Hacking [Release] TPHD Cemu Trainer v1.0.0 - Twilight Princess HD Trainer & Save Editor

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riz7861

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TPHD Cemu Trainer v1.0.0 Released​


I've been working on a trainer for The Legend of Zelda: Twilight Princess HD running on Cemu, and I'm releasing the first public version today.


The project started as a research effort to document the game's memory structures and has grown into a trainer focused on save progression, inventory management, collectibles, and quest items.


Current Features​


Inventory & Equipment​


  • Inventory editor
  • Equipment editor
  • Bottle editor
  • Ammo and upgrade editing
  • Wallet, quiver, bomb bag, and capacity controls

Progression​


  • Hidden Skills editor
  • Quest item editor
  • Golden Bug editor
  • Poe Soul editor
  • Heart Piece progress tracking

Dungeon Tools​


  • Current dungeon Map editor
  • Compass editor
  • Boss/Large Key editor
  • Small Key editor
  • Goron Mines key shard completion support

Research Features​


  • Developer Mode for memory research
  • Live capture tools
  • Snapshot comparison tools
  • Candidate testing tools

Notes​


  • Designed for Twilight Princess HD on Cemu
  • Always back up your save before editing
  • Some game systems are still being researched and may expand in future releases
  • Additional quest items and progression tracking are planned

Download​


GitHub Release:
https://github.com/riz7861/TPHD-Cemu-Trainer/releases/latest


Requirements​


  • .NET 9 Desktop Runtime
  • Windows

Enjoy the trainer, have fun experimenting, and please remember to keep backup saves.

Feedback, bug reports, and research discoveries are always welcome.
 
Nice program you got here.

I can't help but notice that this tool was made through the research efforts or others and fed into an AI though.

At least give credit where credit is due to the people who spent a lot time researching the game.

Anyway hope that you can get this tool to a point that your satisfied with. Cheat Engine's interface is not very... desirable. And I know as I've spent a lot of time trying to make it more user friendly without having to mess with its forms editor which is a nightmare haha! It makes sense to have a tool that is easier to navigate and use.

Do you have any plans to implement some of the scripts (Moon Jump for example)? To be fair it doesn't need to be an assembly edit like I did. It can just be a continuous memory poke of the Y velocity on Link.
 

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