CRPG 'Hopetown' gets gameplay teaser
If you haven't had your fill of Disco-like games, developer Longdue has a new one for you. The indie team is one of the many teams that boasts former Disco Elysium developers. In fact, it has announced that Olga Moskvina, one of Disco Elysium's writers and editor, is now working on Hopetown, joining ex-ZA/UM founder, Martin Luiga. Along with this announcement, Longue has aired its first gameplay teaser for the game:
Hopetown takes place in the fictional mining town of New Greenwich, decades after “The Flare” - a coronal mass ejection that fried all electronics and communication devices across the globe. It was here that the De Luna Corporation unearthed Quicksilver, a substance capable of reconnecting a fractured world.
Until now. In the wake of a devastating aurora storm, there are whispers of disappearing miners and the flow of Quicksilver halting. The official narrative of the De Luna Corporation is being brought into question.
The people want The Truth. As a journalist, players step into the role of witness and investigator, chasing stories as they unfold across the island of Entre.
Longdue has also shared more details of the gameplay. In it, you'll play as one of three distinct journalism classes:
- Correspondent: the investigative journalist - eyes like a camera, hands like a clock.
- Columnist: the voice of culture and taste who decides what’s in and what’s out.
- Gonzo: the clickbait mouthpiece, willing to say anything to keep eyes on the page.
- Photography: your camera lets you extract meaning from images, uncovering details and hidden connections through photographic inspection sequences..
- Interviews: question a wide range of characters, drawing on investigative instinct, cultural critique, or gonzo exaggeration.
- Observations: read and record people, places, and objects for contradictions, tensions, and details others may overlook.
- Publication: the system that brings it all together. What evidence you present (or even decide to fake), the quotes you use, and the observations you make allow you to pick your story, define your angle, and write in your chosen style.
- Psychogeography: Your mental map of the world - told through the stories you choose to publish - changes the state of the playable environment and the unfolding story, altering relationships between characters, your standing with different factions, your popularity with the public, and the fate of the island’s future... because word travels fast.








