Original ZSNES developers reunite, emulator gets a revival as Super ZSNES with a swath of new features

zsnes.jpg

If you've emulated a SNES game, you've probably heard of ZSNES. Originally released way back in 1997 and seeing active development for the ten years that followed, it was to many their first glimpse of console emulation on the PC. Though nowadays BSNES and Snes9x are the more popular options, it's hard to deny the impact ZSNES had. After almost 20 years since its last release the emulator's two original developers, zsKnight and _Demo_, are back with a new and completely re-written emulator.

At its core, Super ZSNES is a direct upgrade from where the original ZSNES project left off. It's more accurate in its CPU and audio cores, features fast-forward, rewind, save states, and a whole heap of modern emulation features, and most interestly, makes use of a brand new "Super Enhancement Engine". This new engine allows the developers to enhance games individually, providing tailored upgrades in genuinely meaningful ways. For its initial release seven popular games are supported, with the enhancements including high resolution internal drawing, texture and normal mapping, overclocking where games struggled on original hardware, wide-screen where the games internally support it, uncompressed audio replacement, and 3D rendering on perspective-style Mode 7 games.

The games currently supporting enhancement are:
  • F-Zero
  • Gradius 3
  • Mega Man X
  • Super Castlevania 4
  • Super Ghosts & Ghouls
  • Super Mario World
  • Super Metroid
With this being an early release some bugs are to be expected, and some special chips are still not implemented. Regardless it remains an exciting time for SNES fans, with the emulator currently being available on Windows, Mac, Linux, and Android, with an iOS release coming soon.

:arrow: Source
 
Perfect, now bring back the Nesticle.

Jokes aside, with the emulator being made in Unity, I wonder if there is any impact on input latency since it's running on top of a complex engine.
 
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Perfect, now bring back the Nesticle.

Jokes aside, with the emulator being made in Unity, I wonder if there is any impact on input latency since it's running on top of a complex engine.
I experienced no noticeable input latency. Obviously there's no such thing as zero latency, but it's so low you don't notice it. I played with keyboard and mouse when I tested. Controllers may shed a different light, hard to say though. With this in mind, if there is bad latency of some kind, chances are it's external to Super ZSNES (equipment, operating software environment, etc.).
 
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There's something to this idea. 90s gaming wasn't about crisp pixels - the graphics were all smoothed by the TVs. The devs of this emulator seem to get that.

That said, I think the first enhancements go a bit far. I think I'd rather just see higher resolution sprites lovingly crafted by passionate fans.

I guess all sorts of enhancements could be possible.
 
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If you've emulated a SNES game, you've probably heard of ZSNES. Originally released way back in 1997 and seeing active development for the ten years that followed, it was to many their first glimpse of console emulation on the PC. Though nowadays BSNES and Snes9x are the more popular options, it's hard to deny the impact ZSNES had. After almost 20 years since its last release the emulator's two original developers, zsKnight and _Demo_, are back with a new and completely re-written emulator.

At its core, Super ZSNES is a direct upgrade from where the original ZSNES project left off. It's more accurate in its CPU and audio cores, features fast-forward, rewind, save states, and a whole heap of modern emulation features, and most interestly, makes use of a brand new "Super Enhancement Engine". This new engine allows the developers to enhance games individually, providing tailored upgrades in genuinely meaningful ways. For its initial release seven popular games are supported, with the enhancements including high resolution internal drawing, texture and normal mapping, overclocking where games struggled on original hardware, wide-screen where the games internally support it, uncompressed audio replacement, and 3D rendering on perspective-style Mode 7 games.

The games currently supporting enhancement are:
  • F-Zero
  • Gradius 3
  • Mega Man X
  • Super Castlevania 4
  • Super Ghosts & Ghouls
  • Super Mario World
  • Super Metroid
With this being an early release some bugs are to be expected, and some special chips are still not implemented. Regardless it remains an exciting time for SNES fans, with the emulator currently being available on Windows, Mac, Linux, and Android, with an iOS release coming soon.

:arrow: Source
Okay, I was not expecting this. Thats pretty cool. Wow, this brings back some memories
 

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