Recent content by vaanrose

  1. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Regarding your second question, most characters have baked in specular lighting on their models. It's important to take that into consideration when altering the texture. For example, on my shiny Charizard mod, making it off of Charizard's default orange skin gave him an orange sheen, so instead...
  2. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I was one of the people in the Brawl days. I don't expect a new console to hurt the modding scene. A new Smash game, maybe, even an updated port might, but old games get modded all the time. I won't rest until Cranky Kong is playable in Smash 4 Wii U.
  3. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Harry the Teleroboxing Robot. He's on my short list. Texture modding is fun and all, but the real game starts when the model imports are a go.
  4. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Should be faster this time around than it was for Brawl, since Namco's nud files are a known quantity that's been used in other games. It'll still take time, though. Patience is a virtue. Alls I know is when it's possible, I will be making a custom Teleroboxer model and I will be rigging it on...
  5. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I have had zero issue with Paint.NET's generate mipmaps thing. The number of mipmaps created is based on the size of the image. If it's 512x512, which is the 10th power of 2, it gets 9 mipmaps. If it's 1024x1024, the 11th power of 2, it gets 10 mipmaps, and so on.
  6. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    You need to generate mipmaps. There should be an option for it when you save the dds, regardless of what program you're using.
  7. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    If you dumped it yourself, you should ask in the Sm4shexplorer thread, so Deino can help you.
  8. vaanrose

    Hacking Sm4shExplorer (Wii U only for now)

    Okay, got it.
  9. vaanrose

    Hacking Sm4shExplorer (Wii U only for now)

    The config is brand new. I kept v.0.04 and v0.06 in different folders. I like to keep the different versions of tools, just in case stuff like this happens.
  10. vaanrose

    Hacking Sm4shExplorer (Wii U only for now)

    I'm not having an issue exporting, I'm having an issue extracting.
  11. vaanrose

    Hacking Sm4shExplorer (Wii U only for now)

    I've been extracting from my dt01/dt00 files with version .04 this whole time. I'm US region, and I tested v.06 with both the v224 patch and the v288 patch, both times I got the same error. Went back to version .04 and it worked again. dt00 is 4,085,073,920 bytes (though Windows says it takes...
  12. vaanrose

    Hacking Sm4shExplorer (Wii U only for now)

    Hey, I'm getting this error when specifying my game folder: 5/20/2016 1:04:01 PM WARN : The filesize of dt00/dt01 doesn't match the region set in your config (USA). You will not be able to extract from LS. 5/20/2016 1:04:01 PM INFO : It seems that the size of your dt00/dt01 files match the...
  13. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Did you name the folders correctly? Do the folders have all the correct files? Are the filed named correctly? Did you import them correctly (did you drop them in the body folder, and not in one of the folders in the body folder)? Are these extra slots or existing ones? In haste I've accidentally...
  14. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Neat. It'd be cool to mod the standard pokeball so it never spawns legendaries.
  15. vaanrose

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Changing the TexID on the .nud and .nut files in one folder will have no effect on the ones in another folder. You probably reverted something in Sm4shexplorer or copied the wrong file somewhere along when moving files back and forth between the different folders.
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