I noticed every project crashes on Old 3DS (no matter what the scene has) if more than 100-150 scripts are in the project (even if they are not referenced at all or attached to any object in any scene). I tried to increase the memory to 64MB but it remains the same. It works just fine on New 3DS but it always crashes on old. Looks like Mono bug or something. I was gonna try 5.2.4 but there are SO many features missing that tbh, it makes it not worth the try.That was an issue for me, initially..
I don't really remember how I managed to fix it honestly, but I do remember it wasn't that complicated
Hope you can figure it out soon, I could try looking into it but I don't think I'll be able to get much info about it
You need unity 4, 5 or 2017 (up to 2017.2.5) to build for 3DS.I don't really know how to use unity but do modern versions export to 3ds? or do you guys use old builds?









