I haven't accomplished much in it yet but I started playing Batman Brave and the Bold on Wii. I also updated one of my homebrew games to add scoreboard functionality to it.
As far as I can remember the happiest (and simultaneously most stressful) thing for me this year was starting HRT and everything it involved. In terms of games and homebrew it was when my last batch of stuff made it onto the HBB and suddenly there were a bunch of people using all of my online stuff.
I'm actually liking it a lot. But the lack of an open world to swing around in is disappointing. I was really looking forward to that. I guess I'll have to wait until I get a decent PC or the PS3 version gets released and becomes playable on modded systems.
Holy coincidence, Batman! I just got Madagascar Kartz for PS3 a couple days ago (don't judge me. It was a small download.) and at first glance it's basically the exact same game. It even had Shrek and the blue guy from monsters vs Aliens along with a track from each of their movies. Except it's...
I'm not really into military stuff or on rails shooters. If it's playable with CFW I might still try the PS3 version though (it's been a while since I've had an excuse to use the move controller).
The Manhunters don't have that much to do with the Martian Manhunter. They are robots who where created by the Guardians of the Universe prior to them starting the Green lantern Corps.
http://en.wikipedia.org/wiki/Manhunters
Thanks
The rendering is done with the help of the 3D functionality that's built into Libnds. lfat and lnds9 are the only libraries I'm using. I think the stretching you are referring to is caused by the high field of view (it is set to 90 and it is my understanding that the average it usually...
I've updated the game to v1.0.
I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply...
I had never even heard of Faceball 2000 before now lol. The youtube vids of it do seem similar though. People in the Wii version's thread said that it reminded them of Wolf3D and Bad Toys.
Cherophobe is an original FPS in which you must defend yourself against the unending assault of smiley faces. For every Smiley face that you defeat you will be rewarded with ten points (the high score is automatically saved when you die). Your health drains away when a smiley face is too close...
Sure. Just provide me with the mesh in obj format and edit its texture into the available space in this texture atlas.
http://www.multiupload.com/X9CCJU58IV
Since it will be replacing the smiley face you can obviously use that section of the atlas for your texture.
Here is the mesh used for...