ROM Hack [WIP] Ohana3DS tool

  • Thread starter Thread starter gdkchan
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Here's a tip for the future: if you are getting an error and telling people about it, make sure you also tell them what the error is, because nobody can help you if they don't know what's wrong.
i can't attach error image becuase i'm New member and stick that rule

herer this my error

the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.updateTexturesList() in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 403
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open(String fileName) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 309
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.open() in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 95
at Ohana3DS_Rebirth.Tools.OBCHTextureReplacer.MenuOpen_Click(Object sender, EventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Tools\OBCHTextureReplacer.cs:line 69
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9145 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/3DS%20Rom/Custom%20Texture%20Tutorial%20Sun-Moon/Sun-Moon%20Ohana3ds/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9145 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
I get error when i try to import texture from ORAS in fucntion BCH texture replacer
Please help me for fix this error


As @smileyhead said, if you don't tell the issue, there's no way we can help you XD

Please, use the code tag XD

It may be a null data issue. Try this build of Ohana3DS that has a workaround for null data.
 
Last edited by Manurocker95,
  • Like
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Is anyone able to make these files compatible with Ohana3DS? They peak my curiosity and I think they may contain some things I want to use. I've been trying since February to be able to port and use the Dragon Quest VII and Dragon Quest VIII models in MMD (by December or Christmas at the latest), but I've run into problems... For the DQVII models, it's the missing textures (which seems to be a clipping distance issue) and for the DQVIII models, I can't find the extra texture files (which I think may be contained in the unopenable files)... Thanks in advance.
 

Attachments

Hi!
I'm trying to open Pokemon .bin files and it is giving me an error. I know it should be working as the person who referred me to this also used it for the same purpose.

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.__Error.EndOfFile()
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadUInt32()
   at Ohana3DS_Rebirth.Ohana.Models.BCH.load(MemoryStream data)
   at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data)
   at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
   at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
   at Ohana3DS_Rebirth.FrmMain.open(String fileName)
   at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9148 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/tristan.DNAITS/Downloads/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Hi!
I'm trying to open Pokemon .bin files and it is giving me an error. I know it should be working as the person who referred me to this also used it for the same purpose.

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.__Error.EndOfFile()
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadUInt32()
   at Ohana3DS_Rebirth.Ohana.Models.BCH.load(MemoryStream data)
   at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data)
   at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
   at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
   at Ohana3DS_Rebirth.FrmMain.open(String fileName)
   at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9148 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/tristan.DNAITS/Downloads/o3ds_16_04_2016/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

looks like a bad binary. Are you using the avoid-null version or the regular one? Did you try Spica instead?
 
I’m sorry but I’m not entirely sure what you mean, I’m just using the first pre-compiled one.
It seems the data in the binary is null and ohana can't open binaries with that, so you need the rebirth workaround. Did you try that binary with Spica?
 
Ok after googling it I found spica, but all spica seems to able to do is show the model, with no animations. I know the models work with Ohana however as these exact models were opened in Ohana by the person that recommended it to me. I am using rebirth but I don't know if I am using the avoid-null version. Where would I need to look to find that?
 
Ok after googling it I found spica, but all spica seems to able to do is show the model, with no animations. I know the models work with Ohana however as these exact models were opened in Ohana by the person that recommended it to me. I am using rebirth but I don't know if I am using the avoid-null version. Where would I need to look to find that?
Spica is almost the same than Ohana so it won’t make much difference. In the github iirc there’s a link for that build
 
Hi, I'm trying to change textures in a Alpha sapphire rom hack can you give me the one that worked with .147 and .146 files? this one doesn't work.
 
whenever i try to open a .bin or .bch file in ohana3ds rebirth, i get this error:
if it helps, i've redownloaded ohana3ds several times and have gotten this exact error every single time. it doesn't seem to apply to opening textures, for some reason.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Ohana3DS_Rebirth.Ohana.RenderEngine.initialize(IntPtr handle, Int32 width, Int32 height)
at Ohana3DS_Rebirth.GUI.OViewportPanel.launch(Object data)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/swamp/OneDrive/pokemon%20stuff/Ohana3DS/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9147 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9153 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9136 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9135 built by: WinRelRS6
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Users/swamp/OneDrive/pokemon%20stuff/Ohana3DS/Microsoft.DirectX.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Users/swamp/OneDrive/pokemon%20stuff/Ohana3DS/Microsoft.DirectX.Direct3D.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
edit: didn't include full error
 
Last edited by GSOn_The_Air,
Super noob question, I'm sure.

I have Ohana3ds rebirth and am trying to replace textures from one file to another. I go Tools>BCH Texture Replacer>File>Open

In many tutorials that I have seen, I should be able to search for bin files by pressing All Files instead of All Supported Files but there is no option for All Files for me. Why would the be the case and how can I go about fixing this issue?

I have seen almost no one ask this so I think I must have done something wrong but I have redownloaded Ohana many times as well as moved flies around to try to make it work. Any help would be appreciated.
 
Super noob question, I'm sure.

I have Ohana3ds rebirth and am trying to replace textures from one file to another. I go Tools>BCH Texture Replacer>File>Open

In many tutorials that I have seen, I should be able to search for bin files by pressing All Files instead of All Supported Files but there is no option for All Files for me. Why would the be the case and how can I go about fixing this issue?

I have seen almost no one ask this so I think I must have done something wrong but I have redownloaded Ohana many times as well as moved flies around to try to make it work. Any help would be appreciated.
You could try Kuriimu2 instead. It seems to be the most up-to-date texture replacing tool and it doesn't suffer from quality loss when importing .png files like Ohana apparently does.
 
Question - can't import a new model in CGFX file. Error: Object reference not set to an instance of an object.
IDK what's wrong. Material set, all good. Maybe there's something wrong with the settings? If yes, how to export models from Blender correctly? Thanks in advance.
 
  • Like
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IT W
What is:
This is a small tool I've been working for some time. The goal is to open/edit the common files used on 3DS games, for now it only support viewing and exporting bch files, and other basic stuff.

Screenshots:
iz1MVK4.gif

EqAHvyx.gif

P0qB6gn.gif

TZhbL30.gif

Source can be found on the following repository, for anyone willing to help or try it out:
https://github.com/gdkchan/Ohana3DS-Rebirth

To build/run it, is necessary to have .NET Framework 3.5 (already shiped with win), Managed Directx dlls (already shiped with win too, I think...), and a video card with support to Shader Model 3.0+. I didn't tried to build with Mono, but it probably wouldnt work due to DX dependency. Also, to run on 64 bits system, it's necessary to build it with x86 target platform.

Build:

You can download a compiled build here:

Lastest version:

https://www.dropbox.com/s/ch5oultgbic8d7o/o3ds_16_04_2016.zip?dl=0

The github repository is always more up-to-date than those builds, so if you can compile it directly from the sources, do it!

OLD, OUTDATED builds:
(only use those if something was broken on a newer build, also please report any regressions so it can be fixed)
https://www.dropbox.com/s/8w870oyy0h5one2/o3ds_24_02_2016.zip?dl=0
https://www.dropbox.com/s/y6556kzrrfy5cav/o3ds_22_02_2016.zip?dl=0
https://www.dropbox.com/s/0ahvw2mc17p521p/o3ds_09_12_2015.zip?dl=0
https://www.dropbox.com/s/zufr21nnkxs8bpm/o3ds_19_11_2015_#2.zip?dl=0
https://www.dropbox.com/s/b3200ai7yiur22s/o3ds_19_11_2015.zip?dl=0
https://www.dropbox.com/s/cmdy5gceeftj7ov/o3ds_18_11_2015.zip?dl=0
https://www.dropbox.com/s/ws1b46rj3t8krog/o3ds_11_11_2015.zip?dl=0
https://www.dropbox.com/s/20uo2919a7j3mbk/o3ds_10_11_2015.zip?dl=0

Please note that the tool is still WIP, so expect lots of issues.
Note: The fragment shader can be toggled on/off using the Settings window inside the menu. Is necessary to re-open the model to make changes take effect.
Some users had problems with it, this is why the fshader is disabled by default.
This program is distributed as-is, I don't take any responsibility for possible damage or data loss it may cause.

Features:
- Load pretty much everything from BCH files (but not everything is current implemented on the UI or the RenderEngine, only model, textures, some animations...)
- Load model, textures and skeleton animations from CGFX files (.bcres/.bcmdl/.bctex/.bcskla and such extensions)
- Load ZMDL/ZTEX models from Fantasy Life
- Load MBN models from Super Smash Bros for 3DS
- Load DMP textures from... err... I forgot the game.
- Load PACK container from Dragon Quest VII
- Load some compressed files (like .lz, .cx, .cmp (used on Stella Glow))
- Some custom containers from games like Pokémon and Forbidden Magna are also supported.

Note: All model formats can be exported to SMD, DAE or OBJ. It have original skeleton and rigging too (except on .obj that doesn't support it). Skeletal animations can also be exported as SMD.

For the lastest changes please see to the github repository.

NOTE: This tool can't create/modify 3ds files. It is a viewer/exporter only!
Ill let you guys know when and if, any creator is added.
IT WONT LET ME OPEN .bcres FILES!! it tells me "the specified module couldnt be found"
 

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