Silent Hill (PS1) Decompilation

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Robert Newbie

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As some of you may know, Vatuu and several other devs have been working on a decompilation of the original Silent Hill for the PS1. (Specifically, version 1.1 US)

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I've been watching the progress periodically. I thought it'd be months before the project passed the 90% mark, but as of this writing, 92.49% of the game has been decompiled. Updates are available on the project's Github and decomp.dev.

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Silent Hill on the original PS1 is a personal favorite of mine. Silent Hill 2 was well received with critics and fans, which led to more people going back to play the first game. Though I'm a fan of all the Team Silent games, I particularly enjoy the first two Silent Hill's the most.

While I'd be happy with a simple PC port, I like to think about what else fans would do with Silent Hill's coding. Are you looking forward to the decomp being complete? Are you hoping for specific ports or maybe new features added to the original? Post your thoughts below.
 
Always cool to see a decomp of a classic, however they're remaking the game legit so I'm personally not that interested. But hope they can do some cool things that make it worth it.
 
So I guess one day all old console games will be recompiled. Makes me wonder if in just a few years, once AI can help out with the decompilation, that playing recomps is the norm way to play. And anyone using emulators or real hardware are seen as strange.
 
My hope is that Silent Hill 1 gets a PC port in the sort of the same vein as the Zelda 64 Recompiled port. All I really want personally is a port that has most of the quality of life changes one would expect, stuff like native widescreen, 60fps or more if possible, keyboard+mouse parity with SH2 and SH3 on PC, button/key remapping, the works. Like hell Konami is going to do it.

With the existence of the SH2 remake and the eventual release of the SH1 remake, Konami will probably just ignore the classics. Like Capcom, they'll view the remakes as the "superior" versions and won't bother with modern re-releases.

If I were Konami, I would have commissioned Nightdive to give Silent Hill 1 (and the other Team Silent games) the Shadow Man Remastered treatment.
 
I know I'm bumping, but the progress just surpassed 99%. Exciting nerd stuff, indeed.

Big thanks (again) to the devs for their diligent work.
Super excited, I'm mostly hoping for the PC port to stitch the entire chopped up maps together so everything can play seamlessly. There won't need to be such aggressive culling and "fog". The fog can actually be a cool added effect.
 
This is a bit of a bump, but I've been checking in on the Silent Hill decompilation here and there for weeks. The project's progress has been fluctuating, ever since it hit 99.88% completion back in March. I went to the project's Discord, and I came across this message from Sezz (one of the devs):

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I found this interesting. I'll keep checking in when I have time, and kudos to the devs for putting in so much work for this classic game.
 
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This is a bit of a bump, but I've been checking in on the Silent Hill decompilation here and there for weeks. The project's progress has been fluctuating, ever since it hit 99.88% completion back in March. I went to the project's Discord, and I came across this message from Sezz (one of the devs):

View attachment 571379
I found this interesting. I'll keep checking in when I have time, and kudos to the devs for putting in so much work for this classic game.
This is exciting still. I just hope the PC recomps stitch the map pieces together so the world isn't a broken up mess. Having everything loaded in memory all at once would be amazing, since the game is so small and not intense on modern PC resources.
 

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