Super Smash Bros hack Smash Remix gets 2.0.1 update, new Tug of War mode added
After getting its 2.0.0 release back in June, the Smash Remix team are back again with a colossal list of balancing tweaks, some reworked stages, and a whole new mode to fight your friends in. Tug of War sees one player gain a stock as another loses one, meaning you'll be playing longer games as they go back and forth in search of that definitive victory.
You can find the full changelog below, though you should be warned it's a surprisingly hefty one for a 0.0.1 increment on the version number:
Changelog said:[CHARACTERS]
Banjo & Kazooie
Bowser
- Added new costume
- Updated FSmash animation
Dark Samus
- Added new blue team costume
Dr. Luigi
- Updated DTilt animation
- Updated match entry animation
- Updated 1P Human pose
Dr. Mario
- Traction increased (0.7 → 0.8)
- Max air speed decreased (34 → 31)
- Run speed decreased (48 → 42)
- NAir active frames reduced (35 → 30)
- NAir strong & weak hitboxes reversed (initial hit is weaker, late hit is stronger)
- NAir weak hit base knockback increased (0 → 10)
- DAir angle changed (-80 → -90)
- FThrow knockback scaling reduced (75 → 70)
- Updated NSp pill colors
- Removed black borders from CSS portrait
Dragon King
- BThrow knockback growth decreased (75 → 74)
- Removed black pixels around CSS portrait
Ebisumaru
- NAir now makes strong hit sound even on late hit
- Updated Victory 2 animation
- Fixed issue where Dragon King’s head would sink into his body during certain animations
Falco
- DTilt now spikes
- DSp grounded hitbox removed; DSp landing hitbox added
- Updated DSp landing & recoil animations
Giga Bowser
- Updated idle animation to be uncompressed to reduce loading lag when switching to idle anim
King Dedede
- Various moves have been slowed down and are more ‘telegraphed’ like a proper boss
- Many animations updated and/or reworked
- BThrow is weaker with less base knockback and less knockback growth
- BThrow no longer makes opponents face away from stage
- Updated DSmash and FTilt expressions
Lanky Kong
- Waddle Doo beam damage reduced (3 → 2)
- NSp absorb hitbox size increased and moved slightly forward
- Fixed issue where ItemThrowAirSmashF didn’t use the correct animation
Marina
- Removed black borders from CSS portrait
Mewtwo
- DSp absorbing King Dedede’s Gordo now grants more charges (2 → 3)
- DSp absorbing Peppy’s Flashbang now grants more charges (1 → 2)
- Fixed Marina’s last costume when using low-poly model
- Fixed issue where Marina’s 1P team pose resulted in a crash
Peach
- Added new costume
- Updated low-poly model
Peppy
- Added two new costumes
- Fixed shadow on entry animation
Roy
- USp damage decreased (16 → 10)
- USp knockback scaling decreased (65 → 40)
- USp hitbox changed
- Fixed issue where using USp on Sonic’s spring resulted in a death
- Fixed character skeleton
Slippy
- Updated stock icons
- Fixed character skeleton
Super Sonic
- Fixed character skeleton
Wario
- Fixed CSS stock icon (visible when hovering over Sonic)
Young Link
- Added two new costumes
- Reimported high-poly model
- Added low-poly model
- Fixed character skeleton
Polygons
- Fixed character skeleton
Pikachu
- Fixed Poly Ganondorf’s idle animation on CSS and respawn platform
- Fixed Poly Falco’s entry animation to match Falco’s idle
- Updated Remix Polygon shield colors to be consistent with vanilla polygons
NOTE: Pikachu change is to restore vanilla behavior due to an oversight
- Fixed Thunder Jolt (NSp) duration being swapped with J Pikachu variant
J Ness
J Falcon
- NSp PK Fire pillar now falls slower
- Fixed J Ness PKThunderEnd delay
J Kirby
- USp has improved horizontal drift/speed
J Link
- DSp aerial can be cancelled 4 frames faster
- DSp rock flashes rapidly after HP < 25 (was HP < 22)
- Increased aerial drift during special fall (0.6 → 0.75)
- LandingSpecial duration decreased (13 → 11)
J Pikachu
J Yoshi
- USp collision routine added
- Kirby will now use J Pikachu’s NSp duration when copying J Pikachu
NOTE: J Character Variant changes are for improved accuracy
- NSp mashing changed to be more accurate
[STAGES]
Autumn How to Play added as Remix variant of How to Play
Congo Falls
Cool Cool Mountain & All Variants
- Hitbox is now applied to players who are shot out of the cannon
Crateria DL
- Massively reworked
- Updated Blast Zones & camera parameters
- Updated Stage Select thumbnail
Delfino Plaza
- Reimported and optimized
First Destination
- Updated background
- Updated Stage Select thumbnail
Fray’s Stage
- Reimported and optimized
Frosty Village
- Reimported and optimized
- Fixed black spots visible when playing on console
Ganon’s Tower
- Massively reworked
- Updated background
- Adjusted clipping
- Model appears smaller on Stage Select
- Updated Stage Select thumbnail
Gerudo Valley
- Updated background
Great Bay
- Updated neutral spawns
Mad Monster Mansion
- Updated background
Metallic Madness
- Massively reworked
- Adjusted clipping for safer Ness and Lucas recovery
- Model appears smaller on Stage Select
- Updated Stage Select thumbnail
- Updated background
Mt. Dedede
- Fixed left piston ledge clipping issue
- Reimported
Muda Kingdom
- Neutral spawns updated
N64
- Reimported and optimized
N64 Remix
- Reimported and optimized
New Pork City
- Updated neutral spawns
Pokemon Stadium
- Updated background
- Updated Stage Select thumbnail
Rith Essa
- Updated visuals
Sector Z Remix
- Massively reworked
Showdown
- Hit sounds are now centered (previously panned to the right)
Temple
- Reimported and optimized
Tower of Heaven
- Massively reworked
- Updated Stage Select thumbnail
WarioWare, Inc.
- Massively reworked
Yoshi’s Island II
- Background updated
- Updated Stage Select thumbnail
Yoshi’s Story
- Background is no longer static
[MODES]
- Background is no longer static
Tug of War added to VS Remix Modes
Remix 1P (Remix Modes)
All-Star (Remix Modes)
- Stage 2 (Team), Stage 7 (Kirby Team), and Stage 11 (Polygon Team) CPU knockback adjusted
- Stage 6 (Giant) CPU teammates no longer affected by Friendly Fire
- Giga Bowser boss fight reworked; moves are now slower and more telegraphed
Remix Race to the Finish (Bonus 3 Practice, Remix 1P)
- Battles reconfigured (less 1v1 matches, more 1v2 matches, etc)
- Final battle is a ‘rush’ team battle of final three characters
12 Character Battle (VS Remix Modes)
- Adjusted Camera Mode (Stage Settings): FIXED parameters to show whole stage
Tag Team (VS Remix Modes)
- Added ability to copy opponent’s Custom preset roster by holding D-Pad Up for one second
- Now supports random character slot
Training
- Fixed crash related to Dragon King’s NSp
- ‘Preserve Menu Selections’ added to Custom Menu
- Character order has been adjusted in Custom Menu
- DPad Right and DPad Left are prioritized when multiple directions pressed
[FEATURES]
BlastZone GFX added to Remix Settings
Japanese Stun/Sleep added to Gameplay Settings
- Options are DEFAULT / OFF / REDUCED
BGM Volume added to Music Settings
- Options are OFF / ON
SFX Volume added to Music Settings
- Volume range from 0-10, with 10 being default
Random Select (Remix Settings)
- Volume range from 0-10, with 10 being default
Disable HUD (Remix Settings)
- Adjusted randomness to allow for more diverse selections when choosing ‘?’ on CSS
Punish Failed Z-Cancel (Gameplay Settings)
- ALL option now hides HUD in Training Mode
Charge Smashes (Gameplay Settings)
- SLEEP and TRIP options added
- These new options may also appear when the RANDOM option is enabled
Item Containers (Gameplay Settings)
- Characters now ‘shake’ while charging
Pokemon Announcer (Stage Settings)
- Fixed issue where containers could still spawn if frequency was non-zero and items were off
Cloaking Device (Item) & Visibility (CSS Debug Panel)
- New voice clip will sometimes play when character taunts
CPU AI Changes
- Fixed various Remix characters’ skeletons while invisible
Item Switch
- Added unique recovery options for most characters (only affects LVL 10 for vanilla characters)
- Added condition checks to moves with special conditions (e.g. Yoshi won't try using NSP when the opponent is already trapped in an egg, Mewtwo won't DSP if the opponent is facing away from him, etc)
- Added custom move range configurations for LVL 10 vanilla characters (they now better understand the range of their moves)
- Added dash attack configurations to LVL 10 vanilla characters and all Remix characters
- CPU’s will now steal teammate stocks on team battles when defeated
- CPU’s with multiple double jumps will not wait for AirJump animation to end to use next jump
- CPU’s now try fast falling more than once when in the air
- CPU’s can now jump cancel and/or USmash or USp out of dash & run
- CPU’s are aware they have limited options out of dash & run
- LVL10 CPU’s movement prediction improved, especially when platforms come into play
- LVL 10 CPU’s will no longer use aerial moves that cannot come out before they land
- Fixed issue where CPU’s would use USp in the wrong direction when close to ledge
- Other miscellaneous CPU AI changes
Versus Result Screen Stats
- Now remembers frequency when all items are turned off
[MUSIC/SOUND]
- Page 2 of stats added with assorted match information (Press R to change pages)
[MISCELLANOUS]
- Lost added to Discovery Falls
- Final Destination added to Dragon King & Dragon King Remix
- Koopa’s Theme reworked
- Bubblegum K.K. updated
- WarioWare, Inc. updated
- Yoshi’s Tale updated
- Dr. Mario victory theme updated
- Final Destination track now skips intro when playing on demo screen
- Fresh Jams music profile updated
- Deleted unused Dr. Mario sound
- Respawn platform now scales with player size
- You Are Proud image updated
- Credits updated
- Version number updated to V2.0.1
Those interested in trying the hack can patch their legally acquired dump of Super Smash Bros for the Nintendo 64 directly using the dedicated patcher on the Smash Remix site. Both NTSC and PAL ROMs are supported.












