Homebrew Discussion Post homebrew ideas, suggestions, requests here

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Maybe. It's very difficult to tell where the fuck anything is in that repository from a cursory glance.
It's a pity that it is not well-organized... :( Anyway, I tested today Quake 4 on my friend's "gaming" phone, and it works really well!
 
Woah just look at this guys! It looks like an official remastered SMB1 game! Would have been perfect for Switch, I wonder how hard would it be to port since it is using Godot (there is, e.g. Homebrodot project): https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/ IMPORTANT: You need to provide your personally backed-up ROMs to play it.

"A Remake / Celebration of the original 'Super Mario Bros.' games. Features new levels, custom modes, new characters, alongside a full level editor / custom level system!"

 
Last edited by retro_tastic,
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I could use some help with real-time, system-wide pitch shifting on my Nintendo Switch. Please see the attached screenshot for a previous Github interaction about trying to work out such a shift.

(So how exactly might one go about this? I'll probs make a separate post about it too -- thanks!)
 

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Spawned shiny finder for Pokémon Z-A.

PKHeX can currently show how many active shiny Pokémon spawns your save file has, since the game doesn't despawn them until you either catch them, kill them or make them flee. It isn't able to show where the Pokémon are in the map, only that they are stored in one of the 10 slots of "simultaneous shiny spawns" the game can handle.

By watching the same data, a homebrew overlay could show, maybe in real time, if any shiny has appeared. Or maybe we could have a standalone Switch app that's able to to analyse your save file and show what's in those slots.

EDIT: Months later, someone did it. Thanks, Insektaure!
https://github.com/Insektaure/Shiny-Stash-Live-Map
 
Last edited by Z_Tetriminos,
I would love to see an equilizer for Switch one day, on switchroot android i tried dolby and it sounds amazing.
 
Hi! I’d love to request a Nintendo Switch homebrew port of ClanBomber 2.1.1 (Bomberman-style, open source / GPL).


It already has SDL2-based builds, so it should be a decent candidate for a Switch .nro port.


I’m not a dev, but I can test builds and provide feedback/logs if someone wants to take it on. Thanks! 😊

Project: https://www.nongnu.org/clanbomber/

EDIT 16.05.26:
Ported the Game to the Switch: https://github.com/Mayo0x0/Clanbomber2-Nintendo-Switch-Port
 
Last edited by Mayo0x0,
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Not even sure if possible but an IPTV app on switch will make it ultimate tool , i understand you can have on mobile or install linux on modded switch but an IPTV player on atmosphere would be awesome. Thanks!
 
Well Animal Crossin from Gamecube would be awesome. Already someone works on Vita port which so far has 5 FPS. So Switch could really use that
:)
 
Would be cool to see the (18+) English patches of Boku to Nurse no Kenshuu Nisshi and Boku to Joi no Shinsatsu Nisshi for the PSVita ported to the Switch versions.

Also, hopefully the Utawarerumono series gets an official worldwide release on Switch this year or next (so far, Japan only 2025). The WW release for the Vita came 2 years after the Japanese, so hopefully that's also the case here.
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Unrated/18+ patches for Grisaia Trilogy, Utawarerumono: Prelude to the Fallen (if that gets WW release), Fate/stay night REMASTERED and Fate/hollow ataraxia REMASTERED would be great too.
 
Last edited by craterman,

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