Google a way to use repatch files, if there is no tutorial in the first page then just install repatch plugin using autiplugin 2, should install along it, and place the folder of the mod inside repatch and you're done.
if you're talking about the Maya Takahashi. no. that's on another game Amagami Chotto Omake Gekijou (PC Game). also i can't find any place to get it. so you'll have to watch videos
Man ion even know how to update the game into version 1.01. This is the 1st time i try these kinda stuffs so i'm hella confused. The reddit posts that talked about these doesn't help either cause they're so secretive about it
Aight, i finally did it. I genuinely had fun searching these typa things through so many sites. Also, thanks for the even better English patch!
I should stop saying what I'm working on next in these posts, I'm not good at releasing them.
Hello!
A bit back I noticed the tools Nishishi Translations made and used were released to the public. One thing led to another and now here we are! This was a very fun project to work on compared to other ones I've done as it was possible to alter the game a lot more for some new features.
PS2 Credits First thing I want to mention before anything is the credits. This is a patch based off Nishishi Translations' work done for the PS2. This not only includes the translation, but also all their documentation and code changes, some of which has been ported over here with tweaks made to both. This patch would not exist without their efforts on both translating and hacking this game.
They maintain a credits list found here, which may or may not change with time. The page has been archived on the Wayback Machine in case the site goes down.
Vita Credits
I would also like to mention the people who helped with making this patch a reality through bug reporting, image editing, and more:
badspot — Image editing/Playtesting
FTIW — Hacking/Image editing
Palevo — Playtesting
Phantom — Translation help
vimiani — Logo Design/Image editing
wacker — Playtesting
If you're interested, come check out the discord server that I accidentally hijacked for this patch. It's all about vita patches and you come discuss or ask questions about the game!
*Instructions are also included inside the patcher. Technical Documentation folder is optional.
v1.1: March 30th, 2025
Tweaked UI graphics.
Tweaked calendar day to have more space.
Tweaked font.
Increased default text speed.
Translated/Edited/Fixed some lines throughout the game.
Fixed a softlock with Nanasaki's friendship route copied over from the PS2.
Fixed last name/first name text not disappearing when using "Play History".
Fixed text overflow in "Play History" on name entry.
v1.0: March 19th, 2025
Initial Release.
Updated April 26th, 2025:
These instructions were written on the assumption that you have an understanding of how to navigate your PS Vita and VitaShell and your computer's operating system.
If you do not have VitaShell installed on the PS Vita, there is a likely chance your PS Vita is not jailbroken. A guide can be found at https://vita.hacks.guide/
This patch requires the use of rePatch. If you do not have it installed, please refer to https://github.com/dots-tb/rePatch-reDux0/releases and install it as a kernel patch.
All steps are required to follow. Skipping a step or two may result in a broken game so please go over every single step when trying to patch your game
Please download and unzip the installer before following these steps.
1. Acquire and install AMAGAMI (PCSG00291) and update 1.01 on your vita. Official update 1.01 is required. No support will be provided for this step.
2. Open VitaShell (or MolecularShell) and navigate to the folder ux0:app.
3. Highlight PCSG00291 by hitting the square button, then hitting the triangle button and click "Open Decrypted"
For USB transfer:
4. Copy and paste both the graph folder and SCENARIO.CPK into any folder on the vita by using square to mark the files then triangle to copy/paste.
For FTP transfer:
4. Press SELECT to open the FTP server and copy and paste both the graph folder and SCENARIO.CPK into the !!input folder found within the patcher you downloaded from the link above.
For both:
5. Now back on the vita, head outside the folder you pasted your files into. And head to the ux0 folder, then "patch".
6. Repeat step 3, if you do not see a PCSG00291, that means you have not installed the 1.01 patch mentioned in step 1.
For USB transfer:
7. Copy and paste AMAGAMI.IMG into the folder you copied both the graph folder and SCENARIO.CPK into.
For FTP transfer:
7. Press SELECT to open the FTP server and copy and paste AMAGAMI.IMG into the !!input folder found in the patcher.
For USB transfer:
8. Connect your vita to your computer via USB.
9. Navigate your vita on your computer to the folder containing all three files you copied.
10. Move the graph folder, AMAGAMI.IMG, and SCENARIO.CPK into the !!input folder found in the patcher folder.
For both:
11. Run either windows.bat or linux.sh found inside the patcher depending on your operating system.
*If you see no invalid input in the console, that means the operation was successful.
12. Drag the rePatch folder found within the patcher folder into your vita's ux0 folder.
13. Boot up the game on your vita, if you see the initial startup images in English then you have successfully patched the game!
Updated April 26th, 2025:
Please follow all steps carefully, do not skip parts of a step randomly.
Please download and unzip the installer before following these steps.
1. Acquire and install AMAGAMI (PCSG00291) and update 1.01 onto Vita3K. It is required you have 1.01 installed. No technical support will be provided for this step of the patch.
2. Right click on the icon of the game inside the emulator, select "Open Folder" then "Application".
3. Copy and paste "graph", "AMAGAMI.IMG" and "SCENARIO.CPK" found inside the folder opened on Step 2 into the !!input folder found within the patcher.
4. Run either windows.bat or linux.sh found inside the patcher depending on your operating system.
If you see no invalid input in the console once it's finished, that means the operation was successful.
5. Head into the folder "repatch", then "PCSG00291" found in the patcher then copy and paste everything inside that folder into the previously opened folder from Step 2.
6. Boot up the game on Vita3K, if you see the initial startup images in English then you have successfully patched the game!
Modified Items
Game Scripts
Graphics
Menus
Name Changing
Touch Controls
Trophies have not been modified.
Known Issues
Mahjong is not translated (If you're willing to translate this behemoth of a script, feel free to reach out).
Some lines may be untranslated or formatted weird.
Changes Here are most of the changes/fixes from the PS2/PSP patch. *Anything not listed means it's a direct port from Nishishi's work (such as automatic line breaks, name changing, translation, etc.)
Patch is now all in one (benefits from newer hardware).
Translated/edited/fixed some lines throughout the game.
Fixed line breaks when the player's name was in it.
Added voice line in text form when changing player's name.
Fixed name changing (PSP).
Fixed names being three characters long (PSP).
Reduced character spacing in event names at the top of the grid.
Fixed log window from random crashing and now has variable width font.
Fixed snowflake in text window going off screen if line was too long.
Fixed calendar day position (PSP).
Changed title sequence when booting up.
Fixed ï not displaying.
Added space between character names when the relationship status changed.
Fixed omake softlock on background change (PS2 Ebikore).
Fixed credits screen only showing 3 names (PS2 Ebikore).
Fixed curtain call scene softlock (PS2 Ebikore).
Fixed lines being out of place in certain scenes.
Translated alternate epilogue event.
Fixed a softlock with Nanasaki's friendship route (PS2).
Touch Controls
The original game did not implement touch controls in any section that wasn't exclusive to the vita. Meaning only the gallery got touch controls implemented.
This English patch offers touch controls to navigate the game in the following ways:
Tapping anywhere to finish text streaming/advance text.
Tapping on the title screen to open the game.
Swiping up and down to show/hide the log.
Tapping on conversation buttons inside conversation mode.
If you do not wish for these new controls to work, you have the option to disable them with a new setting inside the menu as shown below: View attachment 492009
Adding touch controls to other aspects of the game would be quite strenuous. Patchworking the game to take controller heavy menus and make them touch friendly is possible, but not easy in the slightest (adding the above mentioned took quite some time). Still, if you have suggestions for places where touch controls would almost be a necessity, don't hesitate to let me know.
Most of the information in this post can also be found within the last few pages of the manual.
I have been having trouble starting the game in Vita3K. I did the patch correctly and it does boot but it gets stuck at the developer splash screen. Does anyone have a fix?
The first image is what the game gets stuck on. The second is the log files if anyone can make anything out of it.
Didn't notice how recent this project is, thank you so much for all the work! Just wanted to share the patch script that worked for me on macOS (26.5, Apple M1 Pro) in case anyone else tries to do it on Mac:
Bash:
#!/bin/sh
cd "$(cd "$(dirname "$0")" && pwd)"
if ! command -v xdelta3 >/dev/null 2>&1; then
echo "xdelta3 not found. Install it with: brew install xdelta"
exit 1
fi
echo Ensure these files are inside the !!input directory:
echo --------------------
echo AMAGAMI.IMG
echo graph/GRAPH.CPK
echo SCENARIO.CPK
echo --------------------
echo After you see \"Complete.\", you can drag the rePatch folder to ux0 on your PS Vita.
xdelta3 -v -d -s "!!input/AMAGAMI.IMG" "bin/AMAGAMI.IMG.diff" "repatch/PCSG00291/AMAGAMI.IMG"
xdelta3 -v -d -s "!!input/graph/GRAPH.CPK" "bin/GRAPH.CPK.diff" "repatch/PCSG00291/graph/GRAPH.CPK"
xdelta3 -v -d -s "!!input/SCENARIO.CPK" "bin/SCENARIO.CPK.diff" "repatch/PCSG00291/SCENARIO.CPK"
echo Complete.
It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
After much speculation, Nintendo has finally followed their competitors in announcing price increases for their hardware.
You can find a breakdown of what's changing...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
We are once again here to tell you about a game leaking before its release, but for once, it's not one published by Nintendo. The game files for Microsoft's upcoming...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With...
After much speculation, Nintendo has finally followed their competitors in announcing price increases for their hardware.
You can find a breakdown of what's changing...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...
With the latest entry to the Star Fox series being announced earlier this month, Nintendo have today shown off one of the features new to the game in the mouse...