardware capabilities. Even the upgrade packs tend to take advantage of that fact, and instead of addressing actual internal flaws with performance throughout the original code, most of the upgrade pack contents consist of graphical texture bumps, maybe increases to the rendering distance in some cases, and some extra content depending on the game (The Pokémon games for example still have dips, but most of those are masked by the raw hardware power). Metroid Prime 4 has the same exact small dips in Sol Valley (the desert area) between both the Nintendo Switch and Nintendo Switch 2, even with the upgrade pack. You probably won't notice it so much on the Nintendo Switch 2, because again, it's raw hardware masking the problems. If your only focus is purely the raw uplifts, fine, the Nintendo Switch 2 wins. If you want to bring in the details in between, then the Nintendo Switch 2 forever losses that fight.
 
Last edited by DeadSkullzJr,

Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of 2027, we've now had further news, revealing the company's plans to discontinue the original Switch line in Europe. You can read their full statement below.



The same support page that contains the above statement also sheds some light on the previously announced hardware revisions, revealing estimated release dates alongside any updates to the specification of each device. Most notable among these is the Switch 2 console itself, which has a tentative release window of Autumn, with the Joy Con 2 and Switch 2 Pro Controller following in Winter, and the Nintendo 64 and GameCube NSO controllers finally marked for early 2027. The majority of affected hardware does see some reduction in battery capacity, with the Switch 2 Pro Controller being hit the worst with a 16% hit. The Switch 2 console itself is only around 1% smaller though, so it's hard to complain there.

:arrow: Source
It’s not really their fault. It’s the EU’s fault. Anything that doesn’t have a replaceable battery is banned, which is dumb but it’s definitely pro consumer.
 
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It’s not really their fault. It’s the EU’s fault. Anything that doesn’t have a replaceable battery is banned, which is dumb but it’s definitely pro consumer.
Dumb?

Dumb is accepting a non repairable devices! Dumb is to accept that you paid for something but you don't own it! That is Dumb !!
 
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nintAPPLE: how can we force people into buying the overpriced switch 2? eureka we'll make some bs excuse about the battery can't be replaced to code than discontinue the switch 1 now our loyal little sheep MUST buy the switch 2! bwa hahahahahahah!
 
Let's be honest here Nintendo will use whatever legit excuse possible to discontinue the Switch 1 to make the Switch 2 look better.

After all no Switch 1 sales means the Switch 2 stops losing to the Switch 1.
 
Let's be honest here Nintendo will use whatever legit excuse possible to discontinue the Switch 1 to make the Switch 2 look better.

After all no Switch 1 sales means the Switch 2 stops losing to the Switch 1.

It happened with every console generation going to be discontinued, also back in the day, Nintendo, Sony and Microsoft. It's just how it goes with each generation.
 

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