Hacking Hardware New version EZ-FLASH OMEGA Definitive Edition B

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A page has appeared on the official EZ-Flash website with a new product called EZ-FLASH OMEGA Definitive Edition B. As I understand, all the changes relate to memory and the ability to manage NOR memory.
I wanted to ask EZ-Flash2 if there are any other changes in the new revision B.
And will there be a version of the cartridge with sensors (UV, gyroscope, accelerometer)?
 

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This is a really bad name for a new version. There is already a revision A and B for the Omega Definitive Edition, so now there's two 'B' cartridges. Not to mention the cartridge features a 'mode B', to make it even more confusing.
 
Last edited by FrankieT19,
The latest post about a Rev.B on the ezflash site is dated 2022, are you sure it's a new release?

You’re looking at ‘Omega Definitive Edition (revision B)’, the new release is ‘Omega Definitive Edition B’. They’re different things.
 
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A page has appeared on the official EZ-Flash website with a new product called EZ-FLASH OMEGA Definitive Edition B. As I understand, all the changes relate to memory and the ability to manage NOR memory.
I wanted to ask EZ-Flash2 if there are any other changes in the new revision B.
And will there be a version of the cartridge with sensors (UV, gyroscope, accelerometer)?
Do you mean this?

This post is dated 2022 and it talks about the "new" revision, called "B", that was born because of the chip shortage in covid era.

There's no difference between Rev A and B in terms of features.

The newest product (cheaper than Omega DE, but worst in term of performance) is the EZ Flash Air. It uses a different architecture than previous products, it only has SD and NORFLASH, games need to be written to NORFLASH in order to play.


Ok, found it. It just says "hardware revision". Idk
 
Last edited by AlamosIT,
Do you mean this?

This post is dated 2022 and it talks about the "new" revision, called "B", that was born because of the chip shortage in covid era.

There's no difference between Rev A and B in terms of features.

The newest product (cheaper than Omega DE, but worst in term of performance) is the EZ Flash Air. It uses a different architecture than previous products, it only has SD and NORFLASH, games need to be written to NORFLASH in order to play.

It’s the first listing on the product page
https://www.ezflash.cn/product/ez-flash-omega-definitive-edition-b/

‘ B version new features
512Mbit+960Mbit Directly run ROMs up to 512MBit (previously limited to 256Mbit). More space for flashing on NOR (previously limited to 512Mbit)
NOR Management Freely delete and re-burn ROMs (no need to delete starting from the last ROM) Check NOR usage in real time.’
 
Here is a comparison table from the ezflash Chinese community.
1780251626395.jpg

In short, compared to ezode revA and ezode revB, ezode-B increases the PSRAM size to 512Mbit (64MByte) and the Norflash size to 960Mbit (120MByte), the same as ez Air.

This allows 512Mbit (64MByte) official video ROMs to boot directly from PSRAM mode without needing to be burned into Norflash.

Meanwhile, 256Mbit (32MByte) games can now support cheat codes and soft resets (previously only some configured 32MByte ROMs supported this).

Norflash now supports free sequential deletion of ROMs, without having to start deleting from the last ROM. After deletion, you need to switch to the file manager page and then back to refresh the Norflash interface to check the current game status.

A new function has been added in Norflash mode: pressing the start button to view the Norflash space distribution.

Furthermore, for unofficial device——analogue pocket, the firmware compatibility of ezode-B is currently the same as ezode revA, and it does not yet achieve the same compatibility as ezode revB and ez Air.
EZ team prioritizes the stability of Nintendo's official consoles. May future updates can optimize support for analogue pocket.

Added:
The letter "B" in ezode-B may mean "Blue", not only the new motherboard is blue, but also the update kernel file from officical web is named "ezbluekernel.bin"
Added more:
oh, the name is just shown on flashcard screen——Rev.BLUE
1780418203249.png
 
Last edited by Wokann,
Like others have mentioned, mainly the difference is that PSRAM increased to 64MB (512Mb), and NOR increased to 120MB (960Mb), so now games larger than 32MB, and GBA videos, can run directly from PSRAM, no need for NOR anymore. This really makes it THE perfect flash cart for GBA, period. It's got everything now.

I also read somewhere else in Chinese internet (link below), that there's some change in the hardware. They dropped a MCP chip, where firmware were previously stored. Now the firmware is in NOR, that's why it's 120MB. It's actually a 128MB chip, but 8MB is taken by firmware, so only 120MB is available for flashing games. I just checked their webiste, the 1.0 kernel is released for this new cart. It's pretty exciting.

https://www.omega.im/922/
Post automatically merged:

Like others have mentioned, mainly the difference is that PSRAM increased to 64MB (512Mb), and NOR increased to 120MB (960Mb), so now games larger than 32MB, and GBA videos, can run directly from PSRAM, no need for NOR anymore. This really makes it THE perfect flash cart for GBA, period. It's got everything now.

I also read somewhere else in Chinese internet (link below), that there's some change on the PCB. They dropped the MCP chip, where firmware were previously stored. Now the firmware is in NOR, that's why it's 120MB. It's actually a 128MB chip, but 8MB is taken by firmware, so only 120MB is available for flashing games. I just checked their webiste, the 1.0 kernel is released for this new cart. It's pretty exciting.

https://www.omega.im/922/
 
Last edited by aaaa884,
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so is nor flash really important? i was just about to buy the omega edition until i saw this.
Not at all. 99% of time you don't need it on this new version of EZ def. It're more like dropping it doesn't lower much cost, so let's keep it. For previous EZ Omega def edi, NOR has some use, that's when translated or modded games that exceed the size of it's 32MB psram, then you put it in NOR, which has 64MB. Now the new "B version" increased the PSRAM to 64MB, literally enough for EVERY game out there. NOR is no longer useful. Probably only useful to be used on Nintendo DS to achieve certain functions
 
Not at all. 99% of time you don't need it on this new version of EZ def. It're more like dropping it doesn't lower much cost, so let's keep it. For previous EZ Omega def edi, NOR has some use, that's when translated or modded games that exceed the size of it's 32MB psram, then you put it in NOR, which has 64MB. Now the new "B version" increased the PSRAM to 64MB, literally enough for EVERY game out there. NOR is no longer useful. Probably only useful to be used on Nintendo DS to achieve certain functions
Here, we need to correct a misconception: not just any fans-translated or hacked game exceeding 32MB can be read and run in ezode.

The GBA's limitation to running ROMs within the 32MB range is a physical hardware limitation. For games exceeding 32MB to be recognized and read by the GBA, additional software and hardware are required. The software refers to the ROM needing corresponding bank-switching functions to send commands to registers mapped to specific addresses. The hardware refers to the cartridge's motherboard needing a corresponding chip that supports bank-switching and receiving commands.
Without these, even if the ROM exceeds 32MB, the GBA consoles will only read the first 32MB of data.

For example, common bootleg Nin1 cartridege often include bank-switching functions in their boot menu ROM, and the motherboard itself contains the corresponding hardware support. Official 64MB movie cartridges use Matrix for bank-switching, and the ROM also includes the corresponding commands functions.

As far as I know, there are currently no fans-translated or hacked ROMs that incorporate bank-switching instructions (since this requires specific functions set up by the corresponding cartridge hardware or emulator).

A friend once collected a list of Pokémon hacked ROMs exceeding 32MB. After examining these ROMs, I found that they were actually simply ROMs that had been incorrectly expanded to more than 32MB by either filling in 0xFF or entering the wrong address when importing images or scripts. In other words, these ROMs were essentially still just 32MB of valid data.

Homebrew software, such as the bootleg Nin1 ROM and Ausar's custom movie ROM program, can be paired with corresponding hardware cartridges to run ROMs larger than 32MB.
Currently, Ausar's movie ROMs have been confirmed to run videos larger than 32MB in EZode-B's PSRAM mode, which may mean that EZode-B supports certain bank-switching commands used by bootleg Nin1 cartridges.
Fans-translated or hacked ROMs could consider using these bank-switching commands to expand size to 64MB. However, these roms only works on EZode or corresponding bootleg Nin1 cartridges; emulators would need to add the corresponding bank-switching command recognition to run such ROMs.
 
Last edited by Wokann,
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