GEKKO2 Wii – Development Update: Now the Real Work Begins! 🚀
Hey everyone!
It's time for another development update on GEKKO2, my PlayStation 2 emulator project for the Nintendo Wii.
Over the past months, we've made some incredible progress...
A homebrew port of ZUN's 2003 bullet hell danmaku Touhou Koumakyou: Embodiment of Scarlet Devil for the Nintendo Wii.
This project is built on Gensokyo Club's portable decompilation of EoSD, so please send support to them and their future...
I couldn't help myself and looked into/fixed some of the issues reported: https://github.com/emukidid/Wii64/releases/tag/1.4.8
Hopefully nothing has regressed, mostly a glN64 release again. Yoshi's Story isn't perfect by any means but way better...
Port of GTA III to the Wii, based on GaryOderNichts' Wii U port.
Works with the Classic Controller and GameCube pad.
https://github.com/elmasas/re3-wii
A new release, see the notes about stability (I'm bring back lots of changes from upstream so things might be better or worse for some games, please let me know!): https://github.com/emukidid/Wii64/releases/tag/1.4.6
Congratulations on all the hard work. If it helps, I vaguely remember some shooting games running on MAME2000, such as Terminator 2, but my memory may be failing me
Hi All,
Below is part of a spreadsheet that lists out all the possible lightgun games that can be played or emulated on a Wii including issues. "Works" means they load and are mostly playable. I will upload the spreadsheet this is on and link to...
Pushed a new version, 1.4.4 had some broken texturing in glN64. I'll try to do the Factor 5 ucodes from GLideN64 at some point now that I'm a bit more confident after doing the WDC/Stunt Racer ucode. I also want to really focus on FrameBuffer...
1.4.4 is out now. https://github.com/emukidid/Wii64/releases/tag/1.4.4
I will take a bit of a break from "frequent" releases while I work on some usability things and perhaps some larger features (Rice framebuffer support, backporting certain...
New Update
Bugfixes
Bindings will now persist across controller/power cycles
Fixed an issue where unplugging the nunchuck while doing a movement would lock the player's movement to that direction
Improved memory management (USB/HDD users...