Technically. If you change their "type" to a human type, unlock their appearance, and set a human body, face and hair, they would turn human. They don't keep their monster attributes though.Is it possible to change a monster's appearance into a human's?
9CView attachment 442783
1) If you input '99 11 or 11 11 or 99 99 or etc ...', it will be fixed to the golden appearance
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2) If you input '22 22 or 77 00 or 12 34 or etc ...', it will be fixed to the ragged clothes
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good night, everyone

Everybody who's contribute to this is amazing. Thank you all. Also, if anyone is still on this thread, how do you use the process injector?
So does this only work on the switch version?Here is the STGDAT for the Battle Atoll. There's some data you need to change in the header of the file (to match that of the cmn.dat) like name (WWWWWWWWW in this file), but I haven't quite documented it yet. probably the safest bet would be to try to make the headers match?
Doesn't seem like it. When I tried it said I didn't have the required permissions. We have a TCRF page where we're trying to document the build here if you're interested in learning about the features, but it's 5% complete at most.So does this only work on the switch version?
Also is it still possible for me to obtain the debug build? and yes i have purchased DQB2 on steam.
View attachment 505645
I'm currently trying to extract the models from the game but dont know what is meant with this bit of text. Is there a tool I'm missing? Or something I had to unpack before this?


