Hacking Pokémon ORAS | Sango Plugin

  • Thread starter Thread starter Zetta_D
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rosalina seems not be able to read the file. is there a specific directory needed to put it in?
It’s an Action Replay cheat code like any other, so it needs to be placed in: /cheats/000400000011C500.txt (for citra) or
/luma/titles/000400000011C500/cheats.txt (for luma i guess)

There might also be a limitation on the size of cheat codes with Rosalina. In that case, I would probably need to create a minimal boot cheat code to load the plugin (or alternatively propose a .3gx format instead).
 
probably its limited cause it doesnt show up if i put it in /luma/titles/000400000011C500
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probably its limited cause it doesnt show up if i put it in /luma/titles/000400000011C500
i think for luma .3gx would be better
 
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I just added the menus to change the game speed, edit the Pokédex, records, mini-games, and map properties.

 
Works now. Is it possible to make the menu open with start? Cause it opens with start or select... But select is being used by rosalina menu. It conflicts? 😅

The problem is that the game treats the Select and Start buttons as the same button, and I’m using the game’s own functions to detect which button is being pressed, including the buttons used to open and close the plugin. I could add a menu tomorrow to customize the buttons, plugin colors, etc. if you want.
 
The problem is that the game treats the Select and Start buttons as the same button, and I’m using the game’s own functions to detect which button is being pressed, including the buttons used to open and close the plugin. I could add a menu tomorrow to customize the buttons, plugin colors, etc. if you want.
Its fine i solved it, just found a function to remap the rosalina button combo 😅
 
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Its fine i solved it, just found a function to remap the rosalina button combo 😅

I still added a new menu to customize the plugin a bit:

https://github.com/David-Darras/sango-plugin/releases/tag/v2.2.0

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1778448224919.png
 
I started getting interested in textures again so I can integrate them into future updates of the plugin, and I discovered that it’s possible to have invisible Pokémon.

I’m also going to try to make it possible to modify the 3D model meshes in addition to the textures x)

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In addition to being able to play with Pokémon at their true scale, it is now also possible to restore their original colors. I noticed that many players complained that the Pokémon colors looked desaturated, as if they had become too pale.

So here is a new cheat code that applies a filter to enhance and increase saturation, giving the textures a richer and more matte appearance. I will create more filters in the future.

Here is the result:
1779031963158.png
 
Last edited by Zetta_D,
Here are a few filters: saturation, warm, cool, grayscale, sepia, threshold, negative,
in addition to all RGB permutations and solid color overlays that can be applied.

1779135847954.png



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Is there a specific reason you're calling it "Sango", are you referencing the leaked repo for ORAS since it's called "Sango"?

Good work regardless.
 
Is there a specific reason you're calling it "Sango", are you referencing the leaked repo for ORAS since it's called "Sango"?

Good work regardless.

I name all my plugins after the codenames that have been used internally for the games for years. You can even see them in the process list on Luma3DS. For ORAS it's “sango”, for XY it's “kujira”, for Majora Mask 3D it's “joker”, etc. x)
 
I name all my plugins after the codenames that have been used internally for the games for years. You can even see them in the process list on Luma3DS. For ORAS it's “sango”, for XY it's “kujira”, for Majora Mask 3D it's “joker”, etc. x)
Thanks for the confirmation, love your work. Thanks for sharing!!!
 
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