Good morning. I'm attaching some more of my contributions.
LinK :
Dumping the textures for this game has been a real headache. Because it's a game with constantly loading maps due to the draw distance, some textures are dumped incorrectly or with errors. The first attempt was awful, as the replacements were incorrectly replaced with other, messy, and faulty images. I had to replay the game three times, checking each area, correcting and debugging erroneous and junk textures to achieve the desired effect. It's been a lot of work and a real headache. I've never had this happen with any other game... only with this one. Even so, it's possible that I missed some textures or didn't dump them, since the emulator doesn't achieve 100% dumping. If there are any incorrect textures after replacing them, I apologize, but it just wasn't easy to do the replacement in this game.
WARNING: The emulator sometimes fails to load textures in certain areas or on some objects, displaying both the original and replacement textures simultaneously. This is an emulator bug, but it's not critical. To load the textures correctly, simply leave the area or move to another scene. When you return, the replacement textures will load correctly. Don't be alarmed if you see this; it's a normal emulator bug. ANOTHER, AND SERIOUS, BUGGIE: In some areas, such as the church after the cutscene or the drawbridge, the game crashes. To fix this, go to the game's properties, then graphics, and disable the "Render Panoramic Image" option under Rendering and the "Culling Correction" option under PGXP. Disabling these will prevent the game from crashing.
Greetings to all
LinK :
Dumping the textures for this game has been a real headache. Because it's a game with constantly loading maps due to the draw distance, some textures are dumped incorrectly or with errors. The first attempt was awful, as the replacements were incorrectly replaced with other, messy, and faulty images. I had to replay the game three times, checking each area, correcting and debugging erroneous and junk textures to achieve the desired effect. It's been a lot of work and a real headache. I've never had this happen with any other game... only with this one. Even so, it's possible that I missed some textures or didn't dump them, since the emulator doesn't achieve 100% dumping. If there are any incorrect textures after replacing them, I apologize, but it just wasn't easy to do the replacement in this game.
WARNING: The emulator sometimes fails to load textures in certain areas or on some objects, displaying both the original and replacement textures simultaneously. This is an emulator bug, but it's not critical. To load the textures correctly, simply leave the area or move to another scene. When you return, the replacement textures will load correctly. Don't be alarmed if you see this; it's a normal emulator bug. ANOTHER, AND SERIOUS, BUGGIE: In some areas, such as the church after the cutscene or the drawbridge, the game crashes. To fix this, go to the game's properties, then graphics, and disable the "Render Panoramic Image" option under Rendering and the "Culling Correction" option under PGXP. Disabling these will prevent the game from crashing.
Greetings to all
Attachments
-
Silent Hill 2026-03-28-12-08-18.png412.9 KB · Views: 6 -
Silent Hill 2026-03-28-12-08-41.png267.6 KB · Views: 6 -
Silent Hill 2026-03-28-12-10-35.png581.3 KB · Views: 4 -
Silent Hill 2026-03-28-12-10-43.png381.3 KB · Views: 10 -
Silent Hill 2026-03-28-12-17-35.png480.3 KB · Views: 8 -
Silent Hill 2026-03-28-12-17-41.png370.9 KB · Views: 6 -
Silent Hill 2026-03-28-12-29-27.png377.4 KB · Views: 7 -
Silent Hill 2026-03-28-12-29-34.png206 KB · Views: 8 -
Silent Hill 2026-03-28-12-38-34.png527.2 KB · Views: 6 -
Silent Hill 2026-03-28-12-38-44.png355.5 KB · Views: 8
⋆。°⛧
࿔*:・゚
༘ ⋆。







