Original ZSNES developers reunite, emulator gets a revival as Super ZSNES with a swath of new features

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If you've emulated a SNES game, you've probably heard of ZSNES. Originally released way back in 1997 and seeing active development for the ten years that followed, it was to many their first glimpse of console emulation on the PC. Though nowadays BSNES and Snes9x are the more popular options, it's hard to deny the impact ZSNES had. After almost 20 years since its last release the emulator's two original developers, zsKnight and _Demo_, are back with a new and completely re-written emulator.

At its core, Super ZSNES is a direct upgrade from where the original ZSNES project left off. It's more accurate in its CPU and audio cores, features fast-forward, rewind, save states, and a whole heap of modern emulation features, and most interestly, makes use of a brand new "Super Enhancement Engine". This new engine allows the developers to enhance games individually, providing tailored upgrades in genuinely meaningful ways. For its initial release seven popular games are supported, with the enhancements including high resolution internal drawing, texture and normal mapping, overclocking where games struggled on original hardware, wide-screen where the games internally support it, uncompressed audio replacement, and 3D rendering on perspective-style Mode 7 games.

The games currently supporting enhancement are:
  • F-Zero
  • Gradius 3
  • Mega Man X
  • Super Castlevania 4
  • Super Ghosts & Ghouls
  • Super Mario World
  • Super Metroid
With this being an early release some bugs are to be expected, and some special chips are still not implemented. Regardless it remains an exciting time for SNES fans, with the emulator currently being available on Windows, Mac, Linux, and Android, with an iOS release coming soon.

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Is there a list of those 7 games ?
F-Zero, Gradius 3, the first Mega Man X, Super Castlevania 4, Super Ghouls & Ghosts, Super Mario World, and Super Metroid

Edit: almost entirely run on GPU, brings back the iconic snow effect, guaranteed free of vibe coding, and audio/visual enhancement tools are baked right into the program itself - opening the door to basically everyone to create enhanced game mods
 
It's based on the Unity game engine. I wonder why they chose that. It's not exactly something to be excited about. It relies on a company that isn't exactly known for being customer-friendly.
 
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Honestly, not sure how I feel about the "upgraded" graphics

View attachment 570297
they'll be customizable with a yet-to-be released editor that features highly customizable normal maps, texture editing and sound editing, this isn't just an xBRZ shader

i'm happy there's an android version, hopefully stuff like cocoon shell will be able to directly launch roms through it so i don't have to deal with retroarch or the other random emulator apps
 
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After playing around with 4 of the 7 released games

The visual enhancements are most obvious and welcome in F-zero with upscaled mode7

other places, it's a texture map overlying the pixels with an imperfect filter and doesn't add a lot to the experience

edit: I do really like giving the side boundaries a boob job in F-zero tho

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it is, in fact, just a simple upscaler (mostly?)
Not quite

HiRes is the upscaler (most noticeable in mode7)
Texture is the overlaid bumpmaps
Widescreen makes the game 16:9
Border places black rims to show where sprites won't show up
3D adds 3D models to various elements (see my post above)
Audio enhances the audio, and it's really noticeable actually

Not every game supports every enhancement feature for now - case in point, F-zero doesn't have overclock, but games with frequent slowdowns like Megaman-X do

in the long run the plan is for a full enhancement suite for the entire super famicom library

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