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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Megaman Network Battle vols 1+2 tids: [010038e016264000, 0100734016266000] bids:[CC8D0CEF5B9E88CA, DA93E82DBB8374FE]

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Gamerjin

No emulator code questions
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not gonna lie, i was excited about this, until i realized i would be having to re-find the codes and whats worse,
because they swapped and added some features to this collection, the codes for the gameboy edition are not being ported as easily as the gameboy emulator was.
ok, now that i got the ranting out, now its time to start the collection.
Fair warning: i dont know what format i might be using, as the 1st game appears to static, and based on the live data stream, asm might be needed for certain codes (1 being the no encounters code for MB4 blue moon).

ok, let me say this now, i am prepare to lose a few likes for this:
please remember that I can't test emulator compatibility due to a not-strong-enough-for-switch-emulation PC.
Also, in case the above statement wasn't understood:
I CANT DO EMULATORS. so no yuzu, and no ryujinx. <- i will ignore you if you can not understand this.
(and i hate to be be mean, but some people do not understand and will ask specifically what i cant do.)


Gamerjin's Code:
Hp:All
custombar:All
no need to add chips in battle:All

No encounters: All
wall thru walls: All
Deleting all Enemies: 4-6
FtiWgSdDFKUCUrjHyo9c's:
All:
Zenny
chip volume
chip code
Current location

MMNB1:
hp
battle folder max chips
chip id
Library Complete
Custom Gauge Max
Elecman scenario PET battery
Elecman scenario cyber battery
All Chip 99 + All Chip erase

MMNB2:
hp
battle folder max chips
chip id
Library Complete
Custom Gauge Max
Style Change
Style Change list clear
Style change in one battle
Encount Rate

MMNB3:
hp
battle folder max chips
chip id
Bug frag
Regular 99MB
Busting Lv S
RESULT GET DATA
Library Complete
Custom Gauge Max
NaviCust All Parts + Delete them if stuck
NaviCust All Parts Compression + (not) including Press,Energy Change,Alpha
NaviCust ExpMemory x2
NaviCust Color Spinners all
Style Change
Mega Buster Attack MAX
Mega Buster Rapid MAX
Mega Buster Charge MAX
Mega Buster Pwr Charge MAX

for now, since static works, i will posting the static codes for now.
FtiWgSdDFKUCUrjHyo9c's version is copied from his post here: #66

and i would like to be able to use the tab feature, but i cant seem to figure out how it works.....
 

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Last edited by Gamerjin,
not gonna lie, i was excited about this, until i realized i would be having to re-find the codes and whats worse,
because they swapped and added some features to this collection, the codes for the gameboy edition are not being ported as easily as the gameboy emulator was.
ok, now that i got the ranting out, now its time to start the collection.
Fair warning: i dont know what format i might be using, as the 1st game appears to static, or if i might be able to use some asm for certain parts....
.
[--MMB1--]
[static codes]
[id check]
08000000 3D051040 5F4E414D 4147454D
[Inf hp]
02000000 1D057990 00000064
[full custom bar]
01000000 1D0577AF 00000040

[asm codes]
[--MMB1--]
main:00000000000ED7E0 LDRH W10, [X8,W10,UXTW] <custom bar => mov w10, 0x4000

[pointer codes]
hp(mb1):
[main + 467D51C0]+1370

hp(mb2)
[main + 467D51C0]+2E84

hp(mb3 - white)
[main + 467D51C0]+7524

and i would like to be able to use the tab feature, but i cant seem to figure out how it works.....
Awesome mate
 
Mega Man Battle Network Legacy Collection Vol. 1 v1.0.2
TID: 010038E016264000
BID: CC8D0CEF5B9E88CA

[--MMB1--]
[Zenny 999999]
041A0000 1D055154 000F423F

[HP9999]
041A0000 1D057990 270F270F

[Battle folder full open]
011A0000 1D057780 0000000F

Sack chip 01
This code is temporary and disappears when the folder editing screen is closed.
Move it from the suck to the folder.

[Chip volume 99]
021A0000 1F06A0F6 00000063

[Chip code]
021A0000 1F06A0EA 000000XX
00=A 24=Z

[Chip ID]
021A0000 1F06A0F8 0000XXXX

Unconfirmed, but chip ID seems to be common with GBA.
http://raid.s500.xrea.com/code/gba/AREJ/chip.txt
 
not gonna lie, i was excited about this, until i realized i would be having to re-find the codes and whats worse,
because they swapped and added some features to this collection, the codes for the gameboy edition are not being ported as easily as the gameboy emulator was.
ok, now that i got the ranting out, now its time to start the collection.
Fair warning: i dont know what format i might be using, as the 1st game appears to static, or if i might be able to use some asm for certain parts....
.
[--MMB1--]
[static codes]
[id check]
08000000 3D051040 5F4E414D 4147454D
[Inf hp]
02000000 1D057990 00000064
[full custom bar]
01000000 1D0577AF 00000040
[max chips]
01000000 1D057780 0000000F
[Zenny]
04000000 1D055154 XXXXXXXX

[asm codes]
[--MMB1--]
main:00000000000ED7E0 LDRH W10, [X8,W10,UXTW] <custom bar => mov w10, 0x4000
**not sure if this will mess witht the game by forcing this....

[pointer codes]
hp(mb1):
[main + 467D51C0]
+1370 hp
+118F custombar
+1160 max chips

hp(mb2)
[main+467D8CD8]
+1BEE hp
+1DCC custombar
+1DAE max chip

hp(mb3 - white)
[main+467DB168]
+1EF0 custombar
+1ED2 max chips
+6BD4 hp

MMNB1: I think they might have add story checks, because while i am using a wall thru walls code, its softlocked at a certain school part, just when i bypassed a no-password wall....
MMNB3: White version is strange....i will look into another pointer while im playing this....

and i would like to be able to use the tab feature, but i cant seem to figure out how it works.....
Can you please write a cheat code for mb2 and mb3?
 
FtiWgSdDFKUCUrjHyo9c Codes
Mega Man Battle Network Legacy Collection Vol. 1 v1.0.2
TID: 010038E016264000
BID: CC8D0CEF5B9E88CA

[--ALL--]
[Zenny 999999]
041A0000 1D055154 000F423F

[Chip volume 99]
021A0000 1F06A0F6 00000063

[Chip code]
021A0000 1F06A0EA 000000XX
00=A 19=Z MMB2&3 1A=*

[--MMB1--]
[HP9999]
041A0000 1D057990 270F270F

[Battle folder full open]
011A0000 1D057780 0000000F

[Chip ID]
021A0000 1F06A0F8 0000XXXX

[--MMB2--]
[HP9999]
041A0000 1D0594A4 270F270F

[Battle folder full open]
011A0000 1D059029 0000000A

[Chip ID]
021A0000 1F06A0FC 0000XXXX

[--MMB3--]
[Bug piece 99999]
041A0000 1D055158 0001869F

[HP9999]
041A0000 1D05DB44 270F270F

[Battle folder full open]
011A0000 1D059029 0000000A

[Chip ID]
021A0000 1F06A0FC 0000XXXX

Sack chip 01 code is temporary and disappears when the folder editing screen is closed.
Move it from the suck to the folder.

MMB3 Chip ID can only be used if it is registered in the library. So use it with vary careful.

Chip ID from GBA.
MMB1
http://raid.s500.xrea.com/code/gba/AREJ/chip.txt
MMB2
http://raid.s500.xrea.com/code/gba/AE2J/chip.txt
MMB3
http://raid.s500.xrea.com/code/gba/A6BJ_A3XJ/chip.txt
 
this thread was my 2nd mistake. this mistake i will not be repeating again. i thought the tales of symphonia as a trial run was ok, so i try that method again, but i realize that i was mistaken. im still working to see if i can maybe pointer system my way something similar to the gameboy codes....

NEWS FLASH: i only got the games literally YESTERDAY! I dont have premium access like some people who have the game like 3 days before it comes to "common places".

I have to do a series of test to see if i could just import the codes like with the emulators of the past, i havent opened vol 2 yet, that's the reason why there's "???" in the title.
i will keep the thread, but know this is LAST and FINAL time i try this way.


if anyone want edit access to this thread, let me know. since i dont have 24/7 devoted time to finding codes, i figure let the authors themselves add the main OP thread.


and yeah, i know i will regret this later, but enough is enough ppl.
 
Mega Man Battle Network Legacy Collection Vol. 1 v1.0.2
TID: 010038E016264000
BID: CC8D0CEF5B9E88CA

[--ALL--]
[Zenny 999999]
041A0000 1D055154 000F423F

[Chip volume 99]
021A0000 1F06A0F6 00000063

[Chip code]
021A0000 1F06A0EA 000000XX
00=A 19=Z MMB2&3 1A=*

[--MMB1--]
[HP9999]
041A0000 1D057990 270F270F

[Battle folder full open]
011A0000 1D057780 0000000F

[Chip ID]
021A0000 1F06A0F8 0000XXXX

[--MMB2--]
[HP9999]
041A0000 1D0594A4 270F270F

[Battle folder full open]
011A0000 1D059029 0000000A

[Chip ID]
021A0000 1F06A0FC 0000XXXX

[--MMB3--]
[Bug piece 99999]
041A0000 1D055158 0001869F

[HP9999]
041A0000 1D05DB44 270F270F

[Battle folder full open]
011A0000 1D059029 0000000A

[Chip ID]
021A0000 1F06A0FC 0000XXXX

Sack chip 01 code is temporary and disappears when the folder editing screen is closed.
Move it from the suck to the folder.

MMB3 Chip ID can only be used if it is registered in the library. So use it with vary careful.

Chip ID from GBA.
MMB1
http://raid.s500.xrea.com/code/gba/AREJ/chip.txt
MMB2
http://raid.s500.xrea.com/code/gba/AE2J/chip.txt
MMB3
http://raid.s500.xrea.com/code/gba/A6BJ_A3XJ/chip.txt
Thank you for the codes, it really works.
 
Mega Man Battle Network Legacy Collection Vol. 1 v1.0.2
TID: 010038E016264000
BID: CC8D0CEF5B9E88CA

[--ALL--]
[Zenny 999999]
041A0000 1D055154 000F423F

[Chip volume 99]
021A0000 1F06A0F6 00000063

[Chip code]
021A0000 1F06A0EA 000000XX
00=A 19=Z MMB2&3 1A=*

[--MMB1--]
[HP9999]
041A0000 1D057990 270F270F

[Battle folder full open]
011A0000 1D057780 0000000F

[Chip ID]
021A0000 1F06A0F8 0000XXXX

[--MMB2--]
[HP9999]
041A0000 1D0594A4 270F270F

[Battle folder full open]
011A0000 1D059029 0000000A

[Chip ID]
021A0000 1F06A0FC 0000XXXX

[--MMB3--]
[Bug piece 99999]
041A0000 1D055158 0001869F

[HP9999]
041A0000 1D05DB44 270F270F

[Battle folder full open]
011A0000 1D059029 0000000A

[Chip ID]
021A0000 1F06A0FC 0000XXXX

Sack chip 01 code is temporary and disappears when the folder editing screen is closed.
Move it from the suck to the folder.

MMB3 Chip ID can only be used if it is registered in the library. So use it with vary careful.

Chip ID from GBA.
MMB1
http://raid.s500.xrea.com/code/gba/AREJ/chip.txt
MMB2
http://raid.s500.xrea.com/code/gba/AE2J/chip.txt
MMB3
http://raid.s500.xrea.com/code/gba/A6BJ_A3XJ/chip.txt
hmm... only the 1st 3 cheats (--ALL--) show up in EDizon.
*nvm I had to delete Chip Code and ID since the codes aren't complete
 
Last edited by ninjastarforcex,
this thread was my 2nd mistake. this mistake i will not be repeating again. i thought the tales of symphonia as a trial run was ok, so i try that method again, but i realize that i was mistaken. im still working to see if i can maybe pointer system my way something similar to the gameboy codes....

NEWS FLASH: i only got the games literally YESTERDAY! I dont have premium access like some people who have the game like 3 days before it comes to "common places".

I have to do a series of test to see if i could just import the codes like with the emulators of the past, i havent opened vol 2 yet, that's the reason why there's "???" in the title.
i will keep the thread, but know this is LAST and FINAL time i try this way.


if anyone want edit access to this thread, let me know. since i dont have 24/7 devoted time to finding codes, i figure let the authors themselves add the main OP thread.


and yeah, i know i will regret this later, but enough is enough ppl.
We do appreciate your time. Thank you for doing this. I know how much work this takes.
Post automatically merged:

Full custom bar code is not working. Using Atmosphere EdiZon
 
Last edited by aceofspades1,
@FtiWgSdDFKUCUrjHyo9c

Thanks for the codes!

Do you mind explaining the chip code and chip id one? Do they work together or individually?
Also for the chip volume 99, only works for the first chip in MMB1(I'm guessing the sack chip 01 note is for this code).

EDIT:
As ninjistix stated below, chip 99 is just purely visual so is the chip code and chip id codes. You can however using the chip ID to change the first chip in your inventory to whatever you want and put it in your folder, however it will no be unlocked in your library and once you transfer it from folder to inventory it will disappear.

The unlock library, at least for me, didn't detect automatically. Had to input manually with breeze once in the game. It worked as intended.

Mind all of this is for MMB1, haven't tried MMB2 nor MMB3, might be the same results.
 
Last edited by fer30,
[--MMB1--]
[Library Complete]
041A0000 1D056160 FFFFFF7F
041A0000 1D056164 3F79FEE7
041A0000 1D056168 9FBFE9DF
041A0000 1D05616C 7FFF7F7F
041A0000 1D056170 C77FFEFF
041A0000 1D056174 FFFFFFFF
041A0000 1D056178 000000FF

[--MMB2--]
[Library Complete]
041A0000 1D056770 7FFFFFFF
041A0000 1D056774 FFFFFFFF
041A0000 1D056778 FFFFFFFF
041A0000 1D05677C FFFFFFFF
041A0000 1D056780 FFFFFFFF
041A0000 1D056784 FFFFFFFF
041A0000 1D056788 FFFFFFFF
041A0000 1D05678C FFFFFFFF
041A0000 1D056790 000000FF

When using MMB3 Library Complete code, never open the library until you get some kind of chip.

[--MMB3--]
[Library Complete]
041A0000 1D056E60 7FFFFFFF
041A0000 1D056E64 FFFFFFFF
041A0000 1D056E68 FFFFFFFF
041A0000 1D056E6C FFFFFFFF
041A0000 1D056E70 FFFFFFFF
041A0000 1D056E74 FFFFFFFF
041A0000 1D056E78 FFFFFFFF
041A0000 1D056E7C FFFFFFFF
041A0000 1D056E80 FFFFFFFF
041A0000 1D056E84 80FFFFFF
041A0000 1D056E88 FFFFFFFF
 
can we add the section codes to separate the games? so we can see what codes belong to what games? I put an example below, this makes tesla menu create subfolder for cheats

[--SectionStart:MMB1--]
00000000 00000000 00000000

[--SectionEnd:MMB1--]
00000000 00000000 00000000

EDIT: PSA

[Chip volume 99]
021A0000 1F06A0F6 00000063

this code is purely visual do not use it for the chip trader, as soon as you exit the menu all chips will revert back to their original number, also if you use a chip that has 1 for the chip trader you will loose that chip, I learnt that the hard way.
 
Last edited by ninjistix,

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