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, by impeeza 👍9

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By the by, love how it only took about three hours for me to be proven right in that PS5 “Exploit Group”. See? The truth eventually comes out whether you want it to or not.

And if you need clarification, someone using AI to code is as much of a developer as lipsynching a record makes you a singer.
Besides Pokémon Emerald on PS2 (which needs just some polish + some audio fixes) and something I'm working at on PS3 which I don't really want to talk about for now... as well as still polishing my Quake 3 ports, I'm not sure if my next project would be porting the other Quake games, or I'll look up which decomps look interesting enough to warrant a port.

Shame that Unreal Tournament's source got obtained in a not-so-legal way. I would've loved to see another crossplay game.
K3Nv4 Flame K3Nv4 wrote on Flame's profile.
Here we go again
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Alright. I'll have to say: Unless you got coders that don't vibecode, I officially admit that using AI to assist in making something is now something I don't mind. If it makes stuff such as PS2 Emulation possible on PS2, and multiple (working) recompilation projects possible and whatnot.

I still stand against Vibecoding. Please learn to code yourself, if you're working with the code you're using AI to make as well as understanding it, then good. if you 100% let the AI do it though, then we might have a problem and you should never touch close to any ambitious coding projects

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