I decided to give my VBA-M port some love - so I wrote a JIT thumb compiler for it. I didn't want to leave GameCube behind - so I've also written a whole new backend for handling paging (since GameCube only has 24MB of RAM). Note - I haven't put...
UPDATED 08/19/2026
New releases
Standalone NRO 0.7.0 highlights
Full lyrics view with a fixed current/upcoming-line panel, timestamps, and
active-row highlighting when Spotify supplies Musixmatch line timing.
Optional line-synced lyrics...
Dolphin — Nintendo Switch
A native Nintendo Switch port of the standalone Dolphin emulator, featuring an all-in-one SDL
launcher with cover artwork, per-game settings, controller configuration, save and NAND tools,
RetroAchievements, and a...
Hi all!
In the last few months I've been writing a new Bluetooth stack from scratch, with the goal of supporting more devices than just Wiimotes, and be suitable for running in the ARM Starlet processor too (for things like Nintendont and...
The final entry in the Fullmetal Alchemist action RPG trilogy on PS2, based on the incredibly successful manga and anime of the same name. This game has nine action packed chapters, a theme song (Scars of Sadness) written and performed by Nana...
Hey, I’ve been busy with life recently, moving to a new house and all that fun stuff, I’ve recently been trying to finish WiiIR, and I expect to hopefully release WiiIR by June 30th, 2026. Here’s some pictures of development progress. I’m...
Hi everyone! After 13 years of dormancy, I've taken over where Aruskano left off and have been working on VectrexWii! There are a lot of new and exciting features since the project was last updated, with my proudest accomplishment being that...
I have ported the StarWarsPhantomMenace PPF from the NTSC-U version to the Spanish release: SLES02038
Still only works on VITA.
Let me know if anyone wants it ported to some other language release too.
I added the other language releases of this...
Yeah, it’s been a while.
Work takes up so much of my time, so I’m trying to dedicate my spare moments to my family. However, I missed our testing sessions, and after a request from a pop-fe user, I decided to take a look.
I'm stuck using a mobile...
I pushed a change to master that tries to do this.
When it triggers it will log:
Rename TERRACON to SCPS02836 for PSP
Please try it, build is in the usual place.
https://github.com/sahlberg/pop-fe/actions/runs/30789448547
Yes, it's working perfectly, the ID is modified to SCPS02836 and the configuration is applied.
I played the game on a PSP 6.61 ARK.
Thanks.
@ronniesahlberg
@Webardo
Hi, man. How you doing? It's been quite some time, huh.
Ok, this is a first. Strangely, the bios within the POPS emulator is the issue; to corroborate, I dumped the bios from my Vita and used it on duckstation, where the strange enemy movement...
Hi, I'm discovering the joys of owning a Wii in the year of 2026. Better late than never.
Been playing the NTSC Virtual Console version of Star Fox 64 a bunch, and there's this annoying audio distortion that's hard to ignore throughout the game...
NOTE: THE PATCH IS STILL IN BETA. I'VE TESTED IT, BUT THERE MAY STILL BE SOME MINOR BUGS OR MISSING LINES!
I would appreciate it if you could report any errors - missing lines, badly mapped lines, incomplete lines etc. (but please only report...