Not at all. 99% of time you don't need it on this new version of EZ def. It're more like dropping it doesn't lower much cost, so let's keep it. For previous EZ Omega def edi, NOR has some use, that's when translated or modded games that exceed the size of it's 32MB psram, then you put it in NOR, which has 64MB. Now the new "B version" increased the PSRAM to 64MB, literally enough for EVERY game out there. NOR is no longer useful. Probably only useful to be used on Nintendo DS to achieve certain functions
Here, we need to correct a misconception: not just any fans-translated or hacked game exceeding 32MB can be read and run in ezode.
The GBA's limitation to running ROMs within the 32MB range is a physical hardware limitation. For games exceeding 32MB to be recognized and read by the GBA, additional software and hardware are required. The software refers to the ROM needing corresponding bank-switching functions to send commands to registers mapped to specific addresses. The hardware refers to the cartridge's motherboard needing a corresponding chip that supports bank-switching and receiving commands.
Without these, even if the ROM exceeds 32MB, the GBA consoles will only read the first 32MB of data.
For example, common bootleg Nin1 cartridege often include bank-switching functions in their boot menu ROM, and the motherboard itself contains the corresponding hardware support. Official 64MB movie cartridges use Matrix for bank-switching, and the ROM also includes the corresponding commands functions.
As far as I know, there are currently no fans-translated or hacked ROMs that incorporate bank-switching instructions (since this requires specific functions set up by the corresponding cartridge hardware or emulator).
A friend once collected a list of Pokémon hacked ROMs exceeding 32MB. After examining these ROMs, I found that they were actually simply ROMs that had been incorrectly expanded to more than 32MB by either filling in 0xFF or entering the wrong address when importing images or scripts. In other words, these ROMs were essentially still just 32MB of valid data.
Homebrew software, such as the bootleg Nin1 ROM and Ausar's custom movie ROM program, can be paired with corresponding hardware cartridges to run ROMs larger than 32MB.
Currently, Ausar's movie ROMs have been confirmed to run videos larger than 32MB in EZode-B's PSRAM mode, which may mean that EZode-B supports certain bank-switching commands used by bootleg Nin1 cartridges.
Fans-translated or hacked ROMs could consider using these bank-switching commands to expand size to 64MB. However, these roms only works on EZode or corresponding bootleg Nin1 cartridges; emulators would need to add the corresponding bank-switching command recognition to run such ROMs.