Just checking the generated XML file next to the CCI you can see if the extended memory is applied or not. For example, here is my Silksong for 3DS cia in XML + CTRTool (just for New N3DS). You can see the "ExtendedMode" set to true and in CTR, using 124MB + Enable L2 Cache (extended in N3DS). I think it should not matter, but I'm using 5.6.6f2 and not 5.6.5 or below.
View attachment 528165View attachment 528166
Edit: Just noticed that any value above 124MB on N3DS and 64 on O3DS, the mem is clamped to 124MB/64MB (you cannot reach 178MB/80MB from Unity without modifying the RSF) and any value below is set to that up to a minimum. So that plugin seems nice to have the max ram available
Edit 2: Rebuilding the cia with 80MB of RAM for Old 3DS allowed me to allocate my core framework + dotween + Animation Rigging + Final IK + Text Mesh pro, that didn't work due to Mono heap being higher than the available space (you can test this creating 150-200 scripts. Even if they are not used in any scene, the game crashes by default), being able to load it on Citra without N3DS mode. Nice work there with the plug-and-play rsf modification proccess!
View attachment 528177
Edit 3: more complex projects still crash but it's an advance. Did you test to set 96MB?