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Thank you for taking the time to check this out, I really appreciate your help.ok, found a couple of things, but this game is........different. it almost feels like i playing with 360 controller instead of a switch controller.
what i have found:
- unit select code for morale refill
- alternatively, i have 2 location for atleast 2 commanders' morale.
- individual card power locations
- inf moves
- battle hp for head unit, so far....
[100% Catch rate]
sidenote for me, later on...Thank you for taking the time to check this out, I really appreciate your help.![]()
FYI, this game is a remaster of the original Game Boy Advance version, so its battle system is a bit different from most tactical games.
If possible, would you mind letting me try the cheat you made ?
Really appreciate all the effort you put into this, thank yousidenote for me, later on...
Offset_Table = {
'cards': [
{'name': 'Doll Craft', 'offset': 0x41E79E},
{'name': 'Necro Gate', 'offset': 0x41E7A0},
{'name': 'Medusa Eye', 'offset': 0x41E7A2},
{'name': 'Poison Breath', 'offset': 0x41E7A4},
{'name': 'Gravity Chaos', 'offset': 0x41E7A6},
{'name': 'Item Break', 'offset': 0x41E7A8},
{'name': 'Steal', 'offset': 0x41E7AA},
{'name': 'Bloody Claw', 'offset': 0x41E7AC},
{'name': 'Chariot', 'offset': 0x41E7AE},
{'name': 'Shield Barrier', 'offset': 0x41E7B0},
{'name': 'Flame', 'offset': 0x41E7B2},
{'name': 'Blizzard', 'offset': 0x41E7B4},
{'name': 'Thunder Bolt', 'offset': 0x41E7B6},
{'name': 'Banish', 'offset': 0x41E7B8},
{'name': 'Dragon Killer', 'offset': 0x41E7BA},
{'name': 'Earthquake', 'offset': 0x41E7BC},
{'name': 'Mind Change', 'offset': 0x41E7BE},
{'name': 'Revolution', 'offset': 0x41E7C0},
{'name': 'Crusade', 'offset': 0x41E7C2},
{'name': 'Sanctuary', 'offset': 0x41E7C4},
{'name': 'Refreshment', 'offset': 0x41E7C6},
{'name': 'Kiss of Death', 'offset': 0x41E7C8},
{'name': 'Fortune', 'offset': 0x41E7CA},
{'name': 'Mirage', 'offset': 0x41E7CC},
{'name': "Banshee's Cry", 'offset': 0x41E7CE},
{'name': 'Ivy Whip', 'offset': 0x41E7D0},
{'name': 'Sand Storm', 'offset': 0x41E7D2},
{'name': 'Man Trap', 'offset': 0x41E7D4},
{'name': 'Rock Fall', 'offset': 0x41E7D6},
{'name': 'Ace Guard', 'offset': 0x41E7D8},
],
'map': [
{'name': 'movement', 'offset': 0x4A52A6},
],
'battle': [
{'name': 'player_hp', 'offset': 0x416B04},
{'name': 'enemy_hp', 'offset': 0x416C1C},
{'name': 'guage' , 'offset': 0x416D40},
],
'morale': [
{'name': 'Yggdra', 'current': 0x41E832 , 'max': 0x41E834},
{'name': 'Milanor', 'current': 0x41E7FA , 'max': 0x41E7FC},
]
}
here are the codes i have so far....

Fill the Tank Up seems to be the only cheat working on my end Sir. Whenever I try to activate any cheat from the Unlimited Resources section (by itself), the game crashes and sends me back to the home screen.With the Eden emulator, when using cheats, just activate them up to [–SectionEnd:controller shortcut supplemental resources–] using shortcuts. Going beyond that point will cause the emulator to hang on the loading screen.
With the real Switch NS1 device, it’s similar—don’t activate all the cheat codes at once.
I can confirm that all worked. for instance ,change time:Fill the Tank Up seems to be the only cheat working on my end Sir. Whenever I try to activate any cheat from the Unlimited Resources section (by itself), the game crashes and sends me back to the home screen.

[Super Monkey Ball Banana Mania 1.0.3 TID: 010001701248C000 BID: 0E563A7FF32784EC]
[1million bananas]
580F0000 04366240
580F1000 000000B8
580F1000 00000000
580F1000 00000050
580F1000 00000060
780F0000 00000010
640F0000 00000000 000F4240
I guess that is it. The only thing that needs grinding.
I like this new monkey ball. Finally a modern monkey ball done properly IMO.
Super Monkey Ball Banana Mania uses the Unity 2020 engine.pcgamingwikiHi, would you be able to provide a code for v1.0.4 that lets you float in a stage? For example, hold A to float or moon jump?
TID: 010001701248C000
BID: 0E563A7FF32784EC
I know in the game you they give you a jump button. Like can the code make it so you stay in the air so long as the jump button is pressed? If not, do you know how I might go about figuring it out?
Search for the game name or the TID&BID with the button at the top right of the site.Sorry, I am newbie, how can find my requirement code in this forum without asking again
Yes, you shall have JARVIS very soon.Let‘s see the power of Claude AI : a Chinese student let the Claude AI to update and optimize the code of squirrel.exe two month ago, then I found the AI updated version allows SAK and NSCBuilder, the two old tools that had not been updated for years, can handle the latest NS UPD without any issue now . awesome.
i updated a new version for myself , FYI. sorry, it's SC language. It's OK for packing Tomodachi Life Living the Dream [v1.0.2][010051F0207B2000] [v131072] (1G+1U)[22.1.0].nsp etc.
you may update your old nscbuilder with this new squirrel.exe(updated by Claude AI, refer to the .zip, credits to vidabo7276 ) and update your latest prod keys, then your old NSCBuilder should be able to handle lastet UPD such as Tomodachi Life Living UPD etc.
BTW, use this Claude AI updated squirrel.exe to update the SAK0.7.14 (here is the DownloadLink of SAK updated version by me) tool , it will...
same as the threat title: AMS seems to mean Atmosphere (the home-brew method used on an actual switch). The first code is also a pointer code (likely using some atmosphere-added code types that don't work on SX-OS or emulator) whereas the second uses assembly (ASM) instruction altering codes@Maq47
I realize this topic isn't new, but what's the difference between AMS and ASM?
Was it a typo?
View attachment 573430
Thank you.
Hi could you update to 1.0.2 please thanksWorks fine. Buy something and money goes up to maximum.
