Cheats do work on v0.20. I added some more cheats today, find them in the cheats repo.
The IGM graphics issue is a known issue. Nothing we can do about it unfortunately. (https://superfw.davidgf.net/docs/usermanual/igm/#caveats-and-known-issues).
Savestates suffer from similar issues, they could be improved a bit, but in general they are a bit unstable.
heya there. bought supercard again to try superfw tho i dunno if its mini or micro since it is without the label. still waiting for it to arrive.
Question. Anyone knows if superfw able to run final fantasy dawn of souls and final fantasy iv? there isnt any compatibility report on these two.
ive also checked the compatibility report that final fantasy tactic, v and vi runs well with working save and igm. tho i dunno if it is working on the get go or needed the superfw patch (and which options used).
and iirc, there was an old post from scfw thread saying for final fantasy series to run, it needed to be patch with supercard patch before using scfw patch.
so i was curious about the final fantasy series compatibilities with superfw.
It's been a while since I've been on the forum. Congratulations Davigf on your incredible work with Super FW. I have a question. I tested my Pokémon Emerald save file and it's working fine, but there's a bug in the PC box. The box name disappeared and it also glitches when you hover the mouse over the Pokémon in the box. I'll attach an image of this bug that I found on Reddit. What could have caused this bug?
Hey Davidgf, me and my wife had the same problem in our savegames of pokemon emerald, it shows us the start new game instead of our last save game, we are new in this kind of firmware thing so if you can help us understand or if this has some kind of fix we would appreciate it a lot
Love SuperFW, and think it is an absolute godsend that drastically improves the usage and value of inexpensive GBA flash carts
With that being said, the update procedure needs to be improved. I'm on SuperChis and have to deal with so many "invalid checksum" errors before I can actually get it to update (I am indeed following the instructions mentioned for updating 0.18+)
Love SuperFW, and think it is an absolute godsend that drastically improves the usage and value of inexpensive GBA flash carts
With that being said, the update procedure needs to be improved. I'm on SuperChis and have to deal with so many "invalid checksum" errors before I can actually get it to update (I am indeed following the instructions mentioned for updating 0.18+)
Finally I have got my superchis Fram
No more slowdown and white screen thnx to all team who works on this flashcart, also classic nes series playable when they loaded to nor flash
Hello everyone, maybe there is a problem with games that using save type flash like SMA4 the game save normal but when restart the save file corrupted .
Note : I'm using superchis fram superfw v0.20
Hello everyone, maybe there is a problem with games that using save type flash like SMA4 the game save normal but when restart the save file corrupted .
Note : I'm using superchis fram superfw v0.20
This is a beta release, almost ready for the final 1.0 release. Please report any bugs here so I can fix them. Provide ample detail (photos and vids appreciated!).
The current version is 0.20. Feature work is mostly complete, working on fixing bugs, testing, and some UI/translation work. This firmware support SD (and miniSD/microSD) carts as well as Lite carts (but does not support supercard Rumble!).
Features:
- Rich nice UI
- Support for non-latin characters (ext latin, greek, cyrilic, japanese/chinese, korean)
- FAT16/32 and exFat support (recommended for non-ascii filenames)
- Auto patching (WaitCNT, save, RTC, in-game-menu/addon) most games
- Patch engine for unknown games (automatic, yet slow, patching for all).
- Support for save management
- Direct saving (for flash/eeprom games), no more save on reboot!
- Support 128KB flash (using direct saving, SRAM and/or ingame menu)
- In-game menu (supports reset, saving, RTC, etc).
- Cheats (using the In-game menu)
- Saving backups (saves #N last savegames)
- Flashing updates (GBA and NDS)
- Support for NDS mode, works well with TWL++ and ndsbootstrap to play NDS games.
- Minimal file management (ie. delete files)
- Multilanguage support (EN/ES/CA/IT/DE/FR/UK/RU/ZH/PT/CZ/KO)
- Release 1.0 on github!
Hey there!
So yeah, after seeing that this was pretty much possible (thanks to metroidmaniac's effort) and since this was something that I always wanted but nobody came up with, I decided to give it a shot and try it myself. I've been working on this over the past 2-3 weeks and so far it looks half-decent.
The goal is to create a firmware that is nice, easy to use, has some sane defaults and requires no PC (patches included in the FW). Ideally would be fast, have many features, and be easy to update and mess around. And open source of course! (Will be releasing the code soon!) Other cool things are: using Elm's FatFS lib (so support for FAT32 and extFAT is possible), proper font rendering and unicode support (no more ascii-only filenames!), no limits on file count/directory count, can load GB/GBC roms using goombacolor, etc. Let's make this very 2024.
So far this is a pretty much early demo. Supports many commercial games (haven't done almost any testing) with patches for WAITCNT (aka whitescreen) and EEPROM. Working on getting patches for FLASH next. Has no support for flashing, so you need chainload it from another supercard firmware.
WARNING! ACHTUNG! This is pretty much a demo, almost guaranteed to destroy your sav files, if not your SD card! Please stay away if you want something usable.
I'm posting this since I'm gonna be out for a month on vacation so I wanted to say hi and force myself to pick it up and finish it once I'm back.
The obligatory video:
That's it, below here a long explanation for those interested in the details:
I have worked a bit of gpsp over the past years, so I added some minimal supercard emulation on a branch, so I could develop this without having to test on real hardware (it's so much faster to develop this way). That's how the video was recorded. The support is very minimal, and unlikely to publish it, but I thought about adding some support to mgba, since the developers seem open to the idea.
Another cool topic is patching: I've developed some cool emulation/static-analysis based system that can find patching offsets for WAITCNT. I will be writing a post about this soon, since it is a cool idea and can be repurposed for other things. ATM it only works for the Thumb instruction set, working on adding ARM support. The firmware ships a database of patches (~80KB) and uses it to patch games. It also has support to load patches from the SDcard so updates and alternative patch databases can be distributed (without having to flash a new firmware).
My used NDS and NDSL have likely been flashed with FlashMe. After flashing version 0.20, they boot directly into Slot-2 when a card is inserted, showing the error "Cannot load BOOT.NDS." I have to hold Select to get to the NDS main menu. Is there a way to add a switch to disable DS mode, like in version 0.15, so that inserting a card boots directly to the main menu?
My used NDS and NDSL have likely been flashed with FlashMe. After flashing version 0.20, they boot directly into Slot-2 when a card is inserted, showing the error "Cannot load BOOT.NDS." I have to hold Select to get to the NDS main menu. Is there a way to add a switch to disable DS mode, like in version 0.15, so that inserting a card boots directly to the main menu?
You could flash a different version of FlashMe that boots to the menu and only attempts to boot slot 2 when you press select. Basically the inverse of what you have now.
Hello I would need help let me explain to you I recently bought this cartridge for gba, the problem is for the code I can patch with the program for this kind of cartridges I activate the cheat enable option and put the cht file for the version of my games, I put it in the right place but constantly its telling me in the options of the games that it is disable or when it is Activate in the menu to activate The code the cheat option do not have open, I am looking to have codes for pokemon ruby in EU or usa version I have tried everything I can't get them to work if anyone has a solution, thank you
Niche question, but has anyone here had any luck with the Metroid Zero Mission -> Metroid Fusion linking with SuperFW?
I have an original Fusion cartridge and running Zero Mission on SuperFW but no matter what I do I get a linking error.
Hi everyone. First post ever on the forum. First of all, huge "thank you" to @davidgf for his work. I have been using Supercards for years, and with the new SuperFW they have had new life brought into them.
Wanted to ask the community if anyone has managed to get WonderSwan emulation to work on the SuperFW.
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