Updated:Any chance the Octopath Traveler 0 cheats can be updated to 1.0.5?
TID: 01005270232F2000
BID: 9Fe60A212CFF9B9A
OCTOPATH TRAVELER 0 JP/US 1.0.5
TID: 01005270232F2000
BID: 9FE60A212CFF9B9A
Updated:Any chance the Octopath Traveler 0 cheats can be updated to 1.0.5?
TID: 01005270232F2000
BID: 9Fe60A212CFF9B9A
Can anyone update these codes to version 1.19 of the game? thanks!I managed to figure out some codes for Against the Storm, v 1.18. I am working on more, per your request here:
However I will be doing them for 1.18+
UPDATE: October 6, 2025
- THERE IS AN ISSUE with the Max Resolve codes - most of the time the pointer is correct, but not always. I'm doing a deeper search and testing on more settlements to see if I can get a more accurate pointer
UPDATE: October 3, 2025
- Made code file size smaller by adding a "Master Code"
- Added Max Resolve for all Races, or each Race individually
- Right now, having the All Items code on means very few other codes can be used at the same time. If it seems a code is not working, try turning off a different code to see if you have too many codes selected for the cheat engine to operate
UPDATE: September 30, 2025
- Added Corruption Meter stays at 0, and a code to set it to 0 by keypress ZR+X
- Removed Impatience at 1,2,3 and added a code the press ZR+Minus to set the Impatience to 0
- Rebuilt the Items codes to avoid a crash when they are on
- All Items codes now work on all items (not 1-16 etc)
- All Items code options are 100, 999, or 5000
- Individual Item codes now set to 999
Code:[Against the Storm 1.18 TID: 010062F01F2CC000 BID: 99AFEE8180CE93D8] {Master Code} 580B0000 089AE290 580B1000 000000B8 580B1000 00000000 580B1000 00000020 580B1000 00000068 580B1000 00000048 580B1000 00000028 580B1000 00000030 580C0000 089AE290 580C1000 000000B8 580C1000 00000000 580C1000 00000020 580C1000 00000068 580C1000 00000048 580C1000 00000020 580C1000 00000048 580C1000 00000010 580C1000 00000020 580D0000 089AE290 580D1000 000000B8 580D1000 00000000 580D1000 00000020 580D1000 00000068 580D1000 00000048 580D1000 000000E8 580D1000 00000010 580D1000 00000010 580D1000 00000018 580F0000 089AE290 580F1000 000000B8 580F1000 00000000 580F1000 00000020 580F1000 00000068 580F1000 00000048 [--SectionStart:Impatience--] 20000000 [Impatience stays at 0] 580F1000 00000078 780F0000 00000018 640F0000 00000000 00000000 [Impatience Meter Reset to 0 (Press ZR+X)] 80000204 580F1000 00000078 780F0000 00000018 640F0000 00000000 00000000 20000000 [--SectionEnd:Impatience--] 20000001 [--SectionStart:Resolve--] 20000000 [Max Resolve - All Races] 580B1000 00000018 780B0000 000000A0 640B0000 00000000 42480000 780B0000 00000018 640B0000 00000000 42480000 780B0000 00000018 640B0000 00000000 42480000 [Max Resolve - Race 1 Only] 580B1000 00000018 780B0000 000000A0 640B0000 00000000 42480000 [Max Resolve - Race 2 Only] 580B1000 00000018 780B0000 000000B8 640B0000 00000000 42480000 [Max Resolve - Race 3 Only] 580B1000 00000018 780B0000 000000D0 640B0000 00000000 42480000 [--SectionEnd:Resolve--] 20000001 [--SectionStart:Corruption Meter--] 20000000 [Corruption Meter stays at 0] 780C0000 000000C8 640C0000 00000000 00000000 [Corruption Meter Reset to 0 (Press ZR+Minus)] 80000A00 780C0000 000000C8 640C0000 00000000 00000000 20000000 [--SectionEnd:Corruption Meter--] 20000001 [--SectionStart:All Items--] 20000000 [All Items 100x] 540E2D00 00000018 780D0000 00000030 300A0000 00000040 C044A5E0 640D0000 00000000 00000064 780D0000 00000018 20000000 310A0000 [All Items 999x] 540E2D00 00000018 780D0000 00000030 300A0000 00000040 C044A5E0 640D0000 00000000 000003E7 780D0000 00000018 20000000 310A0000 [All Items 5000x] 540E2D00 00000018 780D0000 00000030 300A0000 00000040 C044A5E0 640D0000 00000000 00001388 780D0000 00000018 20000000 310A0000 [--SectionEnd:All Items--] 20000001 [--SectionStart:Individual Items--] 20000000 [999x Item Slot 1] 540E2D00 00000018 C042E400 00000001 780D0000 00000030 640D0000 00000000 000003E7 20000000 [999x Item Slot 2] 540E2D00 00000018 C042E400 00000002 780D0000 00000048 640D0000 00000000 000003E7 20000000 [999x Item Slot 3] 540E2D00 00000018 C042E400 00000003 780D0000 00000060 640D0000 00000000 000003E7 20000000 [999x Item Slot 4] 540E2D00 00000018 C042E400 00000004 780D0000 00000078 640D0000 00000000 000003E7 20000000 [999x Item Slot 5] 540E2D00 00000018 C042E400 00000005 780D0000 00000090 640D0000 00000000 000003E7 20000000 [999x Item Slot 6] 540E2D00 00000018 C042E400 00000006 780D0000 000000A8 640D0000 00000000 000003E7 20000000 [999x Item Slot 7] 540E2D00 00000018 C042E400 00000007 780D0000 000000C0 640D0000 00000000 000003E7 20000000 [999x Item Slot 8] 540E2D00 00000018 C042E400 00000008 780D0000 000000D8 640D0000 00000000 000003E7 20000000 [999x Item Slot 9] 540E2D00 00000018 C042E400 00000009 780D0000 000000F0 640D0000 00000000 000003E7 20000000 [999x Item Slot 10] 540E2D00 00000018 C042E400 0000000A 780D0000 00000108 640D0000 00000000 000003E7 20000000 [999x Item Slot 11] 540E2D00 00000018 C042E400 0000000B 780D0000 00000120 640D0000 00000000 000003E7 20000000 [999x Item Slot 12] 540E2D00 00000018 C042E400 0000000C 780D0000 00000138 640D0000 00000000 000003E7 20000000 [999x Item Slot 13] 540E2D00 00000018 C042E400 0000000D 780D0000 00000150 640D0000 00000000 000003E7 20000000 [999x Item Slot 14] 540E2D00 00000018 C042E400 0000000E 780D0000 00000168 640D0000 00000000 000003E7 20000000 [999x Item Slot 15] 540E2D00 00000018 C042E400 0000000F 780D0000 00000180 640D0000 00000000 000003E7 20000000 [999x Item Slot 16] 540E2D00 00000018 C042E400 00000010 780D0000 00000198 640D0000 00000000 000003E7 20000000 [999x Item Slot 17] 540E2D00 00000018 C042E400 00000011 780D0000 000001B0 640D0000 00000000 000003E7 20000000 [999x Item Slot 18] 540E2D00 00000018 C042E400 00000012 780D0000 000001C8 640D0000 00000000 000003E7 20000000 [999x Item Slot 19] 540E2D00 00000018 C042E400 00000013 780D0000 000001E0 640D0000 00000000 000003E7 20000000 [999x Item Slot 20] 540E2D00 00000018 C042E400 00000014 780D0000 000001F8 640D0000 00000000 000003E7 20000000 [999x Item Slot 21] 540E2D00 00000018 C042E400 00000015 780D0000 00000210 640D0000 00000000 000003E7 20000000 [999x Item Slot 22] 540E2D00 00000018 C042E400 00000016 780D0000 00000228 640D0000 00000000 000003E7 20000000 [999x Item Slot 23] 540E2D00 00000018 C042E400 00000017 780D0000 00000240 640D0000 00000000 000003E7 20000000 [999x Item Slot 24] 540E2D00 00000018 C042E400 00000018 780D0000 00000258 640D0000 00000000 000003E7 20000000 [999x Item Slot 25] 540E2D00 00000018 C042E400 00000019 780D0000 00000270 640D0000 00000000 000003E7 20000000 [999x Item Slot 26] 540E2D00 00000018 C042E400 0000001A 780D0000 00000288 640D0000 00000000 000003E7 20000000 [999x Item Slot 27] 540E2D00 00000018 C042E400 0000001B 780D0000 000002A0 640D0000 00000000 000003E7 20000000 [999x Item Slot 28] 540E2D00 00000018 C042E400 0000001C 780D0000 000002B8 640D0000 00000000 000003E7 20000000 [999x Item Slot 29] 540E2D00 00000018 C042E400 0000001D 780D0000 000002D0 640D0000 00000000 000003E7 20000000 [999x Item Slot 30] 540E2D00 00000018 C042E400 0000001E 780D0000 000002E8 640D0000 00000000 000003E7 20000000 [999x Item Slot 31] 540E2D00 00000018 C042E400 0000001F 780D0000 00000300 640D0000 00000000 000003E7 20000000 [999x Item Slot 32] 540E2D00 00000018 C042E400 00000020 780D0000 00000318 640D0000 00000000 000003E7 20000000 [999x Item Slot 33] 540E2D00 00000018 C042E400 00000021 780D0000 00000330 640D0000 00000000 000003E7 20000000 [999x Item Slot 34] 540E2D00 00000018 C042E400 00000022 780D0000 00000348 640D0000 00000000 000003E7 20000000 [999x Item Slot 35] 540E2D00 00000018 C042E400 00000023 780D0000 00000360 640D0000 00000000 000003E7 20000000 [999x Item Slot 36] 540E2D00 00000018 C042E400 00000024 780D0000 00000378 640D0000 00000000 000003E7 20000000 [999x Item Slot 37] 540E2D00 00000018 C042E400 00000025 780D0000 00000390 640D0000 00000000 000003E7 20000000 [999x Item Slot 38] 540E2D00 00000018 C042E400 00000026 780D0000 000003A8 640D0000 00000000 000003E7 20000000 [999x Item Slot 39] 540E2D00 00000018 C042E400 00000027 780D0000 000003C0 640D0000 00000000 000003E7 20000000 [999x Item Slot 40] 540E2D00 00000018 C042E400 00000028 780D0000 000003D8 640D0000 00000000 000003E7 20000000 [999x Item Slot 41] 540E2D00 00000018 C042E400 00000029 780D0000 000003F0 640D0000 00000000 000003E7 20000000 [999x Item Slot 42] 540E2D00 00000018 C042E400 0000002A 780D0000 00000408 640D0000 00000000 000003E7 20000000 [999x Item Slot 43] 540E2D00 00000018 C042E400 0000002B 780D0000 00000420 640D0000 00000000 000003E7 20000000 [999x Item Slot 44] 540E2D00 00000018 C042E400 0000002C 780D0000 00000438 640D0000 00000000 000003E7 20000000 [999x Item Slot 45] 540E2D00 00000018 C042E400 0000002D 780D0000 00000450 640D0000 00000000 000003E7 20000000 [999x Item Slot 46] 540E2D00 00000018 C042E400 0000002E 780D0000 00000468 640D0000 00000000 000003E7 20000000 [999x Item Slot 47] 540E2D00 00000018 C042E400 0000002F 780D0000 00000480 640D0000 00000000 000003E7 20000000 [999x Item Slot 48] 540E2D00 00000018 C042E400 00000030 780D0000 00000498 640D0000 00000000 000003E7 20000000 [999x Item Slot 49] 540E2D00 00000018 C042E400 00000031 780D0000 000004B0 640D0000 00000000 000003E7 20000000 [999x Item Slot 50] 540E2D00 00000018 C042E400 00000032 780D0000 000004C8 640D0000 00000000 000003E7 20000000 [999x Item Slot 51] 540E2D00 00000018 C042E400 00000033 780D0000 000004E0 640D0000 00000000 000003E7 20000000 [999x Item Slot 52] 540E2D00 00000018 C042E400 00000034 780D0000 000004F8 640D0000 00000000 000003E7 20000000 [999x Item Slot 53] 540E2D00 00000018 C042E400 00000035 780D0000 00000510 640D0000 00000000 000003E7 20000000 [999x Item Slot 54] 540E2D00 00000018 C042E400 00000036 780D0000 00000528 640D0000 00000000 000003E7 20000000 [999x Item Slot 55] 540E2D00 00000018 C042E400 00000037 780D0000 00000540 640D0000 00000000 000003E7 20000000 [999x Item Slot 56] 540E2D00 00000018 C042E400 00000038 780D0000 00000558 640D0000 00000000 000003E7 20000000 [999x Item Slot 57] 540E2D00 00000018 C042E400 00000039 780D0000 00000570 640D0000 00000000 000003E7 20000000 [999x Item Slot 58] 540E2D00 00000018 C042E400 0000003A 780D0000 00000588 640D0000 00000000 000003E7 20000000 [999x Item Slot 59] 540E2D00 00000018 C042E400 0000003B 780D0000 000005A0 640D0000 00000000 000003E7 20000000 [999x Item Slot 60] 540E2D00 00000018 C042E400 0000003C 780D0000 000005B8 640D0000 00000000 000003E7 20000000 [999x Item Slot 61] 540E2D00 00000018 C042E400 0000003D 780D0000 000005D0 640D0000 00000000 000003E7 20000000 [999x Item Slot 62] 540E2D00 00000018 C042E400 0000003E 780D0000 000005E8 640D0000 00000000 000003E7 20000000 [999x Item Slot 63] 540E2D00 00000018 C042E400 0000003F 780D0000 00000600 640D0000 00000000 000003E7 20000000 [999x Item Slot 64] 540E2D00 00000018 C042E400 00000040 780D0000 00000618 640D0000 00000000 000003E7 20000000 [--SectionEnd:Individual Items--] 20000001
[DOOM Eternal v1.15 TID: 0100B1A00D8CE000 BID: 3AAA4D3E5A1A0F88]Request cheats for Doom: Eternal Ver 1.15
PID: 0100B1A00D8CE000
BID: 3AAA4D3E5A1A0F88
You're the best, thank you so much!Updated:
OCTOPATH TRAVELER 0 JP/US 1.0.5
TID: 01005270232F2000
BID: 9FE60A212CFF9B9A
I too would like this also if someone could make these pleas and thanks in advance.Hi, is there anyone here who can help create cheats for the game Japanese Rural Life Adventure v1.0.2?
TID: 0100ECB027316000
BID: 6FEFBE929CD94406
Requested cheats:
- Infinite Stamina
- 99,999 Coins
- 99 Items
- Stop Time
Thank you for your hard work, and I apologize if this is any trouble.
This works with the newest update of the game, right?Pikmin 4 1.0.2
Ya'll ready to break your games
Should have posted this a while ago but better late than never.
Codes updated
The player and oatchi damage and the night expedition codes i have entirely reworked to just be 3 lines and 1 code. no more code caves like hero started with.
Why? Cause less op codes being used and you can now use both damage codes at the same time without crashing during the night expeditions.
now the real game breaker? ONE HIT KILL!
yes you can one hit anything. so why not go ahead and ruin your fun a bit.
Use the Player infinite hp code with the one hit kill or enemies will 1 shot you too.
1 side affect is the fire balls etc you can pick up with pikmin will instantly explode so turn off during these puzzle situations. Pikmin can still die but they 1 shot as well as oatchi and your character can all 1 hit kill any enemy.
Also updated the script to reflect the code changes.
The codesPython:import sys sys.path.insert(1,'..\__python__') from cheatLib import * ################################ START ###################################### Init('Pikmin 4', None, False) AddSection('Time Manipulation') AddCheat('Reverse Time') # FADD S8, S1, S0 cheatAddr = AOB('28 28 20 1E 68 76 42 39 68 22 00 BD E8 FD FF 35') Hack(cheatAddr,( 'FSUB S8, S1, S0' ) ) AddCheat('Stop Time') # FADD S8, S1, S0 cheatAddr = AOB('28 28 20 1E 68 76 42 39 68 22 00 BD E8 FD FF 35') Hack(cheatAddr,( 'NOP' ) ) EndSection('Time Manipulation') ''' Time Codes 1.0.2 .text:0000007101DDF774 00 01 3F D6 BLR X8 .text:0000007101DDF778 C0 FE 07 37 TBNZ W0, #0, loc_7101DDF750 .text:0000007101DDF77C 60 A6 40 BD LDR S0, [X19,#0xA4] .text:0000007101DDF780 00 08 28 1E FMUL S0, S0, S8 .text:0000007101DDF784 61 22 40 BD LDR S1, [X19,#0x20] .text:0000007101DDF78C 68 76 42 39 LDRB W8, [X19,#0x9D] .text:0000007101DDF790 68 22 00 BD STR S8, [X19,#0x20] .text:0000007101DDF794 E8 FD FF 35 CBNZ W8, loc_7101DDF750 .text:0000007101DDF798 68 02 40 F9 LDR X8, [X19] .text:0000007101DDF79C 08 59 40 F9 LDR X8, [X8,#0xB0] ''' AddSection('Pikmin Effects') AddCheat('Red Pikmin Fire Forever') # ADD W8, W8, #1 cheatAddr = AOB('08 05 00 11 61 CE 00 BD') CodeCave(cheatAddr,( 'ADD W8, W8, #0', 'FADD S1, S1, S1', 'B {back}' ),use_BL=False) ''' Red pikmin fire 1.0.2 .text:000000710181EAE4 FF 07 00 F9 STR XZR, [SP,#0x30+var_28] .text:000000710181EAE8 1E EA 01 94 BL sub_7101899360 .text:000000710181EAEC 60 CE 40 BD LDR S0, [X19,#0xCC] .text:000000710181EAF0 01 38 28 1E FSUB S1, S0, S8 .text:000000710181EAF4 .text:000000710181EAF4 loc_710181EAF4 ; CODE XREF: sub_710181EA20+94↑j .text:000000710181EAF4 ; sub_710181EA20+A0↑j .text:000000710181EAF4 68 16 41 B9 LDR W8, [X19,#0x114] .text:000000710181EAFC 61 CE 00 BD STR S1, [X19,#0xCC] .text:000000710181EB00 68 16 01 B9 STR W8, [X19,#0x114] .text:000000710181EB04 .text:000000710181EB04 loc_710181EB04 ; CODE XREF: sub_710181EA20+40↑j .text:000000710181EB04 ; sub_710181EA20+48↑j .text:000000710181EB04 E8 0B 40 FD LDR D8, [SP,#0x30+var_20] .text:000000710181EB08 FD 7B 43 A9 LDP X29, X30, [SP,#0x30+var_s0] .text:000000710181EB0C F4 4F 42 A9 LDP X20, X19, [SP,#0x30+var_10] ''' AddCheat('Pikmin x256') # ADDS W13, W13, W3 cheatAddr = AOB('AD 01 03 2B 6D 69 2C B8 64 01 00 54 EC D3 90 52') Hack(cheatAddr,( 'ADDS W13, W13, W3, LSL #8' ) ) ''' Pikmin Multiplier 1.0.2 .text:0000007101C0AAF0 29 ED 7C D3 LSL X9, X9, #4 .text:0000007101C0AAF4 4B 69 69 F8 LDR X11, [X10,X9] .text:0000007101C0AAF8 4A 1C 40 92 AND X10, X2, #0xFF .text:0000007101C0AAFC 4C F5 7E D3 LSL X12, X10, #2 .text:0000007101C0AB00 6D 69 6C B8 LDR W13, [X11,X12] .text:0000007101C0AB08 6D 69 2C B8 STR W13, [X11,X12] .text:0000007101C0AB0C 64 01 00 54 B.MI loc_7101C0AB38 .text:0000007101C0AB10 EC D3 90 52 2C 00 A0 72 MOV W12, #0x1869F .text:0000007101C0AB18 BF 01 0C 6B CMP W13, W12 .text:0000007101C0AB1C 0C 01 00 54 B.GT loc_7101C0AB3C ''' AddCheat('Ultra-spicy spray Unlimited') # FSUB S0, S0, S8 cheatAddr = AOB('00 38 28 1E 60 F6 08 BD 42 FC FF 17 60 A2 41 F9') Hack(cheatAddr,( 'NOP' ) ) EndSection('Pikmin Effects') ''' Spicy 1.0.2 .text:0000007101B3D418 68 E2 63 39 LDRB W8, [X19,#0x8F8] .text:0000007101B3D41C 08 89 FF 35 CBNZ W8, loc_7101B3C53C .text:0000007101B3D420 60 F6 48 BD LDR S0, [X19,#0x8F4] .text:0000007101B3D424 08 20 20 1E FCMP S0, #0.0 .text:0000007101B3D428 0D 03 00 54 B.LE loc_7101B3D488 .text:0000007101B3D430 60 F6 08 BD STR S0, [X19,#0x8F4] .text:0000007101B3D434 42 FC FF 17 B loc_7101B3C53C .text:0000007101B3D438 ; --------------------------------------------------------------------------- .text:0000007101B3D438 .text:0000007101B3D438 loc_7101B3D438 ; CODE XREF: sub_7101B3C2B0+824↑j .text:0000007101B3D438 60 A2 41 F9 LDR X0, [X19,#0x340] .text:0000007101B3D43C E0 B4 FF B4 CBZ X0, loc_7101B3CAD8 .text:0000007101B3D440 28 D5 03 B0 08 01 3C 91 ADRL X8, qword_71095E2F00 ''' AddSection('Shopping/Items') AddCheat('Max Raw Materials') # ADDS W20, W9, W1 cheatAddr = AOB('34 01 01 2B 14 69 3B B8 44 1F 00 54 9F 02 17 6B') Hack(cheatAddr,( 'ADDS W20, W9, W1, LSR #9' ) ) ''' Raw Materials 1.0.2 .text:0000007101C0D7DC 09 69 7B B8 LDR W9, [X8,X27] .text:0000007101C0D7E0 F5 03 04 2A MOV W21, W4 .text:0000007101C0D7E4 F3 03 01 2A MOV W19, W1 .text:0000007101C0D7E8 F8 03 00 AA MOV X24, X0 .text:0000007101C0D7EC F7 D3 90 52 37 00 A0 72 MOV W23, #0x1869F .text:0000007101C0D7F8 14 69 3B B8 STR W20, [X8,X27] .text:0000007101C0D7FC 44 1F 00 54 B.MI loc_7101C0DBE4 .text:0000007101C0D800 9F 02 17 6B CMP W20, W23 .text:0000007101C0D804 E9 03 17 2A MOV W9, W23 .text:0000007101C0D808 0C 1F 00 54 B.GT loc_7101C0DBE8 ''' AddCheat('Inf Lab Purchases') # SUBS W8, W8, W19 cheatAddr = AOB('08 01 13 6B 28 03 1F B8 E4 00 00 54 20 0F 40 BD') Hack(cheatAddr,( 'SUBS W8, W8, WZR' ) ) ''' Shop Purchases 1.0.2 .text:0000007101D6F384 08 00 40 F9 LDR X8, [X0] .text:0000007101D6F388 08 01 40 F9 LDR X8, [X8] .text:0000007101D6F38C 00 01 3F D6 BLR X8 .text:0000007101D6F390 28 03 5F B8 LDUR W8, [X25,#-0x10] .text:0000007101D6F394 28 01 F8 37 TBNZ W8, #0x1F, loc_7101D6F3B8 .text:0000007101D6F39C 28 03 1F B8 STUR W8, [X25,#-0x10] .text:0000007101D6F3A0 E4 00 00 54 B.MI loc_7101D6F3BC .text:0000007101D6F3A4 20 0F 40 BD LDR S0, [X25,#0xC] .text:0000007101D6F3A8 08 20 20 1E FCMP S0, #0.0 .text:0000007101D6F3AC 89 00 00 54 B.LS loc_7101D6F3BC ''' AddCheat('Items x999 After Map Change') # 'SUB W11, W11, #1', 'SUBS W8, W8, #1', 'ADDS W0, W8, W22' Hack('6B 05 00 51 4B 09 00 B9 01 69 69 F8 28 08 40 B9',('SUB W11, W11, #0')) Hack('08 05 00 71 68 0A 00 B9 EC F5 FF 54 A8 8E 41 F9',('SUBS W8, W8, #0')) Hack(AllOccur('00 01 16 2B 80 02 00 B9')[1],('MOVZ W0, #999')) ''' 999 Items Lines 1 1.0.2 .text:0000007101BECCF4 03 52 12 94 BL sub_7102081500 .text:0000007101BECCF8 E8 07 40 F9 LDR X8, [SP,#0x70+var_68] .text:0000007101BECCFC 09 F3 7D D3 LSL X9, X24, #3 .text:0000007101BECD00 0A 69 69 F8 LDR X10, [X8,X9] .text:0000007101BECD04 4B 09 40 B9 LDR W11, [X10,#8] .text:0000007101BECD0C 4B 09 00 B9 STR W11, [X10,#8] .text:0000007101BECD10 01 69 69 F8 LDR X1, [X8,X9] .text:0000007101BECD14 28 08 40 B9 LDR W8, [X1,#8] .text:0000007101BECD18 1F 01 00 71 CMP W8, #0 .text:0000007101BECD1C 2C 02 00 54 B.GT loc_7101BECD60 Line 2 1.0.2 .text:0000007101BEBD98 A1 02 80 52 MOV W1, #0x15 .text:0000007101BEBD9C E3 D3 90 52 23 00 A0 72 MOV W3, #0x1869F .text:0000007101BEBDA4 E2 03 00 32 MOV W2, #1 .text:0000007101BEBDA8 36 4A 12 94 BL sub_710207E680 .text:0000007101BEBDAC .text:0000007101BEBDAC loc_7101BEBDAC ; CODE XREF: sub_7101BEBAF0+29C↑j .text:0000007101BEBDAC 68 0A 40 B9 LDR W8, [X19,#8] .text:0000007101BEBDB4 68 0A 00 B9 STR W8, [X19,#8] .text:0000007101BEBDB8 EC F5 FF 54 B.GT loc_7101BEBC74 .text:0000007101BEBDBC A8 8E 41 F9 LDR X8, [X21,#qword_710913B318@PAGEOFF] .text:0000007101BEBDC0 08 19 42 F9 LDR X8, [X8,#0x430] .text:0000007101BEBDC4 00 05 40 F9 LDR X0, [X8,#8] Line 3 1.0.2 .text:0000007102081228 E0 03 13 AA MOV X0, X19 .text:000000710208122C F5 03 03 2A MOV W21, W3 .text:0000007102081230 48 8A FF 97 BL sub_7102063B50 .text:0000007102081234 08 00 40 B9 LDR W8, [X0] .text:0000007102081238 F4 03 00 AA MOV X20, X0 .text:0000007102081240 80 02 00 B9 STR W0, [X20] .text:0000007102081244 A4 01 00 54 B.MI loc_7102081278 .text:0000007102081248 1F 00 15 6B CMP W0, W21 .text:000000710208124C AC 01 00 54 B.GT loc_7102081280 .text:0000007102081250 A0 00 00 35 CBNZ W0, loc_7102081264 ''' AddCheat('Oatchi training points 99 after learning') # 'LDR W9, [X20, #0x6C]', 'SUB W9, W9, W8' HackAll('89 6E 40 B9 29 01 08 4B 89 6E 00 B9',( 'MOVZ W9, #0x63', 'STR W9, [X20, #0x68]' ) ) EndSection('Shopping/Items') ''' Oatchi Training Points 1.0.2 .text:0000007101B5C10C 1F 05 00 31 CMN W8, #1 .text:0000007101B5C110 01 FF FF 54 B.NE loc_7101B5C0F0 .text:0000007101B5C114 .text:0000007101B5C114 loc_7101B5C114 ; CODE XREF: sub_7101B5BED0+1EC↑j .text:0000007101B5C114 ; sub_7101B5BED0+214↑j .text:0000007101B5C114 A8 16 40 B9 LDR W8, [X21,#0x14] .text:0000007101B5C118 02 00 00 14 B loc_7101B5C120 .text:0000007101B5C11C ; --------------------------------------------------------------------------- .text:0000007101B5C11C .text:0000007101B5C11C loc_7101B5C11C ; CODE XREF: sub_7101B5BED0+22C↑j .text:0000007101B5C11C E8 03 1F 2A MOV W8, WZR .text:0000007101B5C128 89 6E 00 B9 STR W9, [X20,#0x6C] .text:0000007101B5C12C C9 AE 03 F0 ADRP X9, #qword_7109137868@PAGE .text:0000007101B5C130 29 35 44 F9 LDR X9, [X9,#qword_7109137868@PAGEOFF] .text:0000007101B5C134 29 0D 42 F9 LDR X9, [X9,#0x418] .text:0000007101B5C138 2A 49 40 B9 LDR W10, [X9,#0x48] ''' AddSection('Damage/Other') AddCheat('Player & Oatchi no damage + Lumiknoll') # BL OatchiHPDamage, BL OatchHPDamage, BL OatchHPDamage oatchiHP = AOB('? ? ? ? F6 67 0C 29') playerHP = AOB('? ? ? ? E0 03 14 AA C0 00 00 94 E0 03 14 AA') moundHP = AOB('? ? ? ? 88 06 41 F9 08 95 41 F9 00 31 43 BD 00 39 20 1E') Hack(oatchiHP, 'NOP') Hack(playerHP, 'NOP') Hack(moundHP, 'NOP') AddCheat('One Hit Kill') # LDR S1, [X19,#0x330], FSUB S1, S1, S0, LDRB W8, [X19,#0x3B8] cheatAddr1 = AOB('61 32 43 BD 21 38 20 1E 68 82 4E 39') cheatAddr2 = AOB('21 38 20 1E 68 82 4E 39') cheatAddr3 = AOB('68 E2 4E 39 7F CA 03 B9') Hack(cheatAddr1, 'NOP') Hack(cheatAddr2, 'FMOV S1, WZR') Hack(cheatAddr3, 'MOVZ W8, #0x1') #AddCheat('Player & Oatchi no damage') # FSUB S1, S1, S0 #cheatAddr = AOB('21 38 20 1E 68 82 4E 39') #CodeCave(cheatAddr,( # 'LDR W0, [X19, #0x260]', # 'CMP W0, #0', # 'B.NE {end}-4', # 'FSUB S1, S1, S0', # 'B %d-{here}'%(cheatAddr+4), # 'B %d-{here}'%(cheatAddr+0x8), # ),use_BL=False) ''' Player Damage 1.0.2 .text:0000007101AA6470 E9 1B 00 35 CBNZ W9, loc_7101AA67EC .text:0000007101AA6474 .text:0000007101AA6474 loc_7101AA6474 ; CODE XREF: sub_7101AA6340+4B0↓j .text:0000007101AA6474 ; sub_7101AA6340+4BC↓j .text:0000007101AA6474 40 09 20 1E FMUL S0, S10, S0 ; x .text:0000007101AA6478 48 00 00 34 CBZ W8, loc_7101AA6480 .text:0000007101AA647C .text:0000007101AA647C loc_7101AA647C ; CODE XREF: sub_7101AA6340+4D0↓j .text:0000007101AA647C 29 22 1B 95 BL ceilf .text:0000007101AA6480 .text:0000007101AA6480 loc_7101AA6480 ; CODE XREF: sub_7101AA6340+138↑j .text:0000007101AA6480 ; sub_7101AA6340+4D4↓j .text:0000007101AA6480 61 32 43 BD LDR S1, [X19,#0x330] .text:0000007101AA6488 68 82 4E 39 LDRB W8, [X19,#0x3A0] .text:0000007101AA648C 61 32 03 BD STR S1, [X19,#0x330] .text:0000007101AA6490 48 1C 00 35 CBNZ W8, loc_7101AA6818 .text:0000007101AA6494 .text:0000007101AA6494 loc_7101AA6494 ; CODE XREF: sub_7101AA6340+500↓j .text:0000007101AA6494 ; sub_7101AA6340+514↓j ... .text:0000007101AA6494 60 36 43 BD LDR S0, [X19,#0x334] .text:0000007101AA6498 08 20 20 1E FCMP S0, #0.0 ''' AddCheat('Oatchi Rush CoolDown Instant') # STR S0, [X19, #0x2188] cheatAddr = AOB('60 8A 21 BD 08 05 41 F9 0B 25 52 B9') cheatAddr1 = AOB('60 92 21 BD 08 05 41 F9 0B 25 52 B9') if isFound(cheatAddr): Hack(cheatAddr,('STR WZR, [X19, #0x2188]')) else: Hack(cheatAddr1,('STR WZR, [X19, #0x2190]')) ''' Rush Cooldown 1.0.2 .text:00000071013A98A8 FC 03 1F AA MOV X28, XZR .text:00000071013A98AC C7 FE FF 17 B loc_71013A93C8 .text:00000071013A98B0 ; --------------------------------------------------------------------------- .text:00000071013A98B0 .text:00000071013A98B0 loc_71013A98B0 ; CODE XREF: sub_71013A6700+65C↑j .text:00000071013A98B0 E1 53 C0 3D LDR Q1, [SP,#0x370+var_230] .text:00000071013A98B4 00 38 21 1E FSUB S0, S0, S1 .text:00000071013A98B8 68 AA 4E F9 LDR X8, [X19,#0x1D50] .text:00000071013A98C0 08 05 41 F9 LDR X8, [X8,#0x208] .text:00000071013A98C4 0B 25 52 B9 LDR W11, [X8,#0x1224] .text:00000071013A98C8 88 EC 03 D0 ADRP X8, #qword_710913B318@PAGE .text:00000071013A98CC 08 8D 41 F9 LDR X8, [X8,#qword_710913B318@PAGEOFF] .text:00000071013A98D0 7F 05 00 71 CMP W11, #1 ''' AddCheat('Oatchi Can HighJump Hold ZL') # FMUL S0, S0, S2 hack_addr = AOB('00 08 22 1E 89 8B 82 52') code_cave_func = CodeFunc( ( 'FADD S2, S2, S2', 'FMUL S0, S0, S2', 'B {back}'), retAddr= hack_addr+4) AddCheatCode( code_cave_func ) Hack(hack_addr, 'B %d-{here}'%GetCodeK(), useButton='ZL') ''' HighJump 1.0.2 .text:00000071013BF8E8 E0 36 40 BD LDR S0, [X23,#0x34] .text:00000071013BF8EC 81 96 40 FD LDR D1, [X20,#0x128] .text:00000071013BF8F0 21 90 80 0F FMUL V1.2S, V1.2S, V0.S[0] .text:00000071013BF8F4 82 32 41 BD LDR S2, [X20,#0x130] .text:00000071013BF8F8 88 32 40 F9 LDR X8, [X20,#0x60] .text:00000071013BF900 89 8B 82 52 MOV W9, #0x145C .text:00000071013BF904 01 69 29 FC STR D1, [X8,X9] .text:00000071013BF908 09 8D 82 52 MOV W9, #0x1468 .text:00000071013BF90C F8 03 00 32 MOV W24, #1 .text:00000071013BF910 00 65 14 BD STR S0, [X8,#0x1464] ''' AddCheat('Speed Increase') # LDR S2, [X21,#0x44] cheatAddr = AOB('A2 46 40 BD 21 90 80 0F') Hack(cheatAddr,( 'FMOV S2, #2.75') ) ''' Speed 1.0.2 .text:0000007101A03EE8 41 02 00 54 B.NE loc_7101A03F30 .text:0000007101A03EEC .text:0000007101A03EEC loc_7101A03EEC ; CODE XREF: sub_7101A03EA0+100↓j .text:0000007101A03EEC ; sub_7101A03EA0+108↓j ... .text:0000007101A03EEC 61 02 40 BD LDR S1, [X19] .text:0000007101A03EF0 00 28 21 1E FADD S0, S0, S1 .text:0000007101A03EF4 60 02 00 BD STR S0, [X19] .text:0000007101A03EF8 A1 C2 43 FC LDUR D1, [X21,#0x3C] .text:0000007101A03F00 21 90 80 0F FMUL V1.2S, V1.2S, V0.S[0] .text:0000007101A03F04 00 08 22 1E FMUL S0, S0, S2 .text:0000007101A03F08 81 02 00 FD STR D1, [X20] .text:0000007101A03F0C 80 0A 00 BD STR S0, [X20,#8] .text:0000007101A03F10 68 02 40 B9 LDR W8, [X19] ''' #AddCheat('Lumiknoll no damage at Night expeditions') # FSUB S1, S1, S0 #cheatAddr = AOB('21 38 20 1E 68 82 4E 39') #CodeCave(cheatAddr,( # 'LDR W0, [X19, #0x300]', # 'CMP W0, #0', # 'B.EQ {end}-4', # 'FSUB S1, S1, S0', # 'B %d-{here}'%(cheatAddr+4), # 'B %d-{here}'%(cheatAddr+0x14), # ),use_BL=False) ''' Lumiknoll Damage 1.0.2 .text:0000007101AA646C 00 10 2E 1E FMOV S0, #1.0 .text:0000007101AA6470 E9 1B 00 35 CBNZ W9, loc_7101AA67EC .text:0000007101AA6474 .text:0000007101AA6474 loc_7101AA6474 ; CODE XREF: sub_7101AA6340+4B0↓j .text:0000007101AA6474 ; sub_7101AA6340+4BC↓j .text:0000007101AA6474 40 09 20 1E FMUL S0, S10, S0 ; x .text:0000007101AA6478 48 00 00 34 CBZ W8, loc_7101AA6480 .text:0000007101AA647C .text:0000007101AA647C loc_7101AA647C ; CODE XREF: sub_7101AA6340+4D0↓j .text:0000007101AA647C 29 22 1B 95 BL ceilf .text:0000007101AA6480 .text:0000007101AA6480 loc_7101AA6480 ; CODE XREF: sub_7101AA6340+138↑j .text:0000007101AA6480 ; sub_7101AA6340+4D4↓j .text:0000007101AA6480 61 32 43 BD LDR S1, [X19,#0x330] .text:0000007101AA6488 68 82 4E 39 LDRB W8, [X19,#0x3A0] .text:0000007101AA648C 61 32 03 BD STR S1, [X19,#0x330] .text:0000007101AA6490 48 1C 00 35 CBNZ W8, loc_7101AA6818 .text:0000007101AA6494 .text:0000007101AA6494 loc_7101AA6494 ; CODE XREF: sub_7101AA6340+500↓j .text:0000007101AA6494 ; sub_7101AA6340+514↓j ... .text:0000007101AA6494 60 36 43 BD LDR S0, [X19,#0x334] ''' AddCheat('Dandori Battles Easy Win') # ADD W8, W8, W21 cheatAddr = AOB('08 01 15 0B 08 7D A8 0A') CodeCave(cheatAddr,( 'LDR W22, [X0]', 'CMP W22, #0', 'B.NE {end}-4', 'ADD W8, W8, W21, LSL #5', 'B {back}', ),use_BL=False) EndSection('Damage/Other') ''' Dandori Battle Points 1.0.2 .text:0000007101E05288 00 05 40 F9 LDR X0, [X8,#8] .text:0000007101E0528C E1 03 14 AA MOV X1, X20 .text:0000007101E05290 08 E8 FF 97 BL sub_7101DFF2B0 .text:0000007101E05294 A0 00 00 B4 CBZ X0, loc_7101E052A8 .text:0000007101E05298 08 18 40 B9 LDR W8, [X0,#0x18] .text:0000007101E052A0 08 7D A8 0A BIC W8, W8, W8,ASR#31 .text:0000007101E052A4 08 18 00 B9 STR W8, [X0,#0x18] .text:0000007101E052A8 .text:0000007101E052A8 loc_7101E052A8 ; CODE XREF: sub_7101E05220+74↑j .text:0000007101E052A8 68 0E 40 F9 LDR X8, [X19,#0x18] .text:0000007101E052AC 00 05 40 F9 LDR X0, [X8,#8] .text:0000007101E052B0 E1 03 14 AA MOV X1, X20 ''' ################################# END ####################################### HackComplete()
Code:[Pikmin 4 v131072 TID=0100B7C00933A800 BID=BB89070F5B0028FF] [Restore Code (Use after unchecking any cheats below)] 040A0000 01DDF788 1E202828 040A0000 01DDF788 1E202828 040A0000 0181EAF8 11000508 040A0000 01C0AB04 2B0301AD 040A0000 01B3D42C 1E283800 040A0000 01C0D7F4 2B010134 040A0000 01D6F398 6B130108 040A0000 01BECD08 5100056B 040A0000 01BEBDB0 71000508 040A0000 0208123C 2B160100 080A0000 01B5C120 4B080129 B9406E89 040A0000 013E160C 941B1AA1 040A0000 00DF29B8 9432D5B6 040A0000 015381E0 9415BFAC 040A0000 01AA6480 BD433261 040A0000 01AA6484 1E203821 040A0000 01AA6820 394EE268 040A0000 013A98BC BD219260 040A0000 01A03EFC BD4046A2 040A0000 01E0529C 0B150108 [--SectionStart:Time Manipulation--] 00000000 00000000 00000000 [№ 1. Reverse Time] 040A0000 01DDF788 1E203828 [№ 2. Stop Time] 040A0000 01DDF788 D503201F [--SectionEnd:Time Manipulation--] 00000000 00000000 00000000 [--SectionStart:Pikmin Effects--] 00000000 00000000 00000000 [№ 3. Red Pikmin Fire Forever] 080A0000 06171FF8 16DAB2C0 1E212821 040A0000 06171FF4 11000108 040A0000 0181EAF8 15254D3F [№ 4. Pikmin x256] 040A0000 01C0AB04 2B0321AD [№ 5. Ultra-spicy spray Unlimited] 040A0000 01B3D42C D503201F [--SectionEnd:Pikmin Effects--] 00000000 00000000 00000000 [--SectionStart:Shopping/Items--] 00000000 00000000 00000000 [№ 6. Max Raw Materials] 040A0000 01C0D7F4 2B412534 [№ 7. Inf Lab Purchases] 040A0000 01D6F398 6B1F0108 [№ 8. Items x999 After Map Change] 040A0000 01BECD08 5100016B 040A0000 01BEBDB0 71000108 040A0000 0208123C 52807CE0 [№ 9. Oatchi training points 99 after learning] 080A0000 01B5C120 B9006A89 52800C69 [--SectionEnd:Shopping/Items--] 00000000 00000000 00000000 [--SectionStart:Damage/Other--] 00000000 00000000 00000000 [№10. Player & Oatchi no damage + Lumiknoll] 040A0000 013E160C D503201F 040A0000 00DF29B8 D503201F 040A0000 015381E0 D503201F [№11. One Hit Kill] 040A0000 01AA6480 D503201F 040A0000 01AA6484 1E2703E1 040A0000 01AA6820 52800028 [№12. Oatchi Rush CoolDown Instant] 040A0000 013A98BC B921927F [№13. Oatchi Can HighJump Hold ZL] 080A0000 06171FEC 16C93644 1E220800 040A0000 06171FE8 1E222842 040A0000 013BF8FC 1E220800 80000100 040A0000 013BF8FC 1536C9BB 20000000 [№14. Speed Increase] 040A0000 01A03EFC 1E20D002 [№15. Dandori Battles Easy Win] 080A0000 06171FE0 16F24CAF 0B151508 080A0000 06171FD8 54000041 710002DF 040A0000 06171FD4 B9400016 040A0000 01E0529C 150DB34E [--SectionEnd:Damage/Other--] 00000000 00000000 00000000 [This set of cheats is created by HeroWang/Arch9SK7, enjoy!]
https://github.com/Arch9SK7/MyNXChe.../0100B7C00933A000/cheats/060F827BD2B38703.txtThis works with the newest update of the game, right?
Its out the update 1.0.2 tooR-TYPE TACTICS I II COSMOS v1.0.1
Tid 01003A8019D74000
Any cheats are welcome,thx
Pokmon LeafGreen
[Restore Code (Use after unchecking any cheats below)]
580A0000 001D4010
580A1000 00000F68
580A1000 00000060
780A0000 0005F3F2
620A0000 00000000 00007800
[01# Walk Through Walls]
580A0000 001D4010
580A1000 00000F68
580A1000 00000060
780A0000 0005F3F2
620A0000 00000000 00002000
[Created by Patjenova, enjoy!]
Just one cheat to get everybody started
Nope. Stopped making codes right know. To busy with pokemon pokopiaPost automatically merged:
Can you please make 100 percent catch rate for red I tried green leaf code but didn't work for me
I see. I was gonna assume there were cheats for Pikmin 1-4 to have 0 deaths per day.https://github.com/Arch9SK7/MyNXCheats/blob/main/Pikmin 4/0100B7C00933A000/cheats/060F827BD2B38703.txt
I put the newest update here
