'Sea of Stars Mobile' Impressions

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Sea of Stars is a retro RPG-inspired game from developer Sabotage Studio that launched on PC and consoles back in 2023. The game made its debut on Android and iOS devices this week, and I've had a chance to try the Android port and will be sharing my impressions here.

I'll admit that I'm not usually a fan of mobile games, but I was tempted to try this one out for two reasons. Firstly, Sea of Stars' pixel art feels like a perfect match for mobile devices, and I was curious to see if this full-fledged RPG holds up on such systems. Secondly, the publisher of the mobile version is Playdigious, a company that has ported several PC and console games to mobile, such as Dead Cells and Streets of Rage 4. Importantly for me, Playdigious' ports usually supported controller input, which is a key aspect for me to even consider a mobile game. For these reasons, I gave Sea of Stars Mobile a spin.

This mobile version is a faithful port. It still follows the story of Solstice Warriors Valere and Zale, presented in beautiful pixel art and with memorable soundtracks. The audiovisual experience is akin to what the original version has to offer, with its beautiful animations and occasional anime-style cutscenes. There aren't as many settings to tweak, but the performance is solid, even on weaker devices.

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My biggest worry before jumping into the game was with the controls, as trailers have been advertising it as a touchscreen game. This is indeed the case, and the mobile version has been updated for touchscreen controls. However, it also accepts controller input, making the experience more console-like. I've played it on the Anbernic RG505, and the device's OLED screen and D-pad-oriented controller layout are perfect for this game.

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Despite the welcome controller support, I did encounter recurring instances where the text didn't correspond to controller input. I hope Playdigious polishes this out in a future update to make for a more seamless controller-friendly experience. One future update that I hope they bring is to include the Throes of the Watchmaker DLC, which was released for free on PC and consoles.

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Overall, Sea of Stars is a welcome addition to mobile gaming libraries. It opens a full-fledged, retro-inspired yet original RPG experience to a new audience. The mobile port does justice to the game, which feels at home on mobile systems (especially with a controller). If you haven't played it yet, it's well worth considering at its €9/$10 price.

For more on what Sea of Stars has to offer, be sure to take a look at the full review!



:arrow: Sea of Stars Official GBAtemp Review
 
very good game glad that has a mobile version, but i can't play this one without a controller.

i'm trying to make a DIY of the Wheels mini game, and i'm at 70% of it.
 
Turn based games are usually pretty well suited for touch interfaces, the one thing I am unsure about with this is how well the real time mechanics like timing your A presses for attacks and blocks translate to touch screen.

That being said, the game is excellent regardless of platform and you should all play it. The later stages of the game had some of my favorite moments in RPG history. They haven't ported the DLC to mobile and they haven't confirmed if it will ever be ported to mobile so it's probably best to play the PC or console versions. The DLC doesn't quite live up to the quality of the main story, but it is still very good, and decently long.
 
Last edited by The Real Jdbye,
Don't indie games like this usually have 320x180 pixel art? What modern phone does this even scale to except like the new iPhone SE which has a 16:9 720p screen?
 
Don't indie games like this usually have 320x180 pixel art? What modern phone does this even scale to except like the new iPhone SE which has a 16:9 720p screen?
Generally not at all. I can’t think of any games that use that resolution as a base. The retro feeling indie titles have in my experience used pixel art with very high detail to look really nice on higher resolution displays.
 
Generally not at all. I can’t think of any games that use that resolution as a base. The retro feeling indie titles have in my experience used pixel art with very high detail to look really nice on higher resolution displays.
Sea of Stars is actually 360p. I haven't seen many pixel art games that high-res, 180p is the most common resolution. Animal Well is 180p, for example.

They look nice because of integer scaling, which is why they'd look like ass on most phone screens.
 
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Sea of Stars is actually 360p. I haven't seen many pixel art games that high-res, 180p is the most common resolution. Animal Well is 180p, for example.

They look nice because of integer scaling, which is why they'd look like ass on most phone screens.
Well colour me surprised, fair enough!
 
Wait, so pixel games aren't ever like 720p, 1080p or even 480/240p? Like 3DS screen is 240p, so a pixel game on that is actually 180p?
 
I don't really get the thing about mobile ports, I know it's more accessible I guess, but it's by far the worst way to play a game.
I usually buy kemco games (I enjoy them, sue me), but nowadays I mainly get the console versions, even though they're more expensive, it's a better experience on a handheld be it the Switch or Steam Deck.
 

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