Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
So, how does one properly update to the latest Y2JB 1.5 and latest Autoloader 0.6.3? I've updated the Y2JB to 1.5 by copying the download0.dat file to the user/download/PPSA01650 folder and rebooted. I placed the y2jb_update.zip on the root of my USB but I must have missed a step. When I run the autoloader, the app is now waiting on me to send the payload. How do I make it so that it loads the payload from USB drive or something? Before updating, I just run the autoloader and it worked without an issue, loaded stuff from the internal HDD. I assume that's because I probably used download0.dat from ps5-y2jb-autoloader repository? But the download0.dat doesn't get uploaded for the release each time a new one is out, last one was released for the 0.6 version.

I can still replace the download0.dat if I send the etahen payload, run PS5 Xplorer if needed, but I'm not sure what to replace it with. Do I need to use the download0.dat from 0.6: https://github.com/itsPLK/ps5-y2jb-autoloader/releases/download/v0.6-a9821f8/download0.dat ? Probably not.
Yeah, pretty much that should be it

You seem to have reverted to Gezine's which does not have autoloader
 
So, how does one properly update to the latest Y2JB 1.5 and latest Autoloader 0.6.3? I've updated the Y2JB to 1.5 by copying the download0.dat file to the user/download/PPSA01650 folder and rebooted. I placed the y2jb_update.zip on the root of my USB but I must have missed a step. When I run the autoloader, the app is now waiting on me to send the payload. How do I make it so that it loads the payload from USB drive or something? Before updating, I just run the autoloader and it worked without an issue, loaded stuff from the internal HDD. I assume that's because I probably used download0.dat from ps5-y2jb-autoloader repository? But the download0.dat doesn't get uploaded for the release each time a new one is out, last one was released for the 0.6 version.

I can still replace the download0.dat if I send the etahen payload, run PS5 Xplorer if needed, but I'm not sure what to replace it with. Do I need to use the download0.dat from 0.6: https://github.com/itsPLK/ps5-y2jb-autoloader/releases/download/v0.6-a9821f8/download0.dat ? Probably not.
Once Y2JB Autoloader is updated it comes prepackaged with the latest Y2JB afaik - you don't have to update Y2JB itself separately. All you do to update is put y2jb_update.zip on the root of a USB drive and run Y2JB Autoloader and it automatically updates.
 
Gezine did delete again the old good v1.3. Some ppl never learn...
Reupload by Gezine
(fucking again) :D

y2.jpg


Link: https://github.com/Gezine/Y2JB/releases/tag/1.3
 
Once Y2JB Autoloader is updated it comes prepackaged with the latest Y2JB afaik - you don't have to update Y2JB itself separately. All you do to update is put y2jb_update.zip on the root of a USB drive and run Y2JB Autoloader and it automatically updates.
^^ This. If you use Gezine's download0.dat you will always get the Remote JS loader message, so port 50000.
V1.5 is now primarily used for loading the p2jb method.
 
@iguanoPT @mattyxarope @Theone5000 Thank you guys so much. ^^ I believe it's fixed now, will see which versions I'm currently on as I've seen an error or two but... it works? It works. :D Hehehe
Post automatically merged:

UPDATE: Yeah, for some reason I updated to v0.6 of the autoloader. First attempt at updating to v0.6.3 resulted in error, while the second one was successful. Y2JB is 1.4, as expected, and everything else is up-to-date. Glad to see that ShadowMountPlus now has a BackPork support built-in. Now I'll need to take a look at the payload manager: https://github.com/itsPLK/ps5-payload-manager as it may be useful in the future. I'm glad that the update went somewhat smoothly this time around. :D Thanks, everyone.
 
Last edited by Blythe93,
This one: https://github.com/EchoStretch/kstuff-lite/releases/tag/v1.05
Post automatically merged:


Just look it up on his YT channel. There are plenty of tutorials he made.
Post automatically merged:


This is not related. The decrease in the amount of time is either used in/by p2jb.js or p2jb.lua
Y2JB 1.5
only fixes the kexp with iommu fix.

Just came accross this: https://www.reddit.com/r/PS5_Jailbreak/comments/1tn6nch/potential_1320_hardware_entry_point/
No idea of this is false/legit/fake whatever etc. etc. Would be fun to have like a Hardware solution as well.

Seems like hard to make it run, almost the things he had to do and the stuff required

unless this can be ported to some app

dunno im really noob on this :/
 
Aah yes the Horizon series. How can I forget. Platted them both ages ago. Great games.



Trophies for your PSN profile can only be viewed is you had an PSN activated account before JB. Or if you made a second account. New trophies earned will be there. I installed a couple of retail dics on 10.01 that had the SDK for lower and trophies could be used. Had no issues.
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I just tested both new versions of itsPLK's autoloaders. So the ISO as well as the Youtube app. Running Y2JB 1.4 and LAPSE 2.0

Both confirmed working. NO KP when loading PS5 games. Tested 4 games.

BTW:
These are my back-ups. If I run into any issues I just run 1 of them.
Always make sure you make a back-up and can resort to different applications.

View attachment 574800
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Additional info from https://github.com/Gezine/BD-UN-JB/releases/tag/1.1

-- 05/25/2026 --
Updated poopsploit to 1.8

Use elfldr 0.23 from official repo
Update kexp with iommu fix

Poops_1.8.jar:
https://github.com/Gezine/BD-UN-JB/releases/download/1.1/poops_1.8.jar
https://github.com/itsPLK/ps5-bdjb-...bc6b9/ps5-bd-jb-autoloader-v1.2.3-ccbc6b9.iso
Still Not working on 5.10 or 5.50 KP after loading kstuff
 
Well 1.5 is the latest one yes.
There was 1.4 before that. 1.4 had issues. So prob. use the v1.5 version on the v1.4. That's why the date.
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Is the bdjb for P2JB?
Uhh.. This is an autoloader.

So it depends on what's in your /data/ps5_autoloader folder or ps5_autoloader folder on the root of your USB. I dunno what elf files you are loading, that's up to you.

If you want to run P2JB this is the way to go:

Release 2.6​

Added Y2JB 1.5 support. The payload now detects the installed Y2JB version at runtime and picks the matching ELF loader delivery automatically:

  • Y2JB 1.5+: hands off to the framework's bundled kexp (load_aioshellcode), which loads elfldr-ps5-0.23.elf.
  • Y2JB 1.4: unchanged — reads elfldr_1320_v5.elf from the sandbox slot.
  • Y2JB 1.3: unchanged — reads the ELF loader from USB.

https://github.com/matem6/P2JB-Y2JB-Porting/releases/tag/2.6

Wait for an ISO to contain these new files, as there has been much developments and fixes this weekend.
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Then your config is bad. Check your autoloader.txt file. The disc reads the files from there.
 
Last edited by HS2005,
Well 1.5 is the latest one yes.
There was 1.4 before that. 1.4 had issues. So prob. use the v1.5 version on the v1.4. That's why the date.
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Uhh.. This is an autoloader.

So it depends on what's in your /data/ps5_autoloader folder or ps5_autoloader folder on the root of your USB. I dunno what elf files you are loading, that's up to you.

If you want to run P2JB this is the way to go:

Release 2.6​

Added Y2JB 1.5 support. The payload now detects the installed Y2JB version at runtime and picks the matching ELF loader delivery automatically:

  • Y2JB 1.5+: hands off to the framework's bundled kexp (load_aioshellcode), which loads elfldr-ps5-0.23.elf.
  • Y2JB 1.4: unchanged — reads elfldr_1320_v5.elf from the sandbox slot.
  • Y2JB 1.3: unchanged — reads the ELF loader from USB.

https://github.com/matem6/P2JB-Y2JB-Porting/releases/tag/2.6

Wait for an ISO to contain these new files, as there has been much developments and fixes this weekend.
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Then your config is bad. Check your autoloader.txt file. The disc reads the files from there.
My autoloader.txt works perfect with y2jb 1.3 on v0.5
As soon as it loads kstuff it crashes on 3 consoles 2 with kstuff 1.1-r and 1 on kstuff lite 1.5

I did test few autoloaders config. Those are very common. one batch use shadow and etahen and the others pldmgr-v0.1.1 only
as soon as it tries to load kstuff it is over. 3 different consoles 3 diff fw :) it is not my configs
 
Some games experience audio problems. You can either enable or disable 3D audio in your system settings. Some backports have these issues. Some are being worked on.
Good thing that since I have a $400 4K TV as well as a soundbar that can’t even do DTS, I don’t need 3D Audio turned on 😂
 
My autoloader.txt works perfect with y2jb 1.3 on v0.5
As soon as it loads kstuff it crashes on 3 consoles 2 with kstuff 1.1-r and 1 on kstuff lite 1.5

I did test few autoloaders config. Those are very common. one batch use shadow and etahen and the others pldmgr-v0.1.1 only
as soon as it tries to load kstuff it is over. 3 different consoles 3 diff fw :) it is not my configs
Regarding kstuff:

Post your autoloader.txt config
 
Regarding kstuff:

Post your autoloader.txt config
The problem with the ISO, it is the disk player kill app delay. it is kinda long and depending on how you load kstuff it can't finish
I made it working playing on the delays or just by using le pldmgr plugin (it handles that by itself)
So it is all good .. Thx
 
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Quick question as I could’ve sworn I read it in here. Is there a way I can use my iPhone to send a lua or elf payload to the PS5? In case I wanted to move my Pro back into me bedroom and keep the slim in the living room?
 
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